- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
204 lines
9.2 KiB
Plaintext
204 lines
9.2 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/human/spine/woman_portrait_combat1.png" id="1_gua2u"]
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[sub_resource type="Animation" id="Animation_1jr3k"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_r1hsg"]
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_data = {
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&"animation": SubResource("Animation_1jr3k")
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}
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[node name="Native" type="Node2D" unique_id=1762586641]
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position = Vector2(651.52, 352.32)
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scale = Vector2(3.84, -3.84)
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1866783323]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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modulate = Color(0.9647059, 0.91764706, 1, 1)
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z_index = 1
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texture = ExtResource("1_gua2u")
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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modulate = Color(0.9647059, 0.91764706, 1, 1)
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z_index = 2
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texture = ExtResource("1_gua2u")
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[node name="C_armB1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=541058406]
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modulate = Color(1, 0.9411765, 0.9019608, 1)
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z_index = 3
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texture = ExtResource("1_gua2u")
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skeleton = NodePath("..")
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_bodyA" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=199607306]
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z_index = 4
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texture = ExtResource("1_gua2u")
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skeleton = NodePath("..")
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_hairD_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=529395102]
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modulate = Color(0.9647059, 0.91764706, 1, 1)
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z_index = 5
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texture = ExtResource("1_gua2u")
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skeleton = NodePath("..")
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_cloth_bodyA3" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=694366353]
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z_index = 6
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texture = ExtResource("1_gua2u")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(53.000004, -77, -25.999996, -77, -25.999998, -38, 53, -38)
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uv = PackedVector2Array(355, 223, 276, 223, 276, 184, 355, 184)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_armA2_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2023014927]
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modulate = Color(1, 0.9411765, 0.9019608, 1)
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z_index = 7
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texture = ExtResource("1_gua2u")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-18.999996, -77, -58.999996, -77, -59, -19, -19, -19)
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uv = PackedVector2Array(397, 224.00002, 357, 224.00002, 357, 166, 397, 166)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_cloth_bodyA1" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1537357577]
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z_index = 8
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texture = ExtResource("1_gua2u")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(19.000002, -41, -34, -41, -34, -11, 19, -11)
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uv = PackedVector2Array(125, 34, 72.00001, 34, 72.00001, 4, 125, 4)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_headA_ear$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1382954596]
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modulate = Color(1, 0.9411765, 0.9019608, 1)
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z_index = 9
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texture = ExtResource("1_gua2u")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(39, -19, -34, -19, -34.000004, 48, 38.999996, 48)
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uv = PackedVector2Array(290, 316, 217, 316, 217, 249, 290, 249)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_eyeB2" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=785971505]
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z_index = 10
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texture = ExtResource("1_gua2u")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(33, 5, -8, 5, -8.000001, 19, 33, 19)
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uv = PackedVector2Array(310, 60.000004, 269, 60.000004, 269, 46, 310, 46)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_eyeB1_#01" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1017037984]
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modulate = Color(0.36862746, 0.1764706, 0.50980395, 1)
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z_index = 11
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texture = ExtResource("1_gua2u")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(34, 4, -10, 4, -10.000001, 21, 34, 21)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_faceB1" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2101428301]
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z_index = 12
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texture = ExtResource("1_gua2u")
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skeleton = NodePath("..")
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_hairC_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1339437761]
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modulate = Color(0.9647059, 0.91764706, 1, 1)
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z_index = 13
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texture = ExtResource("1_gua2u")
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skeleton = NodePath("..")
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_hairB_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=63424076]
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modulate = Color(0.9647059, 0.91764706, 1, 1)
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z_index = 14
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texture = ExtResource("1_gua2u")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(42, 9, 12, 9, 11.999997, 62, 41.999996, 62)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_hairA_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=500025912]
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modulate = Color(0.9647059, 0.91764706, 1, 1)
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z_index = 15
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texture = ExtResource("1_gua2u")
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_eyeA1_#01" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=765695628]
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modulate = Color(0.36862746, 0.1764706, 0.50980395, 1)
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texture = ExtResource("1_gua2u")
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[node name="C_faceA1" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1909915305]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=33707064]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_r1hsg")
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