- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
2.1 KiB
Plaintext
48 lines
2.1 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_fetus.png" id="1_r7w0p"]
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[sub_resource type="Animation" id="Animation_ide1n"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_l8vmi"]
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_data = {
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&"animation": SubResource("Animation_ide1n")
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}
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[node name="Native" type="Node2D" unique_id=2049293200]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=848461780]
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position = Vector2(592.5644, 367.46753)
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scale = Vector2(9.174981, -9.174981)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=436242829]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=210505462]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=768604554]
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texture = ExtResource("1_r7w0p")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(12.303589, 14.3653, 10.226321, -14.59912, -13.167419, -14.4823, -17.73376, 12.66901, 0.060238592, 32.20361)
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uv = PackedVector2Array(81.30359, 20.134705, 79.22632, 49.09912, 55.83258, 48.9823, 51.266235, 21.830994, 69.06024, 2.2963867)
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polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1598978275]
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z_index = 1
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texture = ExtResource("1_r7w0p")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(28.07397, -0.15625, 27.997442, -23.60748, 6.8238516, -30.57581, -17.06219, -9.20984, 9.525209, 15.61084)
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uv = PackedVector2Array(48.073975, 18.65625, 47.997437, 42.107483, 26.823853, 49.075806, 2.9378052, 27.709839, 29.525208, 2.8892212)
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polygons = [PackedInt32Array(0, 3, 4), PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1093196932]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_l8vmi")
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