- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
238 lines
11 KiB
Plaintext
238 lines
11 KiB
Plaintext
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[sub_resource type="Animation" id="Animation_dxwib"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_bw1gv"]
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&"animation": SubResource("Animation_dxwib")
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}
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scale = Vector2(3.84, -3.84)
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1019063540]
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bone_angle = 0.0
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z_index = 1
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texture = ExtResource("1_icmrd")
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z_index = 2
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texture = ExtResource("1_icmrd")
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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z_index = 6
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texture = ExtResource("1_icmrd")
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texture = ExtResource("1_icmrd")
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[node name="C_titsB_L" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1290923084]
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texture = ExtResource("1_icmrd")
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modulate = Color(0.83137256, 0.5529412, 0.49019608, 1)
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texture = ExtResource("1_icmrd")
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_titsA_L" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=852319744]
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texture = ExtResource("1_icmrd")
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_hairC_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1419336460]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_eyeB2" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=86782558]
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texture = ExtResource("1_icmrd")
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_faceB1" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=394224196]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=892936098]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_bw1gv")
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