- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
1.9 KiB
Plaintext
48 lines
1.9 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_suckle_left.png" id="1_w4acn"]
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[sub_resource type="Animation" id="Animation_5ejnn"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_6cryp"]
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_data = {
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&"animation": SubResource("Animation_5ejnn")
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}
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[node name="Native" type="Node2D" unique_id=450266576]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=2038630147]
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position = Vector2(601.3139, 383.80945)
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scale = Vector2(8.837547, -8.837547)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1632115800]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=32448254]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="baby_body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=224844598]
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texture = ExtResource("1_w4acn")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(18.05194, 4.9483, 18.067081, -23.16284, -6.2595787, -29.8941, -26.6496, -9.43146)
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uv = PackedVector2Array(98.05194, 18.051697, 98.06708, 46.16284, 73.74042, 52.894104, 53.35034, 32.43152)
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polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="baby_head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=972903356]
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z_index = 1
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texture = ExtResource("1_w4acn")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(35.40454, 21.76181, 17.65179, -13.97603, -12.981199, -14.2151, -4.3984413, 35.28235)
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uv = PackedVector2Array(50.405457, 16.239258, 32.65271, 51.97711, 2.0197144, 52.216187, 10.602478, 2.71875)
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polygons = [PackedInt32Array(1, 3, 0), PackedInt32Array(2, 3, 1)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1980052890]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_6cryp")
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