- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
2.0 KiB
Plaintext
48 lines
2.0 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_suckle_right.png" id="1_rgn47"]
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[sub_resource type="Animation" id="Animation_ipplc"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_j8ir6"]
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_data = {
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&"animation": SubResource("Animation_ipplc")
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}
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[node name="Native" type="Node2D" unique_id=1534778949]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=2063720303]
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position = Vector2(649.3008, 381.46088)
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scale = Vector2(8.013465, -8.013465)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1988289513]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=837746228]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="baby_head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1819160997]
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texture = ExtResource("1_rgn47")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(28.3728, -10.09888, 7.9037504, -15.04913, -5.9216294, -15.05695, -30.69409, -0.94025, 8.275628, 38.61761)
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uv = PackedVector2Array(61.372803, 51.098877, 40.903748, 56.049133, 27.07837, 56.056946, 2.3059082, 41.940247, 41.275635, 2.3823853)
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polygons = [PackedInt32Array(4, 2, 3), PackedInt32Array(0, 1, 4), PackedInt32Array(1, 2, 4)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="baby_body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1947401308]
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z_index = 1
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texture = ExtResource("1_rgn47")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(26.27991, -3.03253, 14.526552, -33.26141, -15.020808, -33.0329, -25.09595, -2.91699)
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uv = PackedVector2Array(116.27991, 26.032532, 104.52655, 56.261414, 74.97919, 56.032898, 64.90405, 25.916992)
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polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=342247208]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_j8ir6")
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