- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
51 lines
948 B
Plaintext
51 lines
948 B
Plaintext
{
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"Id": "Goblin",
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"Name": "#Goblin",
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"Figure": "Goblin",
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"Gene": "Goblin",
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"Type": "Monster",
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"Gender": "Male",
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"Race": "Goblin",
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"Priority": [1, 0, 3],
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"FilterPriority": [101],
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"SexTime": [30],
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"BabyGrowthTime": [60],
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"Health": [25],
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"Damage": [5],
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"CriticalHtiChance": [15],
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"CriticalHtiMultiplier": [160],
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"KnockbackStability": [15],
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"KnockbackDistance": [130],
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"Defense": [0],
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"WalkingSpeed": [170],
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"WalkingSpeedMultiplier": [1],
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"AttackSpeedMultiplier": [1],
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"Size": [1, 0.5],
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"Deployment": [2, 1],
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"Script": "CharacterScripts.Goblin",
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"ScriptCombat1": "CharacterBehaviourScripts.Hold",
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"ScriptCombat2": "CharacterBehaviourScripts.Forward",
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"ScriptCombat3": "CharacterBehaviourScripts.Forward",
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"Skill": [
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{
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"Hide": true,
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"State": "Attack",
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"HitType": "Melee",
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"Range": [1.5, 1],
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},
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{
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"Name": "#SkillNameGoblin",
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"Text": "#SkillTextGoblin",
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"Inactive": true,
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},
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],
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} |