- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_suckle_right_head.png" id="1_sn6f7"]
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[sub_resource type="Animation" id="Animation_dr0q3"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_t5d2l"]
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_data = {
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&"animation": SubResource("Animation_dr0q3")
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}
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[node name="Native" type="Node2D" unique_id=1490139906]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1397656791]
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position = Vector2(634.2448, 388.96677)
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scale = Vector2(13.170308, -13.170308)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1439299201]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1108359854]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=805823098]
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texture = ExtResource("1_sn6f7")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(21.166628, 21.98248, 19.09802, -11.04889, -11.499079, -19.66797, -20.292662, 24.06677, 13.750489, 23.99341)
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uv = PackedVector2Array(44.166626, 5.017517, 42.098022, 38.04889, 11.500916, 46.66797, 2.7073364, 2.9332275, 36.75049, 3.0065918)
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polygons = [PackedInt32Array(1, 4, 0), PackedInt32Array(2, 3, 4), PackedInt32Array(2, 4, 1)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=717582086]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_t5d2l")
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