- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/baby/spine/human_suckle_left_head.png" id="1_fq8ld"]
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[sub_resource type="Animation" id="Animation_4jm61"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_thcup"]
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_data = {
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&"animation": SubResource("Animation_4jm61")
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}
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[node name="Native" type="Node2D" unique_id=2084305987]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1676677466]
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position = Vector2(509.53018, 482.5794)
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scale = Vector2(11.636964, -11.636964)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=545166432]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1419541036]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2012225221]
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texture = ExtResource("1_fq8ld")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(35.40454, 21.76181, 17.65179, -13.97603, -12.981199, -14.2151, -4.3984413, 35.28235)
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uv = PackedVector2Array(50.40548, 16.239304, 32.652763, 51.977104, 2.0197525, 52.2162, 10.602486, 2.7187805)
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polygons = [PackedInt32Array(1, 3, 0), PackedInt32Array(2, 3, 1)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2073645008]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_thcup")
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