- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/baby/spine/human_suckle_right_head.png" id="1_1fhya"]
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[sub_resource type="Animation" id="Animation_qgjfa"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_32stn"]
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_data = {
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&"animation": SubResource("Animation_qgjfa")
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}
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[node name="Native" type="Node2D" unique_id=2035234422]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=790701560]
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position = Vector2(669.0725, 418.00403)
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scale = Vector2(10.145827, -10.145827)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=926962901]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1996407557]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=721012348]
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texture = ExtResource("1_1fhya")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(24.7469, 5.47355, -0.13018902, -22.66902, -30.47783, -2.32667, -4.6263213, 34.10309)
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uv = PackedVector2Array(58.303894, 36.08136, 28.917725, 59.4765, 2.5636597, 34.17334, 34.34845, 2.7861328)
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polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1509769920]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_32stn")
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