- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/oni/spine/oni_fetus_body.png" id="1_84t8r"]
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[sub_resource type="Animation" id="Animation_ehijq"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_q0ht2"]
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_data = {
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&"animation": SubResource("Animation_ehijq")
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}
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[node name="Native" type="Node2D" unique_id=782141639]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=513726774]
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position = Vector2(673.4145, 468.32898)
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scale = Vector2(12.306974, -12.306974)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=654855471]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=773568326]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1507352567]
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texture = ExtResource("1_84t8r")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(12.303589, 14.3653, 10.226321, -14.59912, -13.167419, -14.4823, -17.73376, 12.66901, 0.060238592, 32.20361)
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uv = PackedVector2Array(32.30358, 20.134666, 30.226307, 49.09912, 6.832569, 48.982285, 2.2662392, 21.830978, 20.060211, 2.296463)
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polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2098400893]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_q0ht2")
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