- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
2.0 KiB
Plaintext
48 lines
2.0 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_suckle_left.png" id="1_ji455"]
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[sub_resource type="Animation" id="Animation_lk2tv"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_c5m2b"]
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_data = {
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&"animation": SubResource("Animation_lk2tv")
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}
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[node name="Native" type="Node2D" unique_id=1981478493]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1796662084]
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position = Vector2(650.6564, 338.93634)
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scale = Vector2(9.136227, -9.136227)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1562609923]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=245517020]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="baby_body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=355699963]
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texture = ExtResource("1_ji455")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(17.04352, -17.74564, -0.6735785, -33.82837, -29.50037, -10.31427, 17.1651, 4.66727)
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uv = PackedVector2Array(92.04114, 33.74768, 74.323975, 49.830444, 45.497253, 26.316284, 92.16272, 11.334839)
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polygons = [PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="baby_head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=319995401]
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z_index = 1
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texture = ExtResource("1_ji455")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(27.1676, -3.82349, 3.1258507, -17.51733, -12.68719, -7.68317, -4.2152715, 29.21735, 26.933168, 28.88794)
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uv = PackedVector2Array(42.168518, 35.82483, 18.12677, 49.518677, 2.3137207, 39.68451, 10.785645, 2.7839966, 41.934082, 3.1134033)
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polygons = [PackedInt32Array(3, 0, 2), PackedInt32Array(0, 3, 4), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1071787032]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_c5m2b")
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