- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/orc/spine/orc_fetus_head.png" id="1_ytw40"]
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[sub_resource type="Animation" id="Animation_vrsxw"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_nlkrn"]
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_data = {
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&"animation": SubResource("Animation_vrsxw")
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}
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[node name="Native" type="Node2D" unique_id=1318674229]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=349822852]
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position = Vector2(567.13293, 299.49667)
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scale = Vector2(11.60377, -11.60377)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=2100735043]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1123960848]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1910025007]
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texture = ExtResource("1_ytw40")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(28.01947, 1.16827, 28.036621, -23.85913, 7.8289814, -30.03363, -15.477419, -12.85651, 3.718019, 19.60541)
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uv = PackedVector2Array(46.022045, 21.331703, 46.039253, 46.359085, 25.831589, 52.533646, 2.5252266, 35.356483, 21.720638, 2.8945923)
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polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=507376175]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_nlkrn")
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