- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
126 lines
5.5 KiB
Plaintext
126 lines
5.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/orc/spine/orc_portrait_combat.png" id="1_4vxsh"]
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[sub_resource type="Animation" id="Animation_rkroi"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_l354v"]
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_data = {
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&"animation": SubResource("Animation_rkroi")
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}
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[node name="Native" type="Node2D" unique_id=862392127]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1927764620]
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position = Vector2(640, 332.67154)
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scale = Vector2(4.2043796, -4.2043796)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1323054369]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1337818188]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="M_armB1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1620200977]
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modulate = Color(0.7058824, 0.52156866, 0.40392157, 1)
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texture = ExtResource("1_4vxsh")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(58.000004, -75, 28.000004, -75, 28.000002, -40, 58, -40)
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uv = PackedVector2Array(150, 65, 119.99999, 65, 119.99999, 29.999998, 150, 29.999998)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="M_bodyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=287883003]
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modulate = Color(0.7058824, 0.52156866, 0.40392157, 1)
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z_index = 1
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texture = ExtResource("1_4vxsh")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(58.000004, -75, -57.999996, -75, -58, -2, 58, -2)
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uv = PackedVector2Array(118, 228, 2, 228, 2, 155, 118, 155)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="M_bodyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1408602966]
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modulate = Color(0.7058824, 0.52156866, 0.40392157, 1)
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z_index = 2
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texture = ExtResource("1_4vxsh")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(58.000004, -75, -57.999996, -75, -58, -40, 58, -40)
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uv = PackedVector2Array(118, 57, 2, 57, 2, 22, 118, 22)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="M_bodyclothA2_#07" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1074964613]
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modulate = Color(0.52156866, 0.3647059, 0.2901961, 1)
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z_index = 3
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texture = ExtResource("1_4vxsh")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(54.000004, -75, -57.999996, -75, -58, -33, 54, -33)
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uv = PackedVector2Array(227, 153.00002, 115, 153.00002, 115, 111, 227, 111)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="M_eye" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1467308926]
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z_index = 4
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texture = ExtResource("1_4vxsh")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(46, -1, -6, -1, -6.000001, 19, 46, 19)
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uv = PackedVector2Array(204, 38, 152, 38, 152, 18, 204, 18)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="M_headB2" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1611872515]
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z_index = 5
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texture = ExtResource("1_4vxsh")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(38, -20, -2.999999, -20, -2.9999998, -7, 38, -7)
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uv = PackedVector2Array(161, 228, 119.99999, 228, 119.99999, 215, 161, 215)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="M_headB1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=661319358]
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modulate = Color(0.7058824, 0.52156866, 0.40392157, 1)
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z_index = 6
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texture = ExtResource("1_4vxsh")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(53, -32, -58, -32, -58.000004, 62, 52.999996, 62)
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uv = PackedVector2Array(113, 153.00002, 2, 153.00002, 2, 59, 113, 59)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="M_headB1_L" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=945431013]
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z_index = 7
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texture = ExtResource("1_4vxsh")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-19.000002, 24, -45, 24, -45.000004, 54, -19.000002, 54)
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uv = PackedVector2Array(228, 109, 202, 109, 202, 79, 228, 79)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="M_headA2" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1609997323]
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z_index = 8
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texture = ExtResource("1_4vxsh")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(45, -27, -11.999999, -27, -12, -2, 45, -2)
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uv = PackedVector2Array(209, 65, 152, 65, 152, 40, 209, 40)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="M_headA1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=134420048]
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modulate = Color(0.7058824, 0.52156866, 0.40392157, 1)
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z_index = 9
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texture = ExtResource("1_4vxsh")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(48.000004, -53, -36.999996, -53, -37, -11, 48, -11)
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uv = PackedVector2Array(200, 109, 115, 109, 115, 67.00001, 200, 67.00001)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=793685841]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_l354v")
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