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project-rr/characters/oni_horse/onirider_icon_native.tscn
T
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

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[gd_scene format=3]
[ext_resource type="Texture2D" path="res://characters/oni_horse/spine/onirider_icon.png" id="1_g6dqy"]
[sub_resource type="Animation" id="Animation_kxfmr"]
length = 0.001
loop_mode = 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_gfwoq"]
_data = {
&"animation": SubResource("Animation_kxfmr")
}
[node name="Native" type="Node2D" unique_id=573003602]
[node name="SpineRoot" type="Node2D" parent="." unique_id=804936260]
position = Vector2(640, 360)
scale = Vector2(4.8403363, -4.8403363)
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=208384667]
[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1382138276]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="Icon" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=606958214]
texture = ExtResource("1_g6dqy")
skeleton = NodePath("..")
polygon = PackedVector2Array(7.3250375, 59.5, 55.40676, 26.05498, 58.5, 3.77284, 58.5, -4.61569, 3.5471227, -59.5, -2.6672873, -59.5, -58.5, -3.61768, -58.5, 3.53651, -2.5179126, 59.5)
uv = PackedVector2Array(67.82504, 2, 115.90675, 35.445026, 119, 57.727158, 119, 66.115685, 64.04712, 121.00001, 57.832714, 121.00001, 2, 65.11768, 2, 57.963493, 57.982086, 2)
polygons = [PackedInt32Array(2, 5, 6), PackedInt32Array(1, 2, 0), PackedInt32Array(6, 7, 2), PackedInt32Array(2, 8, 0), PackedInt32Array(8, 2, 7), PackedInt32Array(3, 5, 2), PackedInt32Array(4, 5, 3)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1)]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=530683067]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_gfwoq")