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project-rr/characters/oni/oni_fetus_native.tscn
T
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

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[gd_scene format=3]
[ext_resource type="Texture2D" path="res://characters/oni/spine/oni_fetus.png" id="1_7oe4p"]
[sub_resource type="Animation" id="Animation_2721h"]
length = 0.001
loop_mode = 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_y3ncv"]
_data = {
&"animation": SubResource("Animation_2721h")
}
[node name="Native" type="Node2D" unique_id=592768602]
[node name="SpineRoot" type="Node2D" parent="." unique_id=101453872]
position = Vector2(587.48096, 366.78214)
scale = Vector2(9.154416, -9.154416)
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=919957496]
[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=213865711]
rotation = -0.010790063
scale = Vector2(0.99999994, 0.99999994)
rest = Transform2D(0.99994177, -0.0107898535, 0.0107898535, 0.99994177, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1806589236]
texture = ExtResource("1_7oe4p")
skeleton = NodePath("..")
polygon = PackedVector2Array(12.457873, 14.2317095, 10.068203, -14.708611, -13.322916, -14.339382, -17.596033, 12.859616, 0.4077088, 32.201084)
uv = PackedVector2Array(81.30358, 20.134666, 79.226326, 49.09912, 55.832558, 48.982285, 51.26621, 21.830978, 69.06022, 2.296463)
polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=680516080]
z_index = 1
texture = ExtResource("1_7oe4p")
skeleton = NodePath("..")
polygon = PackedVector2Array(28.79222, 2.0150433, 29.070066, -23.33263, 6.526652, -30.719368, -17.078577, -8.825058, 7.548317, 13.601427)
uv = PackedVector2Array(47.76482, 16.174126, 48.316128, 41.51734, 25.853662, 49.146927, 2.0135708, 27.508461, 26.39716, 4.8176727)
polygons = [PackedInt32Array(2, 3, 4), PackedInt32Array(2, 4, 0), PackedInt32Array(2, 0, 1)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=234736665]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_y3ncv")