- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/oni/spine/oni_suckle_right_head.png" id="1_r2xfi"]
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[sub_resource type="Animation" id="Animation_06x8b"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_rvja2"]
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_data = {
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&"animation": SubResource("Animation_06x8b")
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}
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[node name="Native" type="Node2D" unique_id=1085279703]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1806004944]
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position = Vector2(627.5842, 416.27347)
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scale = Vector2(14.21072, -14.21072)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=267459986]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=608975565]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1329761664]
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texture = ExtResource("1_r2xfi")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(18.013369, 24.22632, 24.7981, -11.08228, -1.5140992, -16.30646, -23.05072, -5.50818, -10.964421, 23.89679)
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uv = PackedVector2Array(44.013397, 2.7736816, 50.79812, 38.082275, 24.4859, 43.306458, 2.9493332, 32.508087, 15.035591, 3.10318)
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polygons = [PackedInt32Array(2, 4, 0), PackedInt32Array(2, 0, 1), PackedInt32Array(3, 4, 2)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=221977690]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_rvja2")
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