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project-rr/characters/goblin/goblin_baby_native.tscn
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Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

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[gd_scene format=3]
[ext_resource type="Texture2D" path="res://characters/goblin/spine/goblin_baby.png" id="1_y72hi"]
[sub_resource type="Animation" id="Animation_tg0ns"]
length = 0.001
loop_mode = 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vqblt"]
_data = {
&"animation": SubResource("Animation_tg0ns")
}
[node name="Native" type="Node2D" unique_id=235363816]
[node name="SpineRoot" type="Node2D" parent="." unique_id=623411142]
position = Vector2(602.7992, 387.42126)
scale = Vector2(11.29972, -11.29972)
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1725807338]
[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1087929572]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="BabyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1194756712]
texture = ExtResource("1_y72hi")
skeleton = NodePath("..")
polygon = PackedVector2Array(-6.288921, 17.83787, 17.75637, 1.55669, 5.958331, -18.64447, -19.83856, -9.02339, -27.85903, 16.15398)
uv = PackedVector2Array(81.30359, 20.134705, 79.22632, 49.09912, 55.83258, 48.9823, 51.266235, 21.830994, 69.06024, 2.2963867)
polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
[node name="BabyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=136127063]
z_index = 1
texture = ExtResource("1_y72hi")
skeleton = NodePath("..")
polygon = PackedVector2Array(14.172299, 24.23465, 34.4434, 12.44275, 29.89135, -9.37827, -0.5551392, -19.38121, -8.756781, 16.05449)
uv = PackedVector2Array(48.073975, 18.65625, 47.997437, 42.107483, 26.823853, 49.075806, 2.9378052, 27.709839, 29.525208, 2.8892212)
polygons = [PackedInt32Array(0, 3, 4), PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1891610384]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_vqblt")