- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
2.1 KiB
Plaintext
48 lines
2.1 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/oni/spine/oni_baby.png" id="1_x4ugr"]
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[sub_resource type="Animation" id="Animation_h6agd"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_h6n1w"]
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_data = {
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&"animation": SubResource("Animation_h6agd")
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}
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[node name="Native" type="Node2D" unique_id=1900145674]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=390766817]
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position = Vector2(591.2824, 399.84967)
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scale = Vector2(10.886324, -10.886324)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1100370156]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=661181890]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=557874325]
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texture = ExtResource("1_x4ugr")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-6.288921, 17.83787, 17.75637, 1.55669, 5.958331, -18.64447, -19.83856, -9.02339, -27.85903, 16.15398)
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uv = PackedVector2Array(81.30358, 20.134666, 79.226326, 49.09912, 55.832558, 48.982285, 51.26621, 21.830978, 69.06022, 2.296463)
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polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="BabyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1746996439]
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z_index = 1
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texture = ExtResource("1_x4ugr")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(12.786739, 26.42896, 36.80927, 12.04053, 27.54828, -10.23413, -0.6212792, -19.10791, -8.101201, 13.24072)
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uv = PackedVector2Array(48.28176, 18.360397, 47.83231, 46.35872, 23.911428, 49.475815, 2.1416645, 29.517097, 26.416504, 6.8650894)
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polygons = [PackedInt32Array(4, 2, 3), PackedInt32Array(4, 0, 2), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1367054044]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_h6n1w")
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