- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
2.0 KiB
Plaintext
48 lines
2.0 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/orc/spine/orc_suckle_right.png" id="1_m77gf"]
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[sub_resource type="Animation" id="Animation_4fvu3"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_wj2ip"]
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_data = {
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&"animation": SubResource("Animation_4fvu3")
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}
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[node name="Native" type="Node2D" unique_id=1085110564]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=770284268]
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position = Vector2(635.28595, 326.97534)
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scale = Vector2(9.657323, -9.657323)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=828660294]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=876927511]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=670398986]
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texture = ExtResource("1_m77gf")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(16.6828, 21.67932, 23.2655, -5.12463, -0.31347895, -24.15173, -23.05035, 1.88831, -6.855831, 26.40228)
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uv = PackedVector2Array(42.682858, 42.320618, 49.2655, 69.12459, 25.68655, 88.151726, 2.9496574, 62.111683, 19.144192, 37.59768)
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polygons = [PackedInt32Array(3, 0, 1), PackedInt32Array(0, 3, 4), PackedInt32Array(2, 3, 1)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1057274246]
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z_index = 1
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texture = ExtResource("1_m77gf")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(26.86377, -2.04095, 14.393862, -33.24158, -15.065978, -32.9834, -25.88751, -1.84888)
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uv = PackedVector2Array(54.863834, 3.0417023, 42.393894, 34.2424, 12.934055, 33.984188, 2.1125221, 2.8496437)
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polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2144426473]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_wj2ip")
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