- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.6 KiB
Plaintext
39 lines
1.6 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/orc_elf1/spine/orcextractor_icon.png" id="1_wc66s"]
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[sub_resource type="Animation" id="Animation_kyi6g"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_fgutl"]
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_data = {
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&"animation": SubResource("Animation_kyi6g")
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}
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[node name="Native" type="Node2D" unique_id=1753327938]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1438423250]
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position = Vector2(640, 360)
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scale = Vector2(4.8403363, -4.8403363)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1528273785]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1210257956]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="Icon" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1872219901]
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texture = ExtResource("1_wc66s")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(2.5532973, 59.5, 58.5, 19.80742, 58.5, -4.55662, 4.0424323, -59.5, -2.9982274, -59.5, -58.5, -3.72896, -58.5, 3.86498, -2.6805527, 59.5)
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uv = PackedVector2Array(63.05329, 2, 119, 41.692585, 119, 66.05662, 64.54243, 121.00001, 57.50177, 121.00001, 2, 65.22896, 2, 57.63502, 57.81945, 2)
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polygons = [PackedInt32Array(2, 5, 6), PackedInt32Array(0, 1, 2), PackedInt32Array(2, 4, 5), PackedInt32Array(6, 7, 0), PackedInt32Array(6, 0, 2), PackedInt32Array(3, 4, 2)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1028766893]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_fgutl")
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