- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.7 KiB
Plaintext
39 lines
1.7 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/orc_human/spine/orcarmor_icon.png" id="1_dgbdv"]
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[sub_resource type="Animation" id="Animation_muf2w"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_flobb"]
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_data = {
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&"animation": SubResource("Animation_muf2w")
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}
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[node name="Native" type="Node2D" unique_id=406597183]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=415606888]
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position = Vector2(640, 360)
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scale = Vector2(4.8403363, -4.8403363)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=970529992]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1262256176]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="Icon" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=280913839]
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texture = ExtResource("1_dgbdv")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(0.9403574, 59.5, 57.6203, 39.13388, 58.5, 7.08941, 58.5, -4.72287, 3.5159426, -59.5, -2.8145773, -59.5, -58.5, -3.7065, -58.5, 3.72458, -2.6067226, 59.5)
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uv = PackedVector2Array(61.440372, 2, 118.12029, 22.36612, 119, 54.41059, 119, 66.22287, 64.01593, 121.00001, 57.685413, 121.00001, 2, 65.206505, 2, 57.77542, 57.89328, 2)
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polygons = [PackedInt32Array(0, 6, 7), PackedInt32Array(2, 0, 1), PackedInt32Array(0, 5, 6), PackedInt32Array(8, 0, 7), PackedInt32Array(0, 2, 5), PackedInt32Array(3, 5, 2), PackedInt32Array(4, 5, 3)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1276779041]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_flobb")
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