{ "config": { "PublicName": [ "Server name", "Shown in the in-game and Steam server lists." ], "PublicDescription": [ "Server description", "The text under the name in the server list. Line break — ." ], "Public": [ "Show in the server list", "A server with Steam authentication shows up in the Steam browser either way." ], "Open": [ "Let players in without a whitelist", "When off, the administrator creates the accounts by hand." ], "MaxPlayers": [ "Maximum players", "Administrators do not count. Above 32 players expect frame drops." ], "ServerWelcomeMessage": [ "Welcome message", "Shown in the chat right after joining. Supports and colours ." ], "ResetID": [ "Reset identifier", "Changes on a soft world reset: clients with a different value create a new character." ], "ServerPlayerID": [ "Character identifier", "The game uses it to tell this server's characters from other servers'." ], "Seed": [ "World generation seed", "To change it, enter a new value and delete map_worldgen.bin in the world folder." ], "server_browser_announced_ip": [ "Announced IP", "Needed when the machine has several addresses and a specific one must reach the server list." ], "Password": [ "Server password", "Empty — no password required." ], "MaxAccountsPerUser": [ "Accounts per player", "How many characters one Steam account may create. 0 — no limit." ], "DenyLoginOnOverloadedServer": [ "Refuse entry when overloaded", "Deny logins while the server cannot keep up with the load." ], "DropOffWhiteListAfterDeath": [ "Drop from the whitelist on death", "A player who dies loses access and has to be let in again." ], "LoginQueueEnabled": [ "Login queue", "Extra players wait for a free slot instead of being refused." ], "LoginQueueConnectTimeout": [ "Queue timeout, sec", "How long to wait for a player who reached the front of the queue to connect." ], "AllowCoop": [ "Allow split screen", "Several players from one client." ], "AllowNonAsciiUsername": [ "Non-Latin nicknames", "Allow Cyrillic and other non-ASCII characters in nicknames." ], "SteamScoreboard": [ "Show Steam names", "Display Steam names and avatars in the player list." ], "SteamVAC": [ "Steam VAC protection", "Turns on Valve's anti-cheat." ], "DoLuaChecksum": [ "Verify Lua checksums", "Disconnect players with modified Lua files." ], "DefaultPort": [ "Game port (UDP)", "16261 by default. Must be open on the firewall." ], "UDPPort": [ "Second game port", "16262 by default. Must be open as well." ], "RCONPort": [ "RCON port", "Port for controlling the server console from outside." ], "RCONPassword": [ "RCON password", "Empty — RCON is off. The panel does not need it: it writes to the console directly." ], "PingLimit": [ "Ping limit, ms", "Players above this latency get kicked. Going below 100 is not advisable." ], "UPnP": [ "Forward ports via UPnP", "Open the ports on the router automatically if it supports UPnP." ], "MaxPacketsPerSecond": [ "Packets per second", "Network traffic limit per player." ], "ClientCommandFilter": [ "Client command filter", "Commands that are kept out of the log." ], "MultiplayerStatisticsPeriod": [ "Statistics period", "How often network statistics are written. 0 — do not collect." ], "PVP": [ "Allow player versus player", "Players can wound and kill each other." ], "PVPLogToolChat": [ "Report PVP to the admin chat", "Tell administrators about PVP fights in the chat." ], "PVPLogToolFile": [ "Write PVP to a file", "Keep a log of PVP fights on disk." ], "SafetySystem": [ "Safety system", "Damage between players only lands when both have safety off." ], "ShowSafety": [ "Show the safety icon", "An icon above the head shows whether safety is off." ], "SafetyToggleTimer": [ "Toggle delay, sec", "How many seconds it takes to switch safety on or off." ], "SafetyCooldownTimer": [ "Toggle cooldown, sec", "How many seconds before safety can be switched again." ], "SafetyDisconnectDelay": [ "PVP logout delay, sec", "How long a player stays in the world after disconnecting during a fight." ], "PVPMeleeDamageModifier": [ "Melee damage, %", "Player-to-player damage multiplier for melee weapons." ], "PVPFirearmDamageModifier": [ "Firearm damage, %", "Player-to-player damage multiplier for firearms." ], "PVPMeleeWhileHitReaction": [ "Hits during the hit reaction", "Allow hitting a player who is still staggering from the previous blow." ], "KnockedDownAllowed": [ "Allow knockdowns", "Players can knock each other down." ], "SneakModeHideFromOtherPlayers": [ "Sneaking hides from players", "While sneaking, a player is invisible to other players." ], "PlayerBumpPlayer": [ "Bump other players", "Players collide with each other." ], "UsePhysicsHitReaction": [ "Physical hit reaction", "Turns on the recoil physics on a hit." ], "CarEngineAttractionModifier": [ "Engine noise for zombies", "How strongly a running engine draws zombies in." ], "Map": [ "Maps", "Maps separated by semicolons. The mod map goes first, the base map last." ], "SpawnPoint": [ "Spawn point", "Coordinates x,y,z. Zeroes — the map's own spawn points." ], "SpawnItems": [ "Starting items", "Items every new character is given." ], "SaveWorldEveryMinutes": [ "Save the world every, min", "0 — save only when players leave and when the server stops." ], "PauseEmpty": [ "Pause when empty", "Game time stops while nobody is on the server." ], "NoFire": [ "Disable fire", "Turns fire spreading off completely." ], "AllowDestructionBySledgehammer": [ "Allow the sledgehammer", "Players can break walls and objects with a sledgehammer." ], "SledgehammerOnlyInSafehouse": [ "Sledgehammer in the safehouse only", "Demolishing is allowed inside your own safehouse only." ], "PlayerRespawnWithSelf": [ "Respawn at your own corpse", "Allow spawning where the previous character died." ], "PlayerRespawnWithOther": [ "Respawn next to a friend", "Allow spawning next to another player." ], "FastForwardMultiplier": [ "Time acceleration", "How much faster time runs while fast-forwarding." ], "RemovePlayerCorpsesOnCorpseRemoval": [ "Remove player corpses too", "Automatic corpse cleanup also removes dead players." ], "TrashDeleteAll": [ "The \"delete all\" button", "Allow emptying a container in one action." ], "BloodSplatLifespanDays": [ "Blood fades after, days", "0 — blood stains stay forever." ], "ItemNumbersLimitPerContainer": [ "Items per container", "Limit on the number of items. 0 — no limit." ], "SafehousePreventsLootRespawn": [ "Safehouses block loot respawn", "Loot does not come back in buildings claimed as safehouses." ], "SwitchZombiesOwnershipEachUpdate": [ "Hand zombies over every tick", "Changes how zombies are distributed between clients." ], "UltraSpeedDoesnotAffectToAnimals": [ "Fast-forward does not speed up animals", "At maximum time speed animals still live at their normal pace." ], "SleepAllowed": [ "Allow sleeping", "Players may sleep; on a server with several players time is not fast-forwarded." ], "SleepNeeded": [ "Require sleep", "Tiredness builds up and has to be slept off." ], "SpeedLimit": [ "Speed limit", "Vehicle speed limit, km/h." ], "BackupsCount": [ "Copies to keep", "Backups the game itself makes." ], "BackupsOnStart": [ "Copy on start", "The game backs the world up on every server start." ], "BackupsOnVersionChange": [ "Copy on version change", "A backup before the first start on a new game version." ], "BackupsPeriod": [ "Backup period, min", "0 — the game's periodic backups are off. The panel has its own." ], "Mods": [ "Enabled mods", "Mod IDs in load order. Edited on the Mods tab." ], "WorkshopItems": [ "Downloaded from the Workshop", "Workshop IDs. Edited on the Mods tab." ], "GlobalChat": [ "Global chat", "Messages are seen by every player on the server." ], "ChatStreams": [ "Available chat channels", "Channel list: s — say, r — radio, a — admin, w — shout and so on." ], "VoiceEnable": [ "Voice chat", "Allow voice communication." ], "VoiceMinDistance": [ "Full-volume distance", "The distance at which the voice is heard without fading." ], "VoiceMaxDistance": [ "Hearing limit", "The distance beyond which the voice is not heard." ], "Voice3D": [ "Positional voice", "The voice comes from the direction the player speaks from." ], "ChatMessageCharacterLimit": [ "Message length", "Maximum characters in one chat message." ], "ChatMessageSlowModeTime": [ "Pause between messages, sec", "Flood protection: the minimum interval between messages." ], "AnnounceDeath": [ "Announce deaths", "Report player deaths in the chat." ], "AnnounceAnimalDeath": [ "Announce animal deaths", "Report in the chat when a farm animal dies." ], "BanKickGlobalSound": [ "Sound on ban and kick", "Play a sound for everyone when a player is removed." ], "BadWordListFile": [ "Profanity list file", "Path to the list of forbidden words." ], "GoodWordListFile": [ "Exception file", "Words the filter lets through." ], "BadWordPolicy": [ "What to do with profanity", "Replace the word or block the whole message." ], "BadWordReplacement": [ "Replacement text", "The text a forbidden word is replaced with." ], "DisplayUserName": [ "Nicknames above heads", "Show player names in the world." ], "ShowFirstAndLastName": [ "First and last name", "Show the character's full name instead of the nickname." ], "UsernameDisguises": [ "Nickname disguise", "The nickname is hidden while the player's face is covered by a mask or helmet." ], "HideDisguisedUserName": [ "Hide disguised nicknames", "A disguised player's name is not shown at all." ], "MouseOverToSeeDisplayName": [ "Name on hover", "The nickname is visible only with the cursor over the player." ], "HidePlayersBehindYou": [ "Hide players behind you", "Do not show players outside the character's field of view." ], "MapRemotePlayerVisibility": [ "Players on the map", "Whether other players are shown on the in-game map." ], "ShowCoordinates": [ "Show coordinates", "Players see the coordinates in the interface." ], "DisableScoreboard": [ "Disable the player list", "Hide the server's player list." ], "HideAdminsInPlayerList": [ "Hide administrators", "Administrators do not appear in the player list." ], "PlayerSafehouse": [ "Players may claim safehouses", "Allow ordinary players to claim a building." ], "AdminSafehouse": [ "Admin-only safehouses", "Only administrators may claim safehouses." ], "SafehouseAllowTrepass": [ "Let outsiders in", "Allow entering someone else's safehouse." ], "SafehouseAllowFire": [ "Fire in the safehouse", "Allow fires on the safehouse grounds." ], "SafehouseAllowLoot": [ "Taking things in the safehouse", "Allow outsiders to take items from a safehouse." ], "SafehouseAllowRespawn": [ "Respawn in the safehouse", "Members respawn inside it after dying." ], "SafehouseDaySurvivedToClaim": [ "Days before claiming", "How many days you must survive before claiming a building." ], "SafeHouseRemovalTime": [ "Safehouse release, h", "After how many hours of the owner's absence the claim is dropped." ], "SafehouseAllowNonResidential": [ "Non-residential safehouses", "Allow claiming shops, warehouses and other non-residential buildings." ], "SafehouseDisableDisguises": [ "No disguises in the safehouse", "Disguises do not work on the safehouse grounds." ], "MaxSafezoneSize": [ "Safe zone size", "Maximum safehouse area in tiles." ], "DisableSafehouseWhenOwnerConnected": [ "Drop protection while the owner is on", "Safehouse protection is off while the owner is in the game." ], "DisableSafehouseWhenPlayerConnected": [ "Drop protection while players are inside", "Protection is off while any player is inside." ], "Faction": [ "Allow factions", "Players can found groups." ], "FactionDaySurvivedToCreate": [ "Days before founding a faction", "How many days you must survive to found a faction." ], "FactionPlayersRequiredForTag": [ "Players for a faction tag", "How many members a faction needs before it gets a tag." ], "War": [ "Allow faction wars", "Factions can declare war on each other." ], "WarStartDelay": [ "War start delay", "How long after the declaration the war begins." ], "WarDuration": [ "War duration", "How long a declared war lasts." ], "WarSafehouseHitPoints": [ "Safehouse strength in a war", "How much damage buildings take during a war." ], "DisableRadioStaff": [ "Hide the staff radio", "Turns the staff radio channel off." ], "DisableRadioAdmin": [ "Hide the admin radio", "Turns the administrators' radio channel off." ], "DisableRadioGM": [ "Hide the game master radio", "Turns the GM radio channel off." ], "DisableRadioOverseer": [ "Hide the overseer radio", "Turns the overseers' radio channel off." ], "DisableRadioModerator": [ "Hide the moderator radio", "Turns the moderators' radio channel off." ], "DisableRadioInvisible": [ "Hide the invisible radio", "Turns the radio channel of hidden characters off." ], "DiscordEnable": [ "Discord bridge", "Relay the server chat to Discord and back." ], "DiscordToken": [ "Bot token", "The token of the Discord bot that carries the messages." ], "DiscordChannel": [ "Chat channel", "Name of the channel for the in-game chat." ], "DiscordChannelID": [ "Channel identifier", "Numeric ID of the Discord channel." ], "DiscordChatChannel": [ "Chat channel", "The channel the in-game chat is relayed to." ], "DiscordLogChannel": [ "Log channel", "Channel for the server's service messages." ], "DiscordCommandChannel": [ "Command channel", "The channel commands are accepted from." ], "WebhookAddress": [ "Webhook address", "Where to send server events over HTTP." ], "AntiCheatSafety": [ "Anti-cheat: safety system", "Checks for attempts to bypass the damage safety." ], "AntiCheatSpeed": [ "Anti-cheat: speed", "Checks for unnaturally fast movement." ], "AntiCheatNoClip": [ "Anti-cheat: moving through walls", "Checks for movement through obstacles." ], "AntiCheatHit": [ "Anti-cheat: hits", "Checks for hits from an impossible distance." ], "AntiCheatPacketException": [ "Anti-cheat: broken packets", "How to react to malformed network packets." ], "AntiCheatPermission": [ "Anti-cheat: permissions", "Checks for actions attempted without the rights for them." ], "AntiCheatXP": [ "Anti-cheat: experience", "Checks for unnatural skill growth." ], "AntiCheatSafeHouse": [ "Anti-cheat: safehouses", "Checks for bypassing safehouse protection." ], "AntiCheatPlayer": [ "Anti-cheat: character", "Checks for modified character stats." ], "AntiCheatChecksum": [ "Anti-cheat: checksums", "Verifies the client's game files." ], "ClientActionLogs": [ "Client action log", "Which player actions are written to the log." ], "PerkLogs": [ "Skill log", "Record changes of skill levels." ], "DisableVehicleTowing": [ "Disable towing", "Vehicles cannot be hitched to each other." ], "DisableTrailerTowing": [ "Disable trailers", "Trailers cannot be hitched to vehicles." ], "DisableBurntTowing": [ "No towing burnt vehicles", "Burnt-out vehicles cannot be towed." ], "AutoCreateUserInWhiteList": [ "Create accounts automatically", "On the first join a player picks their own login and password." ], "ConstructionPreventsLootRespawn": [ "Player building blocks loot respawn", "Loot does not come back in buildings players have built in." ], "HoursForLootRespawn": [ "Loot respawn after, hours", "0 — loot does not come back." ], "MaxItemsForLootRespawn": [ "Items per respawn", "How many items return to a container when loot refreshes." ], "KickFastPlayers": [ "Kick for speed", "Disconnect players moving unnaturally fast. Can fire on legitimate players." ], "MinutesPerPage": [ "Minutes per page", "How much game time it takes to read one page of a book." ] }, "sandbox": { "Zombies": [ "Zombie count", "How many zombies are in the world. Also changes the population multiplier in the advanced settings." ], "Distribution": [ "Zombie distribution", "Where zombies are denser: in the cities or evenly across the map." ], "ZombiesRespawn": [ "Population respawn", "Whether zombies come back to places that were already cleared." ], "ZombieRespawn": [ "Population respawn", "Whether zombies come back to places that were already cleared." ], "ZombieMigrate": [ "Zombie migration", "Whether zombies move between map zones, filling the emptied areas." ], "ZombieVoronoiNoise": [ "Spread unevenness", "How unevenly zombies are scattered: the higher the value, the more noticeable the crowds and the empty spots." ], "ZombieAttractionMultiplier": [ "Attraction to noise", "How strongly the noise of players and vehicles pulls zombies in." ], "ZombieHealthImpact": [ "Zombie health", "The overall toughness of zombies." ], "ZombiePopLootEffect": [ "Population effect on loot", "Ties the amount of loot to the zombie density: where there are more of them, the loot is richer." ], "MultiHitZombies": [ "Hit several zombies", "Allows one swing to hit several zombies." ], "RearVulnerability": [ "Vulnerability from behind", "How much more vulnerable a player is when attacked from behind." ], "SirenEffectsZombies": [ "Sirens attract zombies", "Whether zombies react to car sirens and alarms." ], "RallyGroupSize": [ "Group size", "How many zombies gather into a roaming horde." ], "RallyTravelDistance": [ "Distance to join a group", "From how far away zombies join a horde." ], "RallyGroupSeparation": [ "Distance between groups", "How far hordes keep from each other." ], "RallyGroupRadius": [ "Group density", "How tightly zombies walk inside a horde." ], "HoursForCorpseRemoval": [ "Corpses disappear after, hours", "After how many hours corpses vanish on their own. 0 — they stay forever." ], "DecayingCorpseHealthImpact": [ "Harm from decaying corpses", "How badly decaying corpses affect the health of anyone nearby." ], "BloodLevel": [ "Amount of blood", "How much blood is left on clothes, weapons and floors." ], "BloodSplatLifespanDays": [ "Blood fades after, days", "After how many days blood stains disappear. 0 — never." ], "DayLength": [ "Day length", "How much real time an in-game day takes." ], "StartYear": [ "Starting year", "The year the run begins in." ], "StartMonth": [ "Starting month", "The starting month: weather and harvest depend on it." ], "StartDay": [ "Starting day", "The day of the month the run begins on." ], "StartTime": [ "Starting time", "The time of day at the start." ], "DayNightCycle": [ "Day and night cycle", "How quickly day and night follow each other." ], "NightLength": [ "Night length", "What share of the day the night takes." ], "NightDarkness": [ "Night darkness", "How dark the nights are." ], "TimeSinceApo": [ "Time since the outbreak", "How much time passed between the outbreak and the start: it affects the state of the world and its supplies." ], "WaterShut": [ "Water shutoff", "When the water supply runs out." ], "ElecShut": [ "Power shutoff", "When the electricity goes off." ], "WaterShutModifier": [ "Days until the water shutoff", "After how many days the water is cut, if an exact term is chosen." ], "ElecShutModifier": [ "Days until the power shutoff", "After how many days the power is cut, if an exact term is chosen." ], "Alarm": [ "Alarm frequency", "How often house alarms go off and draw zombies in." ], "AlarmDecay": [ "Alarm decay", "Whether alarms stop working over time." ], "AlarmDecayModifier": [ "Alarm decay speed", "How quickly alarms break down." ], "LockedHouses": [ "Locked houses", "How often houses turn out to be locked." ], "ErosionSpeed": [ "Overgrowth speed", "How quickly the world is overgrown with grass and plants." ], "ErosionDays": [ "Days until full overgrowth", "In how many days the overgrowth reaches its limit. 0 — disabled." ], "EndRegen": [ "Endurance regeneration", "How quickly endurance comes back." ], "Helicopter": [ "Helicopter", "How often a helicopter flies over the map and drags zombies along." ], "MetaEvent": [ "Random events", "How often distant events happen: gunshots, screams, alarms." ], "SleepingEvent": [ "Night events", "Whether events may happen while the character sleeps." ], "AnnotatedMapChance": [ "Chance of an annotated map", "How often maps with marked stashes turn up." ], "VehicleStoryChance": [ "Vehicle story frequency", "How often vehicle scenes turn up: crashes, abandoned cars." ], "ZoneStoryChance": [ "Zone story frequency", "How often story scenes turn up in the landscape." ], "SurvivorHouseChance": [ "Survivor house frequency", "How often houses settled by other survivors turn up." ], "MaximumLootedBuildingRooms": [ "Looted rooms per building", "How many rooms in a building may already be looted." ], "ClimateCycle": [ "Seasons", "How pronounced the change of seasons is." ], "FogCycle": [ "Fog frequency", "How often fog rolls in." ], "Temperature": [ "Temperature", "The overall temperature background." ], "TemperatureModifier": [ "Temperature correction", "A correction to the temperature: colder or warmer than usual." ], "Rain": [ "Rain", "How often it rains." ], "RainModifier": [ "Rain correction", "A correction to the amount of rainfall." ], "MaxFogIntensity": [ "Fog density", "How thick the fog can get." ], "MaxRainFxIntensity": [ "Rain strength", "How heavy the rain looks." ], "EnableSnowOnGround": [ "Snow on the ground", "Whether snow settles on the ground in winter." ], "LootRespawn": [ "Loot respawn", "Whether loot comes back into containers that were already searched." ], "SeenHoursPreventLootRespawn": [ "Hours after a look before respawn", "How many hours a container stays empty after it was looked into." ], "HoursForLootRespawn": [ "Loot respawn after, hours", "After how many hours the loot returns. 0 — it does not." ], "MaxItemsForLootRespawn": [ "Items per respawn", "How many items appear in a container when loot refreshes." ], "ConstructionPreventsLootRespawn": [ "Player building blocks respawn", "Player-built structures in a building cancel the loot refresh." ], "RollsMultiplier": [ "Loot roll multiplier", "How many times the game tries to put an item into a container." ], "FoodLoot": [ "Food", "How often food turns up." ], "CannedFoodLoot": [ "Canned food", "How often canned food turns up." ], "LiteratureLoot": [ "Books and magazines", "How often books, magazines and newspapers turn up." ], "SurvivalGearsLoot": [ "Survival gear", "How often survival gear turns up." ], "MedicalLoot": [ "Medical supplies", "How often medical supplies turn up." ], "WeaponLoot": [ "Weapons", "How often melee weapons turn up." ], "RangedWeaponLoot": [ "Firearms", "How often firearms turn up." ], "AmmoLoot": [ "Ammunition", "How often ammunition turns up." ], "MechanicsLoot": [ "Car parts", "How often car parts and tools turn up." ], "OtherLoot": [ "Other", "How often other items turn up." ], "SkillBookLoot": [ "Skill books", "How often skill books turn up." ], "RecipeResourceLoot": [ "Recipe materials", "How often materials for recipes turn up." ], "RemoveStoryLoot": [ "Remove story loot", "Removes the loot from story scenes." ], "RemoveZombieLoot": [ "Remove zombie loot", "Removes the items dropped by zombies." ], "MaximumLooted": [ "Looting limit", "How looted the world becomes over time." ], "DaysUntilMaximumLooted": [ "Days until the looting limit", "In how many days the world reaches its maximum looted state." ], "RuralLooted": [ "Rural looting", "How looted the outlying areas are." ], "MaximumDiminishedLoot": [ "Loot depletion limit", "How much the loot thins out in places already visited." ], "DaysUntilMaximumDiminishedLoot": [ "Days until loot depletion", "In how many days the loot thins out to its limit." ], "XpMultiplier": [ "Experience multiplier", "How much faster the skills grow." ], "XpMultiplierAffectsPassive": [ "Experience and passive skills", "Whether the experience multiplier applies to strength and fitness." ], "StatsDecrease": [ "Stat decay speed", "How quickly the character gets hungry, tired and thirsty." ], "Endurance": [ "Endurance", "How quickly endurance is spent." ], "Nutrition": [ "Track nutrition", "Whether calories and the character's weight are tracked." ], "StarterKit": [ "Starter kit", "Whether a new character is given a basic set of things." ], "InjurySeverity": [ "Injury severity", "How severe the injuries are." ], "BoneFracture": [ "Fractures", "Whether bones can break." ], "CharacterFreePoints": [ "Free character points", "How many extra points are given at character creation." ], "ConstructionBonusPoints": [ "Building bonus", "A bonus to the strength of what the player builds." ], "NightVisionEnabled": [ "Night vision", "Whether the character sees better than usual in the dark." ], "InjuredHealingModifier": [ "Healing speed", "How quickly wounds heal." ], "MuscleStrainFactor": [ "Muscle strain", "How quickly the muscles tire from heavy weapons." ], "DiscomfortFactor": [ "Discomfort", "How quickly discomfort builds up from uncomfortable clothing and wounds." ], "WoundInfectionFactor": [ "Wound infection", "How likely an ordinary wound gets infected — not to be confused with a zombie bite." ], "NegativeTraitsPenalty": [ "Negative trait penalty", "How much the negative traits get in the way." ], "EnablePoisoning": [ "Poisoning", "Whether spoiled food and poisonous berries can poison the character." ], "ClothingDegradation": [ "Clothing wear", "How quickly clothing wears out." ], "AllClothesUnlocked": [ "All clothing unlocked", "Unlocks every piece of clothing at character creation." ], "NoBlackClothes": [ "No black clothing", "Removes black clothing from the game." ], "EasyClimbing": [ "Easy climbing", "Makes climbing over fences and obstacles easier." ], "AttackBlockMovements": [ "Attacks block movement", "You cannot move while swinging." ], "MetaKnowledge": [ "Recipes known in advance", "Whether the character knows recipes they have not learned yet." ], "SeeNotLearntRecipe": [ "See unlearned recipes", "Whether unlearned recipes are shown in the list." ], "LiteratureCooldown": [ "Reading cooldown", "How long to wait between reading the same books." ], "MinutesPerPage": [ "Minutes per page", "How many game minutes one page of a book takes." ], "LevelForMediaXPCutoff": [ "Experience limit from media", "Up to which skill level tapes and discs give experience." ], "LevelForDismantleXPCutoff": [ "Experience limit from dismantling", "Up to which skill level dismantling items gives experience." ], "FoodRotSpeed": [ "Food rotting speed", "How quickly food spoils." ], "FridgeFactor": [ "Fridge efficiency", "How much a fridge slows the spoiling down." ], "MaggotSpawn": [ "Maggot spawn", "Where maggots appear: in food, on corpses or nowhere." ], "EnableTaintedWaterText": [ "Mark tainted water", "Whether to warn that the water is not drinkable." ], "FishAbundance": [ "Fish abundance", "How much fish there is in the waters." ], "NatureAbundance": [ "Foraging abundance", "How many berries, mushrooms and other wild finds there are." ], "PlantResilience": [ "Plant resilience", "How resistant the plants are to disease and pests." ], "PlantAbundance": [ "Crop yield", "How generous the harvest from a plot is." ], "Farming": [ "Growth speed", "How quickly the crops grow." ], "FarmingSpeedNew": [ "Farming speed", "How quickly the crops grow." ], "FarmingAmountNew": [ "Harvest per plot", "How much one plot yields." ], "CompostTime": [ "Composting time", "How long waste takes to turn into compost." ], "KillInsideCrops": [ "Kill indoor crops", "Whether crops planted indoors die." ], "PlantGrowingSeasons": [ "Growing seasons", "Whether the time of year matters when planting." ], "PlaceDirtAboveground": [ "Plots on any level", "Whether plots can be made off the ground, on upper floors." ], "ClayLakeChance": [ "Clay by the lakes", "How often clay is found by the lakes." ], "ClayRiverChance": [ "Clay by the rivers", "How often clay is found by the rivers." ], "DaysForRottenFoodRemoval": [ "Days until rot is removed", "After how many days spoiled food disappears on its own. -1 — never." ], "AidPackage": [ "Aid drops", "How often humanitarian aid is dropped." ], "AnimalStatsModifier": [ "Animal stats", "A general multiplier for the stats of farm animals." ], "AnimalMetaStatsModifier": [ "Wild animals", "How numerous and hardy the wild animals are." ], "AnimalPregnancyTime": [ "Pregnancy length", "How long an animal pregnancy lasts." ], "AnimalAgeModifier": [ "Maturing speed", "How quickly animals grow up." ], "AnimalMilkIncModifier": [ "Milk yield", "How much milk the animals give." ], "AnimalWoolIncModifier": [ "Wool yield", "How much wool the animals give." ], "AnimalRanchChance": [ "Ranch frequency", "How often ranches with animals turn up on the map." ], "AnimalGrassRegrowTime": [ "Grass regrowth", "How quickly the grass grows back on a pasture." ], "AnimalMetaPredator": [ "Predators", "How many predators there are in the world." ], "AnimalMatingSeason": [ "Mating season", "Whether breeding is limited to a season." ], "AnimalEggHatch": [ "Egg hatching", "How often chicks hatch from eggs." ], "AnimalSoundAttractZombies": [ "Animals attract zombies", "Whether animal sounds draw zombies in." ], "AnimalTrackChance": [ "Track frequency", "How often animal tracks turn up." ], "AnimalPathChance": [ "Trail frequency", "How often animal trails turn up." ], "MaximumRatIndex": [ "Rat limit", "How far the rats multiply." ], "DaysUntilMaximumRatIndex": [ "Days until the rat limit", "In how many days the rats reach their limit." ], "CarSpawnRate": [ "Vehicle frequency", "How many cars are on the roads and in the car parks." ], "ChanceHasGas": [ "Chance of fuel in the tank", "How likely a found car has fuel in its tank." ], "InitialGas": [ "Fuel in the tank", "How much fuel the tanks hold at the start." ], "CarGasConsumption": [ "Fuel consumption", "How thirsty the vehicles are." ], "LockedCar": [ "Locked cars", "How often cars turn out to be locked." ], "CarGeneralCondition": [ "Vehicle condition", "What condition the found vehicles are in." ], "CarDamageOnImpact": [ "Vehicle damage on impact", "How badly a car suffers in a collision." ], "DamageToPlayerFromHitByACar": [ "Damage from being hit by a car", "How much damage a pedestrian takes from being run over." ], "TrafficJam": [ "Traffic jams", "How often roads are blocked by jams of abandoned cars." ], "CarAlarm": [ "Car alarms", "How often car alarms go off." ], "PlayerDamageFromCrash": [ "Crash damage", "How much damage the driver takes in a crash." ], "SirenShutoffHours": [ "Siren goes quiet after, hours", "After how many hours a police car siren falls silent." ], "RecentlySurvivorVehicles": [ "Survivor vehicles", "How often cars recently abandoned by survivors turn up." ], "EnableVehicles": [ "Vehicles in the game", "Whether there are vehicles at all." ], "VehicleEasyUse": [ "Simplified driving", "Simplifies driving: the car starts and runs without any fuss." ], "MassInvasion": [ "Mass invasion", "Sharply raises the number of zombies coming to vehicle noise." ], "FuelStationGas": [ "Fuel at the stations", "How much fuel is left at the petrol stations." ], "FuelStationGasInfinite": [ "Endless fuel", "The fuel at the stations never runs out." ], "FuelStationGasMin": [ "Minimum fuel per station", "The smallest fuel reserve at a station." ], "FuelStationGasMax": [ "Maximum fuel per station", "The largest fuel reserve at a station." ], "FuelStationGasEmptyChance": [ "Chance of an empty station", "How likely a station turns out to be empty." ], "FirearmUseDamageChance": [ "Wear from firing", "How quickly a weapon wears out from firing." ], "FirearmNoiseMultiplier": [ "Gunshot loudness", "How far away the shots are heard." ], "FirearmJamMultiplier": [ "Jam frequency", "How often a weapon jams." ], "FirearmMoodleMultiplier": [ "Condition effect on aim", "How much tiredness, panic and hunger spoil the aim." ], "FirearmWeatherMultiplier": [ "Weather effect on aim", "How much rain and fog spoil the aim." ], "FirearmHeadGearEffect": [ "Headgear effect", "How much headgear gets in the way of aiming." ], "Generator": [ "Generator fuel use", "How economically a generator burns fuel." ], "GeneratorSpawning": [ "Generator frequency", "How often generators turn up." ], "GeneratorFuelConsumption": [ "Generator consumption", "How much fuel a generator burns." ], "GeneratorTileRange": [ "Generator power radius", "How many tiles around it a generator powers." ], "GeneratorVerticalPowerRange": [ "Generator floor range", "How many floors up and down the power reaches." ], "AllowExteriorGenerator": [ "Generator outdoors", "Whether a generator can be placed under the open sky." ], "FireSpread": [ "Fire spread", "Whether fire spreads to nearby objects." ], "MaximumFireFuelHours": [ "Hours of burning fuel", "How many hours the fuel in a campfire burns." ], "LightBulbLifespan": [ "Light bulb lifespan", "How long light bulbs last. 0 — forever." ], "VERSION": [ "Settings format version", "The version of the settings format. The game maintains it, no need to edit it by hand." ], "FoodLootNew": [ "Food", "How often food turns up. The new Build 42 loot system." ], "CannedFoodLootNew": [ "Canned food", "How often canned food turns up." ], "LiteratureLootNew": [ "Books and magazines", "How often books and magazines turn up." ], "MedicalLootNew": [ "Medical supplies", "How often medical supplies turn up." ], "SurvivalGearsLootNew": [ "Survival gear", "How often survival gear turns up." ], "WeaponLootNew": [ "Melee weapons", "How often melee weapons turn up." ], "RangedWeaponLootNew": [ "Firearms", "How often firearms turn up." ], "AmmoLootNew": [ "Ammunition", "How often ammunition turns up." ], "MechanicsLootNew": [ "Car parts", "How often car parts turn up." ], "OtherLootNew": [ "Other", "How often other items turn up." ], "ClothingLootNew": [ "Clothing", "How often clothing turns up." ], "ContainerLootNew": [ "Bags and containers", "How often bags, backpacks and crates turn up." ], "KeyLootNew": [ "Keys", "How often keys turn up." ], "MediaLootNew": [ "Tapes and discs", "How often tapes, discs and records turn up." ], "MementoLootNew": [ "Mementos", "How often mementos and trinkets turn up." ], "CookwareLootNew": [ "Cookware", "How often cookware turns up." ], "MaterialLootNew": [ "Building materials", "How often building materials turn up." ], "FarmingLootNew": [ "Farming supplies", "How often seeds and gardening tools turn up." ], "ToolLootNew": [ "Tools", "How often tools turn up." ], "InsaneLootFactor": [ "Insanely rare multiplier", "The multiplier for items of the \"insanely rare\" category." ], "ExtremeLootFactor": [ "Extremely rare multiplier", "The multiplier for extremely rare items." ], "RareLootFactor": [ "Rare multiplier", "The multiplier for rare items." ], "NormalLootFactor": [ "Normal multiplier", "The multiplier for items of normal rarity." ], "CommonLootFactor": [ "Common multiplier", "The multiplier for commonly found items." ], "AbundantLootFactor": [ "Abundant multiplier", "The multiplier for the most ordinary items." ], "LootItemRemovalList": [ "Items removed from loot", "Items that will not be in the loot. A comma-separated list." ], "WorldItemRemovalList": [ "Items removed from the ground", "Items that are cleaned off the ground during the world cleanup." ], "HoursForWorldItemRemoval": [ "Remove from the ground after, hours", "After how many hours dropped items vanish from the ground. 0 — they do not." ], "ItemRemovalListBlacklistToggle": [ "Treat the list as an exception", "Read the list the other way round: remove everything except what is listed." ], "Basement.SpawnFrequency": [ "Basement frequency", "How often houses have basements." ], "Map.AllowMiniMap": [ "Allow the minimap", "Whether players have the minimap in the corner of the screen." ], "Map.AllowWorldMap": [ "Allow the world map", "Whether the full-screen world map is available." ], "Map.MapAllKnown": [ "Map fully revealed", "The map is revealed completely from the start." ], "Map.MapNeedsLight": [ "The map needs light", "The map cannot be read in the dark without a light source." ], "ZombieLore.Speed": [ "Speed", "How fast zombies move: from sprinters to slow shamblers." ], "ZombieLore.SprinterPercentage": [ "Share of sprinters", "What share of zombies runs when the speed is set to random." ], "ZombieLore.Strength": [ "Strength", "Zombie strength: how hard they are to push away and how much damage they deal." ], "ZombieLore.Toughness": [ "Toughness", "How hard a zombie is to kill." ], "ZombieLore.Transmission": [ "Infection transmission", "How the infection spreads: through bites, through any wound, or everyone is infected from the start." ], "ZombieLore.Mortality": [ "Time until death from a bite", "How long an infected character lives before dying." ], "ZombieLore.Reanimate": [ "Time until reanimation", "How long before the dead rise as zombies." ], "ZombieLore.Cognition": [ "Cognition", "How smart the zombies are: whether they go around obstacles and open doors." ], "ZombieLore.DoorOpeningPercentage": [ "Share that opens doors", "What share of zombies can open doors when the cognition is random." ], "ZombieLore.CrawlUnderVehicle": [ "Crawl under vehicles", "Whether crawling zombies can get under cars." ], "ZombieLore.Memory": [ "Memory", "How long zombies remember a player after losing sight of them." ], "ZombieLore.Sight": [ "Sight", "How far the zombies see." ], "ZombieLore.Hearing": [ "Hearing", "How far the zombies hear." ], "ZombieLore.SpottedLogic": [ "Spotting logic", "By what rules zombies notice a player." ], "ZombieLore.ThumpNoChasing": [ "Thump without chasing", "Whether zombies bang on doors and windows when they are not chasing anyone." ], "ZombieLore.ThumpOnConstruction": [ "Break player constructions", "Whether zombies break what the players have built." ], "ZombieLore.ActiveOnly": [ "When active", "When the zombies are active: around the clock, in the daytime only or at night only." ], "ZombieLore.TriggerHouseAlarm": [ "Trigger house alarms", "Whether zombies can set off a house alarm." ], "ZombieLore.ZombiesDragDown": [ "Drag down from heights", "Whether zombies can pull a player off a fence or out of a window." ], "ZombieLore.ZombiesCrawlersDragDown": [ "Crawlers drag down", "The same for crawling zombies." ], "ZombieLore.ZombiesFenceLunge": [ "Lunge over fences", "Whether zombies lunge over low fences." ], "ZombieLore.ZombiesArmorFactor": [ "Armour effect", "How much the zombies' armour absorbs damage." ], "ZombieLore.ZombiesMaxDefense": [ "Defence limit", "The defence limit a zombie can get from its armour." ], "ZombieLore.ChanceOfAttachedWeapon": [ "Chance of a weapon in the body", "The chance of finding a weapon stuck in a zombie's body." ], "ZombieLore.ZombiesFallDamage": [ "Fall damage", "Whether zombies take damage from falling." ], "ZombieLore.DisableFakeDead": [ "No fake dead", "Removes the zombies that play dead and rise when you come close." ], "ZombieLore.PlayerSpawnZombieRemoval": [ "Cleanup radius on player spawn", "The radius in which zombies are removed when a player enters the world." ], "ZombieLore.FenceThumpersRequired": [ "Zombies needed to break a fence", "How many zombies must pile on to break a fence." ], "ZombieLore.FenceDamageMultiplier": [ "Fence damage", "How quickly the zombies break the fences." ], "ZombieConfig.PopulationMultiplier": [ "Population multiplier", "A general multiplier on top of the \"Zombie count\" setting." ], "ZombieConfig.PopulationStartMultiplier": [ "Population at the start", "How many zombies are in the world on the first day." ], "ZombieConfig.PopulationPeakMultiplier": [ "Population at the peak", "How many zombies there will be at the peak of the growth." ], "ZombieConfig.PopulationPeakDay": [ "Population peak day", "On which day the population reaches its peak." ], "ZombieConfig.RespawnHours": [ "Hours until respawn", "After how many hours zombies come back to a cleared cell. 0 — they do not." ], "ZombieConfig.RespawnUnseenHours": [ "Hours unseen", "How many hours a cell must be free of players before zombies appear there again." ], "ZombieConfig.RespawnMultiplier": [ "Respawn share", "What share of the original population is restored at a time." ], "ZombieConfig.RedistributeHours": [ "Hours until redistribution", "How often the zombies are redistributed across the map." ], "ZombieConfig.FollowSoundDistance": [ "Sound reaction distance", "From how far away zombies walk towards a sound they heard." ], "ZombieConfig.RallyGroupSizeVariance": [ "Group size variance", "How much the horde sizes differ from the set value." ], "ZombieConfig.ZombiesCountBeforeDelete": [ "Zombie limit before removal", "How many zombies may be nearby before the extra ones are removed for performance." ], "MultiplierConfig.Global": [ "Global experience multiplier", "A single experience multiplier for every skill at once." ], "MultiplierConfig.GlobalToggle": [ "Apply the global multiplier", "Use the global multiplier instead of the per-skill values." ], "MultiplierConfig.Fitness": [ "Fitness", "How much faster the fitness skill grows." ], "MultiplierConfig.Strength": [ "Strength", "How much faster the strength skill grows." ], "MultiplierConfig.Sprinting": [ "Sprinting", "How much faster the sprinting skill grows." ], "MultiplierConfig.Lightfoot": [ "Lightfooted", "How much faster the lightfooted skill grows." ], "MultiplierConfig.Nimble": [ "Nimble", "How much faster the nimble skill grows." ], "MultiplierConfig.Sneak": [ "Sneaking", "How much faster the sneaking skill grows." ], "MultiplierConfig.Axe": [ "Axe", "How much faster the axe skill grows." ], "MultiplierConfig.Blunt": [ "Long blunt", "How much faster the long blunt skill grows." ], "MultiplierConfig.SmallBlunt": [ "Short blunt", "How much faster the short blunt skill grows." ], "MultiplierConfig.LongBlade": [ "Long blade", "How much faster the long blade skill grows." ], "MultiplierConfig.SmallBlade": [ "Short blade", "How much faster the short blade skill grows." ], "MultiplierConfig.Spear": [ "Spear", "How much faster the spear skill grows." ], "MultiplierConfig.Maintenance": [ "Maintenance", "How much faster the maintenance skill grows." ], "MultiplierConfig.Woodwork": [ "Carpentry", "How much faster the carpentry skill grows." ], "MultiplierConfig.Cooking": [ "Cooking", "How much faster the cooking skill grows." ], "MultiplierConfig.Doctor": [ "First aid", "How much faster the first aid skill grows." ], "MultiplierConfig.Electricity": [ "Electrical", "How much faster the electrical skill grows." ], "MultiplierConfig.MetalWelding": [ "Metalworking", "How much faster the metalworking skill grows." ], "MultiplierConfig.Mechanics": [ "Mechanics", "How much faster the mechanics skill grows." ], "MultiplierConfig.Tailoring": [ "Tailoring", "How much faster the tailoring skill grows." ], "MultiplierConfig.Aiming": [ "Aiming", "How much faster the aiming skill grows." ], "MultiplierConfig.Reloading": [ "Reloading", "How much faster the reloading skill grows." ], "MultiplierConfig.Fishing": [ "Fishing", "How much faster the fishing skill grows." ], "MultiplierConfig.Trapping": [ "Trapping", "How much faster the trapping skill grows." ], "MultiplierConfig.PlantScavenging": [ "Foraging", "How much faster the foraging skill grows." ], "MultiplierConfig.FlintKnapping": [ "Flint knapping", "How much faster the flint knapping skill grows." ], "MultiplierConfig.Masonry": [ "Masonry", "How much faster the masonry skill grows." ], "MultiplierConfig.Pottery": [ "Pottery", "How much faster the pottery skill grows." ], "MultiplierConfig.Carving": [ "Carving", "How much faster the carving skill grows." ], "MultiplierConfig.Husbandry": [ "Husbandry", "How much faster the husbandry skill grows." ], "MultiplierConfig.Tracking": [ "Tracking", "How much faster the tracking skill grows." ], "MultiplierConfig.Blacksmith": [ "Blacksmithing", "How much faster the blacksmithing skill grows." ], "MultiplierConfig.Butchering": [ "Butchering", "How much faster the butchering skill grows." ], "MultiplierConfig.Glassmaking": [ "Glassmaking", "How much faster the glassmaking skill grows." ], "MultiplierConfig.Farming": [ "Farming", "How much faster the farming skill grows." ], "ZombieConfig.RallyGroupSize": [ "Group size", "How many zombies gather into a roaming horde." ], "ZombieConfig.RallyTravelDistance": [ "Distance to join a group", "From how far away zombies join a horde." ], "ZombieConfig.RallyGroupSeparation": [ "Distance between groups", "How far hordes keep from each other." ], "ZombieConfig.RallyGroupRadius": [ "Group density", "How tightly zombies walk inside a horde." ] } }