Files
pzmanager/web/static/hints-en.json
T
mrleo1nidandClaude Opus 5 9a224bc070
CI / test (push) Successful in 22s
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Русский и английский языки интерфейса
Язык выбирается в шапке панели, а до первого выбора берётся из настроек
браузера. Переведены интерфейс, подписи и описания всех параметров конфигов,
ошибки API и служебные сообщения менеджера в консоли.

Подписи параметров вынесены из app.js в hints-<язык>.json: их больше четырёхсот
на язык, и грузить чужой язык незачем. Сообщения менеджера переводятся на
выходе из API по словарю, где ключом служит русская фраза из кода, — вывод
самого игрового сервера через него проходит без изменений.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-05 21:14:21 +03:00

1807 lines
48 KiB
JSON

{
"config": {
"PublicName": [
"Server name",
"Shown in the in-game and Steam server lists."
],
"PublicDescription": [
"Server description",
"The text under the name in the server list. Line break — <LINE>."
],
"Public": [
"Show in the server list",
"A server with Steam authentication shows up in the Steam browser either way."
],
"Open": [
"Let players in without a whitelist",
"When off, the administrator creates the accounts by hand."
],
"MaxPlayers": [
"Maximum players",
"Administrators do not count. Above 32 players expect frame drops."
],
"ServerWelcomeMessage": [
"Welcome message",
"Shown in the chat right after joining. Supports <LINE> and colours <RGB:r,g,b>."
],
"ResetID": [
"Reset identifier",
"Changes on a soft world reset: clients with a different value create a new character."
],
"ServerPlayerID": [
"Character identifier",
"The game uses it to tell this server's characters from other servers'."
],
"Seed": [
"World generation seed",
"To change it, enter a new value and delete map_worldgen.bin in the world folder."
],
"server_browser_announced_ip": [
"Announced IP",
"Needed when the machine has several addresses and a specific one must reach the server list."
],
"Password": [
"Server password",
"Empty — no password required."
],
"MaxAccountsPerUser": [
"Accounts per player",
"How many characters one Steam account may create. 0 — no limit."
],
"DenyLoginOnOverloadedServer": [
"Refuse entry when overloaded",
"Deny logins while the server cannot keep up with the load."
],
"DropOffWhiteListAfterDeath": [
"Drop from the whitelist on death",
"A player who dies loses access and has to be let in again."
],
"LoginQueueEnabled": [
"Login queue",
"Extra players wait for a free slot instead of being refused."
],
"LoginQueueConnectTimeout": [
"Queue timeout, sec",
"How long to wait for a player who reached the front of the queue to connect."
],
"AllowCoop": [
"Allow split screen",
"Several players from one client."
],
"AllowNonAsciiUsername": [
"Non-Latin nicknames",
"Allow Cyrillic and other non-ASCII characters in nicknames."
],
"SteamScoreboard": [
"Show Steam names",
"Display Steam names and avatars in the player list."
],
"SteamVAC": [
"Steam VAC protection",
"Turns on Valve's anti-cheat."
],
"DoLuaChecksum": [
"Verify Lua checksums",
"Disconnect players with modified Lua files."
],
"DefaultPort": [
"Game port (UDP)",
"16261 by default. Must be open on the firewall."
],
"UDPPort": [
"Second game port",
"16262 by default. Must be open as well."
],
"RCONPort": [
"RCON port",
"Port for controlling the server console from outside."
],
"RCONPassword": [
"RCON password",
"Empty — RCON is off. The panel does not need it: it writes to the console directly."
],
"PingLimit": [
"Ping limit, ms",
"Players above this latency get kicked. Going below 100 is not advisable."
],
"UPnP": [
"Forward ports via UPnP",
"Open the ports on the router automatically if it supports UPnP."
],
"MaxPacketsPerSecond": [
"Packets per second",
"Network traffic limit per player."
],
"ClientCommandFilter": [
"Client command filter",
"Commands that are kept out of the log."
],
"MultiplayerStatisticsPeriod": [
"Statistics period",
"How often network statistics are written. 0 — do not collect."
],
"PVP": [
"Allow player versus player",
"Players can wound and kill each other."
],
"PVPLogToolChat": [
"Report PVP to the admin chat",
"Tell administrators about PVP fights in the chat."
],
"PVPLogToolFile": [
"Write PVP to a file",
"Keep a log of PVP fights on disk."
],
"SafetySystem": [
"Safety system",
"Damage between players only lands when both have safety off."
],
"ShowSafety": [
"Show the safety icon",
"An icon above the head shows whether safety is off."
],
"SafetyToggleTimer": [
"Toggle delay, sec",
"How many seconds it takes to switch safety on or off."
],
"SafetyCooldownTimer": [
"Toggle cooldown, sec",
"How many seconds before safety can be switched again."
],
"SafetyDisconnectDelay": [
"PVP logout delay, sec",
"How long a player stays in the world after disconnecting during a fight."
],
"PVPMeleeDamageModifier": [
"Melee damage, %",
"Player-to-player damage multiplier for melee weapons."
],
"PVPFirearmDamageModifier": [
"Firearm damage, %",
"Player-to-player damage multiplier for firearms."
],
"PVPMeleeWhileHitReaction": [
"Hits during the hit reaction",
"Allow hitting a player who is still staggering from the previous blow."
],
"KnockedDownAllowed": [
"Allow knockdowns",
"Players can knock each other down."
],
"SneakModeHideFromOtherPlayers": [
"Sneaking hides from players",
"While sneaking, a player is invisible to other players."
],
"PlayerBumpPlayer": [
"Bump other players",
"Players collide with each other."
],
"UsePhysicsHitReaction": [
"Physical hit reaction",
"Turns on the recoil physics on a hit."
],
"CarEngineAttractionModifier": [
"Engine noise for zombies",
"How strongly a running engine draws zombies in."
],
"Map": [
"Maps",
"Maps separated by semicolons. The mod map goes first, the base map last."
],
"SpawnPoint": [
"Spawn point",
"Coordinates x,y,z. Zeroes — the map's own spawn points."
],
"SpawnItems": [
"Starting items",
"Items every new character is given."
],
"SaveWorldEveryMinutes": [
"Save the world every, min",
"0 — save only when players leave and when the server stops."
],
"PauseEmpty": [
"Pause when empty",
"Game time stops while nobody is on the server."
],
"NoFire": [
"Disable fire",
"Turns fire spreading off completely."
],
"AllowDestructionBySledgehammer": [
"Allow the sledgehammer",
"Players can break walls and objects with a sledgehammer."
],
"SledgehammerOnlyInSafehouse": [
"Sledgehammer in the safehouse only",
"Demolishing is allowed inside your own safehouse only."
],
"PlayerRespawnWithSelf": [
"Respawn at your own corpse",
"Allow spawning where the previous character died."
],
"PlayerRespawnWithOther": [
"Respawn next to a friend",
"Allow spawning next to another player."
],
"FastForwardMultiplier": [
"Time acceleration",
"How much faster time runs while fast-forwarding."
],
"RemovePlayerCorpsesOnCorpseRemoval": [
"Remove player corpses too",
"Automatic corpse cleanup also removes dead players."
],
"TrashDeleteAll": [
"The \"delete all\" button",
"Allow emptying a container in one action."
],
"BloodSplatLifespanDays": [
"Blood fades after, days",
"0 — blood stains stay forever."
],
"ItemNumbersLimitPerContainer": [
"Items per container",
"Limit on the number of items. 0 — no limit."
],
"SafehousePreventsLootRespawn": [
"Safehouses block loot respawn",
"Loot does not come back in buildings claimed as safehouses."
],
"SwitchZombiesOwnershipEachUpdate": [
"Hand zombies over every tick",
"Changes how zombies are distributed between clients."
],
"UltraSpeedDoesnotAffectToAnimals": [
"Fast-forward does not speed up animals",
"At maximum time speed animals still live at their normal pace."
],
"SleepAllowed": [
"Allow sleeping",
"Players may sleep; on a server with several players time is not fast-forwarded."
],
"SleepNeeded": [
"Require sleep",
"Tiredness builds up and has to be slept off."
],
"SpeedLimit": [
"Speed limit",
"Vehicle speed limit, km/h."
],
"BackupsCount": [
"Copies to keep",
"Backups the game itself makes."
],
"BackupsOnStart": [
"Copy on start",
"The game backs the world up on every server start."
],
"BackupsOnVersionChange": [
"Copy on version change",
"A backup before the first start on a new game version."
],
"BackupsPeriod": [
"Backup period, min",
"0 — the game's periodic backups are off. The panel has its own."
],
"Mods": [
"Enabled mods",
"Mod IDs in load order. Edited on the Mods tab."
],
"WorkshopItems": [
"Downloaded from the Workshop",
"Workshop IDs. Edited on the Mods tab."
],
"GlobalChat": [
"Global chat",
"Messages are seen by every player on the server."
],
"ChatStreams": [
"Available chat channels",
"Channel list: s — say, r — radio, a — admin, w — shout and so on."
],
"VoiceEnable": [
"Voice chat",
"Allow voice communication."
],
"VoiceMinDistance": [
"Full-volume distance",
"The distance at which the voice is heard without fading."
],
"VoiceMaxDistance": [
"Hearing limit",
"The distance beyond which the voice is not heard."
],
"Voice3D": [
"Positional voice",
"The voice comes from the direction the player speaks from."
],
"ChatMessageCharacterLimit": [
"Message length",
"Maximum characters in one chat message."
],
"ChatMessageSlowModeTime": [
"Pause between messages, sec",
"Flood protection: the minimum interval between messages."
],
"AnnounceDeath": [
"Announce deaths",
"Report player deaths in the chat."
],
"AnnounceAnimalDeath": [
"Announce animal deaths",
"Report in the chat when a farm animal dies."
],
"BanKickGlobalSound": [
"Sound on ban and kick",
"Play a sound for everyone when a player is removed."
],
"BadWordListFile": [
"Profanity list file",
"Path to the list of forbidden words."
],
"GoodWordListFile": [
"Exception file",
"Words the filter lets through."
],
"BadWordPolicy": [
"What to do with profanity",
"Replace the word or block the whole message."
],
"BadWordReplacement": [
"Replacement text",
"The text a forbidden word is replaced with."
],
"DisplayUserName": [
"Nicknames above heads",
"Show player names in the world."
],
"ShowFirstAndLastName": [
"First and last name",
"Show the character's full name instead of the nickname."
],
"UsernameDisguises": [
"Nickname disguise",
"The nickname is hidden while the player's face is covered by a mask or helmet."
],
"HideDisguisedUserName": [
"Hide disguised nicknames",
"A disguised player's name is not shown at all."
],
"MouseOverToSeeDisplayName": [
"Name on hover",
"The nickname is visible only with the cursor over the player."
],
"HidePlayersBehindYou": [
"Hide players behind you",
"Do not show players outside the character's field of view."
],
"MapRemotePlayerVisibility": [
"Players on the map",
"Whether other players are shown on the in-game map."
],
"ShowCoordinates": [
"Show coordinates",
"Players see the coordinates in the interface."
],
"DisableScoreboard": [
"Disable the player list",
"Hide the server's player list."
],
"HideAdminsInPlayerList": [
"Hide administrators",
"Administrators do not appear in the player list."
],
"PlayerSafehouse": [
"Players may claim safehouses",
"Allow ordinary players to claim a building."
],
"AdminSafehouse": [
"Admin-only safehouses",
"Only administrators may claim safehouses."
],
"SafehouseAllowTrepass": [
"Let outsiders in",
"Allow entering someone else's safehouse."
],
"SafehouseAllowFire": [
"Fire in the safehouse",
"Allow fires on the safehouse grounds."
],
"SafehouseAllowLoot": [
"Taking things in the safehouse",
"Allow outsiders to take items from a safehouse."
],
"SafehouseAllowRespawn": [
"Respawn in the safehouse",
"Members respawn inside it after dying."
],
"SafehouseDaySurvivedToClaim": [
"Days before claiming",
"How many days you must survive before claiming a building."
],
"SafeHouseRemovalTime": [
"Safehouse release, h",
"After how many hours of the owner's absence the claim is dropped."
],
"SafehouseAllowNonResidential": [
"Non-residential safehouses",
"Allow claiming shops, warehouses and other non-residential buildings."
],
"SafehouseDisableDisguises": [
"No disguises in the safehouse",
"Disguises do not work on the safehouse grounds."
],
"MaxSafezoneSize": [
"Safe zone size",
"Maximum safehouse area in tiles."
],
"DisableSafehouseWhenOwnerConnected": [
"Drop protection while the owner is on",
"Safehouse protection is off while the owner is in the game."
],
"DisableSafehouseWhenPlayerConnected": [
"Drop protection while players are inside",
"Protection is off while any player is inside."
],
"Faction": [
"Allow factions",
"Players can found groups."
],
"FactionDaySurvivedToCreate": [
"Days before founding a faction",
"How many days you must survive to found a faction."
],
"FactionPlayersRequiredForTag": [
"Players for a faction tag",
"How many members a faction needs before it gets a tag."
],
"War": [
"Allow faction wars",
"Factions can declare war on each other."
],
"WarStartDelay": [
"War start delay",
"How long after the declaration the war begins."
],
"WarDuration": [
"War duration",
"How long a declared war lasts."
],
"WarSafehouseHitPoints": [
"Safehouse strength in a war",
"How much damage buildings take during a war."
],
"DisableRadioStaff": [
"Hide the staff radio",
"Turns the staff radio channel off."
],
"DisableRadioAdmin": [
"Hide the admin radio",
"Turns the administrators' radio channel off."
],
"DisableRadioGM": [
"Hide the game master radio",
"Turns the GM radio channel off."
],
"DisableRadioOverseer": [
"Hide the overseer radio",
"Turns the overseers' radio channel off."
],
"DisableRadioModerator": [
"Hide the moderator radio",
"Turns the moderators' radio channel off."
],
"DisableRadioInvisible": [
"Hide the invisible radio",
"Turns the radio channel of hidden characters off."
],
"DiscordEnable": [
"Discord bridge",
"Relay the server chat to Discord and back."
],
"DiscordToken": [
"Bot token",
"The token of the Discord bot that carries the messages."
],
"DiscordChannel": [
"Chat channel",
"Name of the channel for the in-game chat."
],
"DiscordChannelID": [
"Channel identifier",
"Numeric ID of the Discord channel."
],
"DiscordChatChannel": [
"Chat channel",
"The channel the in-game chat is relayed to."
],
"DiscordLogChannel": [
"Log channel",
"Channel for the server's service messages."
],
"DiscordCommandChannel": [
"Command channel",
"The channel commands are accepted from."
],
"WebhookAddress": [
"Webhook address",
"Where to send server events over HTTP."
],
"AntiCheatSafety": [
"Anti-cheat: safety system",
"Checks for attempts to bypass the damage safety."
],
"AntiCheatSpeed": [
"Anti-cheat: speed",
"Checks for unnaturally fast movement."
],
"AntiCheatNoClip": [
"Anti-cheat: moving through walls",
"Checks for movement through obstacles."
],
"AntiCheatHit": [
"Anti-cheat: hits",
"Checks for hits from an impossible distance."
],
"AntiCheatPacketException": [
"Anti-cheat: broken packets",
"How to react to malformed network packets."
],
"AntiCheatPermission": [
"Anti-cheat: permissions",
"Checks for actions attempted without the rights for them."
],
"AntiCheatXP": [
"Anti-cheat: experience",
"Checks for unnatural skill growth."
],
"AntiCheatSafeHouse": [
"Anti-cheat: safehouses",
"Checks for bypassing safehouse protection."
],
"AntiCheatPlayer": [
"Anti-cheat: character",
"Checks for modified character stats."
],
"AntiCheatChecksum": [
"Anti-cheat: checksums",
"Verifies the client's game files."
],
"ClientActionLogs": [
"Client action log",
"Which player actions are written to the log."
],
"PerkLogs": [
"Skill log",
"Record changes of skill levels."
],
"DisableVehicleTowing": [
"Disable towing",
"Vehicles cannot be hitched to each other."
],
"DisableTrailerTowing": [
"Disable trailers",
"Trailers cannot be hitched to vehicles."
],
"DisableBurntTowing": [
"No towing burnt vehicles",
"Burnt-out vehicles cannot be towed."
],
"AutoCreateUserInWhiteList": [
"Create accounts automatically",
"On the first join a player picks their own login and password."
],
"ConstructionPreventsLootRespawn": [
"Player building blocks loot respawn",
"Loot does not come back in buildings players have built in."
],
"HoursForLootRespawn": [
"Loot respawn after, hours",
"0 — loot does not come back."
],
"MaxItemsForLootRespawn": [
"Items per respawn",
"How many items return to a container when loot refreshes."
],
"KickFastPlayers": [
"Kick for speed",
"Disconnect players moving unnaturally fast. Can fire on legitimate players."
],
"MinutesPerPage": [
"Minutes per page",
"How much game time it takes to read one page of a book."
]
},
"sandbox": {
"Zombies": [
"Zombie count",
"How many zombies are in the world. Also changes the population multiplier in the advanced settings."
],
"Distribution": [
"Zombie distribution",
"Where zombies are denser: in the cities or evenly across the map."
],
"ZombiesRespawn": [
"Population respawn",
"Whether zombies come back to places that were already cleared."
],
"ZombieRespawn": [
"Population respawn",
"Whether zombies come back to places that were already cleared."
],
"ZombieMigrate": [
"Zombie migration",
"Whether zombies move between map zones, filling the emptied areas."
],
"ZombieVoronoiNoise": [
"Spread unevenness",
"How unevenly zombies are scattered: the higher the value, the more noticeable the crowds and the empty spots."
],
"ZombieAttractionMultiplier": [
"Attraction to noise",
"How strongly the noise of players and vehicles pulls zombies in."
],
"ZombieHealthImpact": [
"Zombie health",
"The overall toughness of zombies."
],
"ZombiePopLootEffect": [
"Population effect on loot",
"Ties the amount of loot to the zombie density: where there are more of them, the loot is richer."
],
"MultiHitZombies": [
"Hit several zombies",
"Allows one swing to hit several zombies."
],
"RearVulnerability": [
"Vulnerability from behind",
"How much more vulnerable a player is when attacked from behind."
],
"SirenEffectsZombies": [
"Sirens attract zombies",
"Whether zombies react to car sirens and alarms."
],
"RallyGroupSize": [
"Group size",
"How many zombies gather into a roaming horde."
],
"RallyTravelDistance": [
"Distance to join a group",
"From how far away zombies join a horde."
],
"RallyGroupSeparation": [
"Distance between groups",
"How far hordes keep from each other."
],
"RallyGroupRadius": [
"Group density",
"How tightly zombies walk inside a horde."
],
"HoursForCorpseRemoval": [
"Corpses disappear after, hours",
"After how many hours corpses vanish on their own. 0 — they stay forever."
],
"DecayingCorpseHealthImpact": [
"Harm from decaying corpses",
"How badly decaying corpses affect the health of anyone nearby."
],
"BloodLevel": [
"Amount of blood",
"How much blood is left on clothes, weapons and floors."
],
"BloodSplatLifespanDays": [
"Blood fades after, days",
"After how many days blood stains disappear. 0 — never."
],
"DayLength": [
"Day length",
"How much real time an in-game day takes."
],
"StartYear": [
"Starting year",
"The year the run begins in."
],
"StartMonth": [
"Starting month",
"The starting month: weather and harvest depend on it."
],
"StartDay": [
"Starting day",
"The day of the month the run begins on."
],
"StartTime": [
"Starting time",
"The time of day at the start."
],
"DayNightCycle": [
"Day and night cycle",
"How quickly day and night follow each other."
],
"NightLength": [
"Night length",
"What share of the day the night takes."
],
"NightDarkness": [
"Night darkness",
"How dark the nights are."
],
"TimeSinceApo": [
"Time since the outbreak",
"How much time passed between the outbreak and the start: it affects the state of the world and its supplies."
],
"WaterShut": [
"Water shutoff",
"When the water supply runs out."
],
"ElecShut": [
"Power shutoff",
"When the electricity goes off."
],
"WaterShutModifier": [
"Days until the water shutoff",
"After how many days the water is cut, if an exact term is chosen."
],
"ElecShutModifier": [
"Days until the power shutoff",
"After how many days the power is cut, if an exact term is chosen."
],
"Alarm": [
"Alarm frequency",
"How often house alarms go off and draw zombies in."
],
"AlarmDecay": [
"Alarm decay",
"Whether alarms stop working over time."
],
"AlarmDecayModifier": [
"Alarm decay speed",
"How quickly alarms break down."
],
"LockedHouses": [
"Locked houses",
"How often houses turn out to be locked."
],
"ErosionSpeed": [
"Overgrowth speed",
"How quickly the world is overgrown with grass and plants."
],
"ErosionDays": [
"Days until full overgrowth",
"In how many days the overgrowth reaches its limit. 0 — disabled."
],
"EndRegen": [
"Endurance regeneration",
"How quickly endurance comes back."
],
"Helicopter": [
"Helicopter",
"How often a helicopter flies over the map and drags zombies along."
],
"MetaEvent": [
"Random events",
"How often distant events happen: gunshots, screams, alarms."
],
"SleepingEvent": [
"Night events",
"Whether events may happen while the character sleeps."
],
"AnnotatedMapChance": [
"Chance of an annotated map",
"How often maps with marked stashes turn up."
],
"VehicleStoryChance": [
"Vehicle story frequency",
"How often vehicle scenes turn up: crashes, abandoned cars."
],
"ZoneStoryChance": [
"Zone story frequency",
"How often story scenes turn up in the landscape."
],
"SurvivorHouseChance": [
"Survivor house frequency",
"How often houses settled by other survivors turn up."
],
"MaximumLootedBuildingRooms": [
"Looted rooms per building",
"How many rooms in a building may already be looted."
],
"ClimateCycle": [
"Seasons",
"How pronounced the change of seasons is."
],
"FogCycle": [
"Fog frequency",
"How often fog rolls in."
],
"Temperature": [
"Temperature",
"The overall temperature background."
],
"TemperatureModifier": [
"Temperature correction",
"A correction to the temperature: colder or warmer than usual."
],
"Rain": [
"Rain",
"How often it rains."
],
"RainModifier": [
"Rain correction",
"A correction to the amount of rainfall."
],
"MaxFogIntensity": [
"Fog density",
"How thick the fog can get."
],
"MaxRainFxIntensity": [
"Rain strength",
"How heavy the rain looks."
],
"EnableSnowOnGround": [
"Snow on the ground",
"Whether snow settles on the ground in winter."
],
"LootRespawn": [
"Loot respawn",
"Whether loot comes back into containers that were already searched."
],
"SeenHoursPreventLootRespawn": [
"Hours after a look before respawn",
"How many hours a container stays empty after it was looked into."
],
"HoursForLootRespawn": [
"Loot respawn after, hours",
"After how many hours the loot returns. 0 — it does not."
],
"MaxItemsForLootRespawn": [
"Items per respawn",
"How many items appear in a container when loot refreshes."
],
"ConstructionPreventsLootRespawn": [
"Player building blocks respawn",
"Player-built structures in a building cancel the loot refresh."
],
"RollsMultiplier": [
"Loot roll multiplier",
"How many times the game tries to put an item into a container."
],
"FoodLoot": [
"Food",
"How often food turns up."
],
"CannedFoodLoot": [
"Canned food",
"How often canned food turns up."
],
"LiteratureLoot": [
"Books and magazines",
"How often books, magazines and newspapers turn up."
],
"SurvivalGearsLoot": [
"Survival gear",
"How often survival gear turns up."
],
"MedicalLoot": [
"Medical supplies",
"How often medical supplies turn up."
],
"WeaponLoot": [
"Weapons",
"How often melee weapons turn up."
],
"RangedWeaponLoot": [
"Firearms",
"How often firearms turn up."
],
"AmmoLoot": [
"Ammunition",
"How often ammunition turns up."
],
"MechanicsLoot": [
"Car parts",
"How often car parts and tools turn up."
],
"OtherLoot": [
"Other",
"How often other items turn up."
],
"SkillBookLoot": [
"Skill books",
"How often skill books turn up."
],
"RecipeResourceLoot": [
"Recipe materials",
"How often materials for recipes turn up."
],
"RemoveStoryLoot": [
"Remove story loot",
"Removes the loot from story scenes."
],
"RemoveZombieLoot": [
"Remove zombie loot",
"Removes the items dropped by zombies."
],
"MaximumLooted": [
"Looting limit",
"How looted the world becomes over time."
],
"DaysUntilMaximumLooted": [
"Days until the looting limit",
"In how many days the world reaches its maximum looted state."
],
"RuralLooted": [
"Rural looting",
"How looted the outlying areas are."
],
"MaximumDiminishedLoot": [
"Loot depletion limit",
"How much the loot thins out in places already visited."
],
"DaysUntilMaximumDiminishedLoot": [
"Days until loot depletion",
"In how many days the loot thins out to its limit."
],
"XpMultiplier": [
"Experience multiplier",
"How much faster the skills grow."
],
"XpMultiplierAffectsPassive": [
"Experience and passive skills",
"Whether the experience multiplier applies to strength and fitness."
],
"StatsDecrease": [
"Stat decay speed",
"How quickly the character gets hungry, tired and thirsty."
],
"Endurance": [
"Endurance",
"How quickly endurance is spent."
],
"Nutrition": [
"Track nutrition",
"Whether calories and the character's weight are tracked."
],
"StarterKit": [
"Starter kit",
"Whether a new character is given a basic set of things."
],
"InjurySeverity": [
"Injury severity",
"How severe the injuries are."
],
"BoneFracture": [
"Fractures",
"Whether bones can break."
],
"CharacterFreePoints": [
"Free character points",
"How many extra points are given at character creation."
],
"ConstructionBonusPoints": [
"Building bonus",
"A bonus to the strength of what the player builds."
],
"NightVisionEnabled": [
"Night vision",
"Whether the character sees better than usual in the dark."
],
"InjuredHealingModifier": [
"Healing speed",
"How quickly wounds heal."
],
"MuscleStrainFactor": [
"Muscle strain",
"How quickly the muscles tire from heavy weapons."
],
"DiscomfortFactor": [
"Discomfort",
"How quickly discomfort builds up from uncomfortable clothing and wounds."
],
"WoundInfectionFactor": [
"Wound infection",
"How likely an ordinary wound gets infected — not to be confused with a zombie bite."
],
"NegativeTraitsPenalty": [
"Negative trait penalty",
"How much the negative traits get in the way."
],
"EnablePoisoning": [
"Poisoning",
"Whether spoiled food and poisonous berries can poison the character."
],
"ClothingDegradation": [
"Clothing wear",
"How quickly clothing wears out."
],
"AllClothesUnlocked": [
"All clothing unlocked",
"Unlocks every piece of clothing at character creation."
],
"NoBlackClothes": [
"No black clothing",
"Removes black clothing from the game."
],
"EasyClimbing": [
"Easy climbing",
"Makes climbing over fences and obstacles easier."
],
"AttackBlockMovements": [
"Attacks block movement",
"You cannot move while swinging."
],
"MetaKnowledge": [
"Recipes known in advance",
"Whether the character knows recipes they have not learned yet."
],
"SeeNotLearntRecipe": [
"See unlearned recipes",
"Whether unlearned recipes are shown in the list."
],
"LiteratureCooldown": [
"Reading cooldown",
"How long to wait between reading the same books."
],
"MinutesPerPage": [
"Minutes per page",
"How many game minutes one page of a book takes."
],
"LevelForMediaXPCutoff": [
"Experience limit from media",
"Up to which skill level tapes and discs give experience."
],
"LevelForDismantleXPCutoff": [
"Experience limit from dismantling",
"Up to which skill level dismantling items gives experience."
],
"FoodRotSpeed": [
"Food rotting speed",
"How quickly food spoils."
],
"FridgeFactor": [
"Fridge efficiency",
"How much a fridge slows the spoiling down."
],
"MaggotSpawn": [
"Maggot spawn",
"Where maggots appear: in food, on corpses or nowhere."
],
"EnableTaintedWaterText": [
"Mark tainted water",
"Whether to warn that the water is not drinkable."
],
"FishAbundance": [
"Fish abundance",
"How much fish there is in the waters."
],
"NatureAbundance": [
"Foraging abundance",
"How many berries, mushrooms and other wild finds there are."
],
"PlantResilience": [
"Plant resilience",
"How resistant the plants are to disease and pests."
],
"PlantAbundance": [
"Crop yield",
"How generous the harvest from a plot is."
],
"Farming": [
"Growth speed",
"How quickly the crops grow."
],
"FarmingSpeedNew": [
"Farming speed",
"How quickly the crops grow."
],
"FarmingAmountNew": [
"Harvest per plot",
"How much one plot yields."
],
"CompostTime": [
"Composting time",
"How long waste takes to turn into compost."
],
"KillInsideCrops": [
"Kill indoor crops",
"Whether crops planted indoors die."
],
"PlantGrowingSeasons": [
"Growing seasons",
"Whether the time of year matters when planting."
],
"PlaceDirtAboveground": [
"Plots on any level",
"Whether plots can be made off the ground, on upper floors."
],
"ClayLakeChance": [
"Clay by the lakes",
"How often clay is found by the lakes."
],
"ClayRiverChance": [
"Clay by the rivers",
"How often clay is found by the rivers."
],
"DaysForRottenFoodRemoval": [
"Days until rot is removed",
"After how many days spoiled food disappears on its own. -1 — never."
],
"AidPackage": [
"Aid drops",
"How often humanitarian aid is dropped."
],
"AnimalStatsModifier": [
"Animal stats",
"A general multiplier for the stats of farm animals."
],
"AnimalMetaStatsModifier": [
"Wild animals",
"How numerous and hardy the wild animals are."
],
"AnimalPregnancyTime": [
"Pregnancy length",
"How long an animal pregnancy lasts."
],
"AnimalAgeModifier": [
"Maturing speed",
"How quickly animals grow up."
],
"AnimalMilkIncModifier": [
"Milk yield",
"How much milk the animals give."
],
"AnimalWoolIncModifier": [
"Wool yield",
"How much wool the animals give."
],
"AnimalRanchChance": [
"Ranch frequency",
"How often ranches with animals turn up on the map."
],
"AnimalGrassRegrowTime": [
"Grass regrowth",
"How quickly the grass grows back on a pasture."
],
"AnimalMetaPredator": [
"Predators",
"How many predators there are in the world."
],
"AnimalMatingSeason": [
"Mating season",
"Whether breeding is limited to a season."
],
"AnimalEggHatch": [
"Egg hatching",
"How often chicks hatch from eggs."
],
"AnimalSoundAttractZombies": [
"Animals attract zombies",
"Whether animal sounds draw zombies in."
],
"AnimalTrackChance": [
"Track frequency",
"How often animal tracks turn up."
],
"AnimalPathChance": [
"Trail frequency",
"How often animal trails turn up."
],
"MaximumRatIndex": [
"Rat limit",
"How far the rats multiply."
],
"DaysUntilMaximumRatIndex": [
"Days until the rat limit",
"In how many days the rats reach their limit."
],
"CarSpawnRate": [
"Vehicle frequency",
"How many cars are on the roads and in the car parks."
],
"ChanceHasGas": [
"Chance of fuel in the tank",
"How likely a found car has fuel in its tank."
],
"InitialGas": [
"Fuel in the tank",
"How much fuel the tanks hold at the start."
],
"CarGasConsumption": [
"Fuel consumption",
"How thirsty the vehicles are."
],
"LockedCar": [
"Locked cars",
"How often cars turn out to be locked."
],
"CarGeneralCondition": [
"Vehicle condition",
"What condition the found vehicles are in."
],
"CarDamageOnImpact": [
"Vehicle damage on impact",
"How badly a car suffers in a collision."
],
"DamageToPlayerFromHitByACar": [
"Damage from being hit by a car",
"How much damage a pedestrian takes from being run over."
],
"TrafficJam": [
"Traffic jams",
"How often roads are blocked by jams of abandoned cars."
],
"CarAlarm": [
"Car alarms",
"How often car alarms go off."
],
"PlayerDamageFromCrash": [
"Crash damage",
"How much damage the driver takes in a crash."
],
"SirenShutoffHours": [
"Siren goes quiet after, hours",
"After how many hours a police car siren falls silent."
],
"RecentlySurvivorVehicles": [
"Survivor vehicles",
"How often cars recently abandoned by survivors turn up."
],
"EnableVehicles": [
"Vehicles in the game",
"Whether there are vehicles at all."
],
"VehicleEasyUse": [
"Simplified driving",
"Simplifies driving: the car starts and runs without any fuss."
],
"MassInvasion": [
"Mass invasion",
"Sharply raises the number of zombies coming to vehicle noise."
],
"FuelStationGas": [
"Fuel at the stations",
"How much fuel is left at the petrol stations."
],
"FuelStationGasInfinite": [
"Endless fuel",
"The fuel at the stations never runs out."
],
"FuelStationGasMin": [
"Minimum fuel per station",
"The smallest fuel reserve at a station."
],
"FuelStationGasMax": [
"Maximum fuel per station",
"The largest fuel reserve at a station."
],
"FuelStationGasEmptyChance": [
"Chance of an empty station",
"How likely a station turns out to be empty."
],
"FirearmUseDamageChance": [
"Wear from firing",
"How quickly a weapon wears out from firing."
],
"FirearmNoiseMultiplier": [
"Gunshot loudness",
"How far away the shots are heard."
],
"FirearmJamMultiplier": [
"Jam frequency",
"How often a weapon jams."
],
"FirearmMoodleMultiplier": [
"Condition effect on aim",
"How much tiredness, panic and hunger spoil the aim."
],
"FirearmWeatherMultiplier": [
"Weather effect on aim",
"How much rain and fog spoil the aim."
],
"FirearmHeadGearEffect": [
"Headgear effect",
"How much headgear gets in the way of aiming."
],
"Generator": [
"Generator fuel use",
"How economically a generator burns fuel."
],
"GeneratorSpawning": [
"Generator frequency",
"How often generators turn up."
],
"GeneratorFuelConsumption": [
"Generator consumption",
"How much fuel a generator burns."
],
"GeneratorTileRange": [
"Generator power radius",
"How many tiles around it a generator powers."
],
"GeneratorVerticalPowerRange": [
"Generator floor range",
"How many floors up and down the power reaches."
],
"AllowExteriorGenerator": [
"Generator outdoors",
"Whether a generator can be placed under the open sky."
],
"FireSpread": [
"Fire spread",
"Whether fire spreads to nearby objects."
],
"MaximumFireFuelHours": [
"Hours of burning fuel",
"How many hours the fuel in a campfire burns."
],
"LightBulbLifespan": [
"Light bulb lifespan",
"How long light bulbs last. 0 — forever."
],
"VERSION": [
"Settings format version",
"The version of the settings format. The game maintains it, no need to edit it by hand."
],
"FoodLootNew": [
"Food",
"How often food turns up. The new Build 42 loot system."
],
"CannedFoodLootNew": [
"Canned food",
"How often canned food turns up."
],
"LiteratureLootNew": [
"Books and magazines",
"How often books and magazines turn up."
],
"MedicalLootNew": [
"Medical supplies",
"How often medical supplies turn up."
],
"SurvivalGearsLootNew": [
"Survival gear",
"How often survival gear turns up."
],
"WeaponLootNew": [
"Melee weapons",
"How often melee weapons turn up."
],
"RangedWeaponLootNew": [
"Firearms",
"How often firearms turn up."
],
"AmmoLootNew": [
"Ammunition",
"How often ammunition turns up."
],
"MechanicsLootNew": [
"Car parts",
"How often car parts turn up."
],
"OtherLootNew": [
"Other",
"How often other items turn up."
],
"ClothingLootNew": [
"Clothing",
"How often clothing turns up."
],
"ContainerLootNew": [
"Bags and containers",
"How often bags, backpacks and crates turn up."
],
"KeyLootNew": [
"Keys",
"How often keys turn up."
],
"MediaLootNew": [
"Tapes and discs",
"How often tapes, discs and records turn up."
],
"MementoLootNew": [
"Mementos",
"How often mementos and trinkets turn up."
],
"CookwareLootNew": [
"Cookware",
"How often cookware turns up."
],
"MaterialLootNew": [
"Building materials",
"How often building materials turn up."
],
"FarmingLootNew": [
"Farming supplies",
"How often seeds and gardening tools turn up."
],
"ToolLootNew": [
"Tools",
"How often tools turn up."
],
"InsaneLootFactor": [
"Insanely rare multiplier",
"The multiplier for items of the \"insanely rare\" category."
],
"ExtremeLootFactor": [
"Extremely rare multiplier",
"The multiplier for extremely rare items."
],
"RareLootFactor": [
"Rare multiplier",
"The multiplier for rare items."
],
"NormalLootFactor": [
"Normal multiplier",
"The multiplier for items of normal rarity."
],
"CommonLootFactor": [
"Common multiplier",
"The multiplier for commonly found items."
],
"AbundantLootFactor": [
"Abundant multiplier",
"The multiplier for the most ordinary items."
],
"LootItemRemovalList": [
"Items removed from loot",
"Items that will not be in the loot. A comma-separated list."
],
"WorldItemRemovalList": [
"Items removed from the ground",
"Items that are cleaned off the ground during the world cleanup."
],
"HoursForWorldItemRemoval": [
"Remove from the ground after, hours",
"After how many hours dropped items vanish from the ground. 0 — they do not."
],
"ItemRemovalListBlacklistToggle": [
"Treat the list as an exception",
"Read the list the other way round: remove everything except what is listed."
],
"Basement.SpawnFrequency": [
"Basement frequency",
"How often houses have basements."
],
"Map.AllowMiniMap": [
"Allow the minimap",
"Whether players have the minimap in the corner of the screen."
],
"Map.AllowWorldMap": [
"Allow the world map",
"Whether the full-screen world map is available."
],
"Map.MapAllKnown": [
"Map fully revealed",
"The map is revealed completely from the start."
],
"Map.MapNeedsLight": [
"The map needs light",
"The map cannot be read in the dark without a light source."
],
"ZombieLore.Speed": [
"Speed",
"How fast zombies move: from sprinters to slow shamblers."
],
"ZombieLore.SprinterPercentage": [
"Share of sprinters",
"What share of zombies runs when the speed is set to random."
],
"ZombieLore.Strength": [
"Strength",
"Zombie strength: how hard they are to push away and how much damage they deal."
],
"ZombieLore.Toughness": [
"Toughness",
"How hard a zombie is to kill."
],
"ZombieLore.Transmission": [
"Infection transmission",
"How the infection spreads: through bites, through any wound, or everyone is infected from the start."
],
"ZombieLore.Mortality": [
"Time until death from a bite",
"How long an infected character lives before dying."
],
"ZombieLore.Reanimate": [
"Time until reanimation",
"How long before the dead rise as zombies."
],
"ZombieLore.Cognition": [
"Cognition",
"How smart the zombies are: whether they go around obstacles and open doors."
],
"ZombieLore.DoorOpeningPercentage": [
"Share that opens doors",
"What share of zombies can open doors when the cognition is random."
],
"ZombieLore.CrawlUnderVehicle": [
"Crawl under vehicles",
"Whether crawling zombies can get under cars."
],
"ZombieLore.Memory": [
"Memory",
"How long zombies remember a player after losing sight of them."
],
"ZombieLore.Sight": [
"Sight",
"How far the zombies see."
],
"ZombieLore.Hearing": [
"Hearing",
"How far the zombies hear."
],
"ZombieLore.SpottedLogic": [
"Spotting logic",
"By what rules zombies notice a player."
],
"ZombieLore.ThumpNoChasing": [
"Thump without chasing",
"Whether zombies bang on doors and windows when they are not chasing anyone."
],
"ZombieLore.ThumpOnConstruction": [
"Break player constructions",
"Whether zombies break what the players have built."
],
"ZombieLore.ActiveOnly": [
"When active",
"When the zombies are active: around the clock, in the daytime only or at night only."
],
"ZombieLore.TriggerHouseAlarm": [
"Trigger house alarms",
"Whether zombies can set off a house alarm."
],
"ZombieLore.ZombiesDragDown": [
"Drag down from heights",
"Whether zombies can pull a player off a fence or out of a window."
],
"ZombieLore.ZombiesCrawlersDragDown": [
"Crawlers drag down",
"The same for crawling zombies."
],
"ZombieLore.ZombiesFenceLunge": [
"Lunge over fences",
"Whether zombies lunge over low fences."
],
"ZombieLore.ZombiesArmorFactor": [
"Armour effect",
"How much the zombies' armour absorbs damage."
],
"ZombieLore.ZombiesMaxDefense": [
"Defence limit",
"The defence limit a zombie can get from its armour."
],
"ZombieLore.ChanceOfAttachedWeapon": [
"Chance of a weapon in the body",
"The chance of finding a weapon stuck in a zombie's body."
],
"ZombieLore.ZombiesFallDamage": [
"Fall damage",
"Whether zombies take damage from falling."
],
"ZombieLore.DisableFakeDead": [
"No fake dead",
"Removes the zombies that play dead and rise when you come close."
],
"ZombieLore.PlayerSpawnZombieRemoval": [
"Cleanup radius on player spawn",
"The radius in which zombies are removed when a player enters the world."
],
"ZombieLore.FenceThumpersRequired": [
"Zombies needed to break a fence",
"How many zombies must pile on to break a fence."
],
"ZombieLore.FenceDamageMultiplier": [
"Fence damage",
"How quickly the zombies break the fences."
],
"ZombieConfig.PopulationMultiplier": [
"Population multiplier",
"A general multiplier on top of the \"Zombie count\" setting."
],
"ZombieConfig.PopulationStartMultiplier": [
"Population at the start",
"How many zombies are in the world on the first day."
],
"ZombieConfig.PopulationPeakMultiplier": [
"Population at the peak",
"How many zombies there will be at the peak of the growth."
],
"ZombieConfig.PopulationPeakDay": [
"Population peak day",
"On which day the population reaches its peak."
],
"ZombieConfig.RespawnHours": [
"Hours until respawn",
"After how many hours zombies come back to a cleared cell. 0 — they do not."
],
"ZombieConfig.RespawnUnseenHours": [
"Hours unseen",
"How many hours a cell must be free of players before zombies appear there again."
],
"ZombieConfig.RespawnMultiplier": [
"Respawn share",
"What share of the original population is restored at a time."
],
"ZombieConfig.RedistributeHours": [
"Hours until redistribution",
"How often the zombies are redistributed across the map."
],
"ZombieConfig.FollowSoundDistance": [
"Sound reaction distance",
"From how far away zombies walk towards a sound they heard."
],
"ZombieConfig.RallyGroupSizeVariance": [
"Group size variance",
"How much the horde sizes differ from the set value."
],
"ZombieConfig.ZombiesCountBeforeDelete": [
"Zombie limit before removal",
"How many zombies may be nearby before the extra ones are removed for performance."
],
"MultiplierConfig.Global": [
"Global experience multiplier",
"A single experience multiplier for every skill at once."
],
"MultiplierConfig.GlobalToggle": [
"Apply the global multiplier",
"Use the global multiplier instead of the per-skill values."
],
"MultiplierConfig.Fitness": [
"Fitness",
"How much faster the fitness skill grows."
],
"MultiplierConfig.Strength": [
"Strength",
"How much faster the strength skill grows."
],
"MultiplierConfig.Sprinting": [
"Sprinting",
"How much faster the sprinting skill grows."
],
"MultiplierConfig.Lightfoot": [
"Lightfooted",
"How much faster the lightfooted skill grows."
],
"MultiplierConfig.Nimble": [
"Nimble",
"How much faster the nimble skill grows."
],
"MultiplierConfig.Sneak": [
"Sneaking",
"How much faster the sneaking skill grows."
],
"MultiplierConfig.Axe": [
"Axe",
"How much faster the axe skill grows."
],
"MultiplierConfig.Blunt": [
"Long blunt",
"How much faster the long blunt skill grows."
],
"MultiplierConfig.SmallBlunt": [
"Short blunt",
"How much faster the short blunt skill grows."
],
"MultiplierConfig.LongBlade": [
"Long blade",
"How much faster the long blade skill grows."
],
"MultiplierConfig.SmallBlade": [
"Short blade",
"How much faster the short blade skill grows."
],
"MultiplierConfig.Spear": [
"Spear",
"How much faster the spear skill grows."
],
"MultiplierConfig.Maintenance": [
"Maintenance",
"How much faster the maintenance skill grows."
],
"MultiplierConfig.Woodwork": [
"Carpentry",
"How much faster the carpentry skill grows."
],
"MultiplierConfig.Cooking": [
"Cooking",
"How much faster the cooking skill grows."
],
"MultiplierConfig.Doctor": [
"First aid",
"How much faster the first aid skill grows."
],
"MultiplierConfig.Electricity": [
"Electrical",
"How much faster the electrical skill grows."
],
"MultiplierConfig.MetalWelding": [
"Metalworking",
"How much faster the metalworking skill grows."
],
"MultiplierConfig.Mechanics": [
"Mechanics",
"How much faster the mechanics skill grows."
],
"MultiplierConfig.Tailoring": [
"Tailoring",
"How much faster the tailoring skill grows."
],
"MultiplierConfig.Aiming": [
"Aiming",
"How much faster the aiming skill grows."
],
"MultiplierConfig.Reloading": [
"Reloading",
"How much faster the reloading skill grows."
],
"MultiplierConfig.Fishing": [
"Fishing",
"How much faster the fishing skill grows."
],
"MultiplierConfig.Trapping": [
"Trapping",
"How much faster the trapping skill grows."
],
"MultiplierConfig.PlantScavenging": [
"Foraging",
"How much faster the foraging skill grows."
],
"MultiplierConfig.FlintKnapping": [
"Flint knapping",
"How much faster the flint knapping skill grows."
],
"MultiplierConfig.Masonry": [
"Masonry",
"How much faster the masonry skill grows."
],
"MultiplierConfig.Pottery": [
"Pottery",
"How much faster the pottery skill grows."
],
"MultiplierConfig.Carving": [
"Carving",
"How much faster the carving skill grows."
],
"MultiplierConfig.Husbandry": [
"Husbandry",
"How much faster the husbandry skill grows."
],
"MultiplierConfig.Tracking": [
"Tracking",
"How much faster the tracking skill grows."
],
"MultiplierConfig.Blacksmith": [
"Blacksmithing",
"How much faster the blacksmithing skill grows."
],
"MultiplierConfig.Butchering": [
"Butchering",
"How much faster the butchering skill grows."
],
"MultiplierConfig.Glassmaking": [
"Glassmaking",
"How much faster the glassmaking skill grows."
],
"MultiplierConfig.Farming": [
"Farming",
"How much faster the farming skill grows."
],
"ZombieConfig.RallyGroupSize": [
"Group size",
"How many zombies gather into a roaming horde."
],
"ZombieConfig.RallyTravelDistance": [
"Distance to join a group",
"From how far away zombies join a horde."
],
"ZombieConfig.RallyGroupSeparation": [
"Distance between groups",
"How far hordes keep from each other."
],
"ZombieConfig.RallyGroupRadius": [
"Group density",
"How tightly zombies walk inside a horde."
]
}
}