Язык выбирается в шапке панели, а до первого выбора берётся из настроек браузера. Переведены интерфейс, подписи и описания всех параметров конфигов, ошибки API и служебные сообщения менеджера в консоли. Подписи параметров вынесены из app.js в hints-<язык>.json: их больше четырёхсот на язык, и грузить чужой язык незачем. Сообщения менеджера переводятся на выходе из API по словарю, где ключом служит русская фраза из кода, — вывод самого игрового сервера через него проходит без изменений. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
1807 lines
48 KiB
JSON
1807 lines
48 KiB
JSON
{
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"config": {
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"PublicName": [
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"Server name",
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"Shown in the in-game and Steam server lists."
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],
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"PublicDescription": [
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"Server description",
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"The text under the name in the server list. Line break — <LINE>."
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],
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"Public": [
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"Show in the server list",
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"A server with Steam authentication shows up in the Steam browser either way."
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],
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"Open": [
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"Let players in without a whitelist",
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"When off, the administrator creates the accounts by hand."
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],
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"MaxPlayers": [
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"Maximum players",
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"Administrators do not count. Above 32 players expect frame drops."
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],
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"ServerWelcomeMessage": [
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"Welcome message",
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"Shown in the chat right after joining. Supports <LINE> and colours <RGB:r,g,b>."
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],
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"ResetID": [
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"Reset identifier",
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"Changes on a soft world reset: clients with a different value create a new character."
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],
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"ServerPlayerID": [
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"Character identifier",
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"The game uses it to tell this server's characters from other servers'."
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],
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"Seed": [
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"World generation seed",
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"To change it, enter a new value and delete map_worldgen.bin in the world folder."
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],
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"server_browser_announced_ip": [
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"Announced IP",
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"Needed when the machine has several addresses and a specific one must reach the server list."
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],
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"Password": [
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"Server password",
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"Empty — no password required."
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],
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"MaxAccountsPerUser": [
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"Accounts per player",
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"How many characters one Steam account may create. 0 — no limit."
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],
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"DenyLoginOnOverloadedServer": [
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"Refuse entry when overloaded",
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"Deny logins while the server cannot keep up with the load."
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],
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"DropOffWhiteListAfterDeath": [
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"Drop from the whitelist on death",
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"A player who dies loses access and has to be let in again."
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],
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"LoginQueueEnabled": [
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"Login queue",
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"Extra players wait for a free slot instead of being refused."
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],
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"LoginQueueConnectTimeout": [
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"Queue timeout, sec",
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"How long to wait for a player who reached the front of the queue to connect."
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],
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"AllowCoop": [
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"Allow split screen",
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"Several players from one client."
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],
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"AllowNonAsciiUsername": [
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"Non-Latin nicknames",
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"Allow Cyrillic and other non-ASCII characters in nicknames."
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],
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"SteamScoreboard": [
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"Show Steam names",
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"Display Steam names and avatars in the player list."
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],
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"SteamVAC": [
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"Steam VAC protection",
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"Turns on Valve's anti-cheat."
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],
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"DoLuaChecksum": [
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"Verify Lua checksums",
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"Disconnect players with modified Lua files."
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],
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"DefaultPort": [
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"Game port (UDP)",
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"16261 by default. Must be open on the firewall."
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],
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"UDPPort": [
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"Second game port",
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"16262 by default. Must be open as well."
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],
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"RCONPort": [
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"RCON port",
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"Port for controlling the server console from outside."
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],
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"RCONPassword": [
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"RCON password",
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"Empty — RCON is off. The panel does not need it: it writes to the console directly."
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],
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"PingLimit": [
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"Ping limit, ms",
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"Players above this latency get kicked. Going below 100 is not advisable."
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],
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"UPnP": [
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"Forward ports via UPnP",
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"Open the ports on the router automatically if it supports UPnP."
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],
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"MaxPacketsPerSecond": [
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"Packets per second",
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"Network traffic limit per player."
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],
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"ClientCommandFilter": [
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"Client command filter",
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"Commands that are kept out of the log."
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],
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"MultiplayerStatisticsPeriod": [
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"Statistics period",
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"How often network statistics are written. 0 — do not collect."
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],
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"PVP": [
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"Allow player versus player",
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"Players can wound and kill each other."
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],
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"PVPLogToolChat": [
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"Report PVP to the admin chat",
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"Tell administrators about PVP fights in the chat."
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],
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"PVPLogToolFile": [
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"Write PVP to a file",
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"Keep a log of PVP fights on disk."
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],
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"SafetySystem": [
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"Safety system",
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"Damage between players only lands when both have safety off."
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],
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"ShowSafety": [
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"Show the safety icon",
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"An icon above the head shows whether safety is off."
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],
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"SafetyToggleTimer": [
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"Toggle delay, sec",
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"How many seconds it takes to switch safety on or off."
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],
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"SafetyCooldownTimer": [
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"Toggle cooldown, sec",
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"How many seconds before safety can be switched again."
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],
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"SafetyDisconnectDelay": [
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"PVP logout delay, sec",
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"How long a player stays in the world after disconnecting during a fight."
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],
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"PVPMeleeDamageModifier": [
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"Melee damage, %",
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"Player-to-player damage multiplier for melee weapons."
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],
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"PVPFirearmDamageModifier": [
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"Firearm damage, %",
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"Player-to-player damage multiplier for firearms."
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],
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"PVPMeleeWhileHitReaction": [
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"Hits during the hit reaction",
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"Allow hitting a player who is still staggering from the previous blow."
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],
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"KnockedDownAllowed": [
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"Allow knockdowns",
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"Players can knock each other down."
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],
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"SneakModeHideFromOtherPlayers": [
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"Sneaking hides from players",
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"While sneaking, a player is invisible to other players."
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],
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"PlayerBumpPlayer": [
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"Bump other players",
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"Players collide with each other."
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],
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"UsePhysicsHitReaction": [
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"Physical hit reaction",
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"Turns on the recoil physics on a hit."
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],
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"CarEngineAttractionModifier": [
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"Engine noise for zombies",
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"How strongly a running engine draws zombies in."
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],
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"Map": [
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"Maps",
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"Maps separated by semicolons. The mod map goes first, the base map last."
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],
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"SpawnPoint": [
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"Spawn point",
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"Coordinates x,y,z. Zeroes — the map's own spawn points."
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],
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"SpawnItems": [
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"Starting items",
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"Items every new character is given."
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],
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"SaveWorldEveryMinutes": [
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"Save the world every, min",
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"0 — save only when players leave and when the server stops."
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],
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"PauseEmpty": [
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"Pause when empty",
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"Game time stops while nobody is on the server."
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],
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"NoFire": [
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"Disable fire",
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"Turns fire spreading off completely."
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],
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"AllowDestructionBySledgehammer": [
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"Allow the sledgehammer",
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"Players can break walls and objects with a sledgehammer."
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],
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"SledgehammerOnlyInSafehouse": [
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"Sledgehammer in the safehouse only",
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"Demolishing is allowed inside your own safehouse only."
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],
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"PlayerRespawnWithSelf": [
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"Respawn at your own corpse",
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"Allow spawning where the previous character died."
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],
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"PlayerRespawnWithOther": [
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"Respawn next to a friend",
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"Allow spawning next to another player."
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],
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"FastForwardMultiplier": [
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"Time acceleration",
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"How much faster time runs while fast-forwarding."
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],
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"RemovePlayerCorpsesOnCorpseRemoval": [
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"Remove player corpses too",
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"Automatic corpse cleanup also removes dead players."
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],
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"TrashDeleteAll": [
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"The \"delete all\" button",
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"Allow emptying a container in one action."
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],
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"BloodSplatLifespanDays": [
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"Blood fades after, days",
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"0 — blood stains stay forever."
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],
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"ItemNumbersLimitPerContainer": [
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"Items per container",
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"Limit on the number of items. 0 — no limit."
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],
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"SafehousePreventsLootRespawn": [
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"Safehouses block loot respawn",
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"Loot does not come back in buildings claimed as safehouses."
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],
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"SwitchZombiesOwnershipEachUpdate": [
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"Hand zombies over every tick",
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"Changes how zombies are distributed between clients."
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],
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"UltraSpeedDoesnotAffectToAnimals": [
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"Fast-forward does not speed up animals",
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"At maximum time speed animals still live at their normal pace."
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],
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"SleepAllowed": [
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"Allow sleeping",
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"Players may sleep; on a server with several players time is not fast-forwarded."
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],
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"SleepNeeded": [
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"Require sleep",
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"Tiredness builds up and has to be slept off."
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],
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"SpeedLimit": [
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"Speed limit",
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"Vehicle speed limit, km/h."
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],
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"BackupsCount": [
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"Copies to keep",
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"Backups the game itself makes."
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],
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"BackupsOnStart": [
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"Copy on start",
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"The game backs the world up on every server start."
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],
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"BackupsOnVersionChange": [
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"Copy on version change",
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"A backup before the first start on a new game version."
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],
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"BackupsPeriod": [
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"Backup period, min",
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"0 — the game's periodic backups are off. The panel has its own."
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],
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"Mods": [
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"Enabled mods",
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"Mod IDs in load order. Edited on the Mods tab."
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],
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"WorkshopItems": [
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"Downloaded from the Workshop",
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"Workshop IDs. Edited on the Mods tab."
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],
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"GlobalChat": [
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"Global chat",
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"Messages are seen by every player on the server."
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],
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"ChatStreams": [
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"Available chat channels",
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"Channel list: s — say, r — radio, a — admin, w — shout and so on."
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],
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"VoiceEnable": [
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"Voice chat",
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"Allow voice communication."
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],
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"VoiceMinDistance": [
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"Full-volume distance",
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"The distance at which the voice is heard without fading."
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],
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"VoiceMaxDistance": [
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"Hearing limit",
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"The distance beyond which the voice is not heard."
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],
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"Voice3D": [
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"Positional voice",
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"The voice comes from the direction the player speaks from."
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],
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"ChatMessageCharacterLimit": [
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"Message length",
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"Maximum characters in one chat message."
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],
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"ChatMessageSlowModeTime": [
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"Pause between messages, sec",
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"Flood protection: the minimum interval between messages."
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],
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"AnnounceDeath": [
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"Announce deaths",
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"Report player deaths in the chat."
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],
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"AnnounceAnimalDeath": [
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"Announce animal deaths",
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"Report in the chat when a farm animal dies."
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],
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"BanKickGlobalSound": [
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"Sound on ban and kick",
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"Play a sound for everyone when a player is removed."
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],
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"BadWordListFile": [
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"Profanity list file",
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"Path to the list of forbidden words."
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],
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"GoodWordListFile": [
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"Exception file",
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"Words the filter lets through."
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],
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"BadWordPolicy": [
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"What to do with profanity",
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"Replace the word or block the whole message."
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],
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"BadWordReplacement": [
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"Replacement text",
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"The text a forbidden word is replaced with."
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],
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"DisplayUserName": [
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"Nicknames above heads",
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"Show player names in the world."
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],
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"ShowFirstAndLastName": [
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"First and last name",
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"Show the character's full name instead of the nickname."
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],
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"UsernameDisguises": [
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"Nickname disguise",
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"The nickname is hidden while the player's face is covered by a mask or helmet."
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],
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"HideDisguisedUserName": [
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"Hide disguised nicknames",
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"A disguised player's name is not shown at all."
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],
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"MouseOverToSeeDisplayName": [
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"Name on hover",
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"The nickname is visible only with the cursor over the player."
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],
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"HidePlayersBehindYou": [
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"Hide players behind you",
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"Do not show players outside the character's field of view."
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],
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"MapRemotePlayerVisibility": [
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"Players on the map",
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"Whether other players are shown on the in-game map."
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],
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"ShowCoordinates": [
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"Show coordinates",
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"Players see the coordinates in the interface."
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],
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"DisableScoreboard": [
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"Disable the player list",
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"Hide the server's player list."
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],
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"HideAdminsInPlayerList": [
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"Hide administrators",
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"Administrators do not appear in the player list."
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],
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"PlayerSafehouse": [
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"Players may claim safehouses",
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"Allow ordinary players to claim a building."
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],
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"AdminSafehouse": [
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"Admin-only safehouses",
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"Only administrators may claim safehouses."
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],
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"SafehouseAllowTrepass": [
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"Let outsiders in",
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"Allow entering someone else's safehouse."
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],
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"SafehouseAllowFire": [
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"Fire in the safehouse",
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"Allow fires on the safehouse grounds."
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],
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"SafehouseAllowLoot": [
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"Taking things in the safehouse",
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"Allow outsiders to take items from a safehouse."
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],
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"SafehouseAllowRespawn": [
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"Respawn in the safehouse",
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"Members respawn inside it after dying."
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],
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"SafehouseDaySurvivedToClaim": [
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"Days before claiming",
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"How many days you must survive before claiming a building."
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],
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"SafeHouseRemovalTime": [
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"Safehouse release, h",
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"After how many hours of the owner's absence the claim is dropped."
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],
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"SafehouseAllowNonResidential": [
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"Non-residential safehouses",
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"Allow claiming shops, warehouses and other non-residential buildings."
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],
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"SafehouseDisableDisguises": [
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"No disguises in the safehouse",
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"Disguises do not work on the safehouse grounds."
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],
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"MaxSafezoneSize": [
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"Safe zone size",
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"Maximum safehouse area in tiles."
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],
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"DisableSafehouseWhenOwnerConnected": [
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"Drop protection while the owner is on",
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"Safehouse protection is off while the owner is in the game."
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],
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"DisableSafehouseWhenPlayerConnected": [
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"Drop protection while players are inside",
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"Protection is off while any player is inside."
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],
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"Faction": [
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"Allow factions",
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"Players can found groups."
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],
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"FactionDaySurvivedToCreate": [
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"Days before founding a faction",
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"How many days you must survive to found a faction."
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],
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"FactionPlayersRequiredForTag": [
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"Players for a faction tag",
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"How many members a faction needs before it gets a tag."
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],
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"War": [
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"Allow faction wars",
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"Factions can declare war on each other."
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],
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"WarStartDelay": [
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"War start delay",
|
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"How long after the declaration the war begins."
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],
|
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"WarDuration": [
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"War duration",
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"How long a declared war lasts."
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],
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"WarSafehouseHitPoints": [
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"Safehouse strength in a war",
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"How much damage buildings take during a war."
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],
|
|
"DisableRadioStaff": [
|
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"Hide the staff radio",
|
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"Turns the staff radio channel off."
|
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],
|
|
"DisableRadioAdmin": [
|
|
"Hide the admin radio",
|
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"Turns the administrators' radio channel off."
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],
|
|
"DisableRadioGM": [
|
|
"Hide the game master radio",
|
|
"Turns the GM radio channel off."
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],
|
|
"DisableRadioOverseer": [
|
|
"Hide the overseer radio",
|
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"Turns the overseers' radio channel off."
|
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],
|
|
"DisableRadioModerator": [
|
|
"Hide the moderator radio",
|
|
"Turns the moderators' radio channel off."
|
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],
|
|
"DisableRadioInvisible": [
|
|
"Hide the invisible radio",
|
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"Turns the radio channel of hidden characters off."
|
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],
|
|
"DiscordEnable": [
|
|
"Discord bridge",
|
|
"Relay the server chat to Discord and back."
|
|
],
|
|
"DiscordToken": [
|
|
"Bot token",
|
|
"The token of the Discord bot that carries the messages."
|
|
],
|
|
"DiscordChannel": [
|
|
"Chat channel",
|
|
"Name of the channel for the in-game chat."
|
|
],
|
|
"DiscordChannelID": [
|
|
"Channel identifier",
|
|
"Numeric ID of the Discord channel."
|
|
],
|
|
"DiscordChatChannel": [
|
|
"Chat channel",
|
|
"The channel the in-game chat is relayed to."
|
|
],
|
|
"DiscordLogChannel": [
|
|
"Log channel",
|
|
"Channel for the server's service messages."
|
|
],
|
|
"DiscordCommandChannel": [
|
|
"Command channel",
|
|
"The channel commands are accepted from."
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|
],
|
|
"WebhookAddress": [
|
|
"Webhook address",
|
|
"Where to send server events over HTTP."
|
|
],
|
|
"AntiCheatSafety": [
|
|
"Anti-cheat: safety system",
|
|
"Checks for attempts to bypass the damage safety."
|
|
],
|
|
"AntiCheatSpeed": [
|
|
"Anti-cheat: speed",
|
|
"Checks for unnaturally fast movement."
|
|
],
|
|
"AntiCheatNoClip": [
|
|
"Anti-cheat: moving through walls",
|
|
"Checks for movement through obstacles."
|
|
],
|
|
"AntiCheatHit": [
|
|
"Anti-cheat: hits",
|
|
"Checks for hits from an impossible distance."
|
|
],
|
|
"AntiCheatPacketException": [
|
|
"Anti-cheat: broken packets",
|
|
"How to react to malformed network packets."
|
|
],
|
|
"AntiCheatPermission": [
|
|
"Anti-cheat: permissions",
|
|
"Checks for actions attempted without the rights for them."
|
|
],
|
|
"AntiCheatXP": [
|
|
"Anti-cheat: experience",
|
|
"Checks for unnatural skill growth."
|
|
],
|
|
"AntiCheatSafeHouse": [
|
|
"Anti-cheat: safehouses",
|
|
"Checks for bypassing safehouse protection."
|
|
],
|
|
"AntiCheatPlayer": [
|
|
"Anti-cheat: character",
|
|
"Checks for modified character stats."
|
|
],
|
|
"AntiCheatChecksum": [
|
|
"Anti-cheat: checksums",
|
|
"Verifies the client's game files."
|
|
],
|
|
"ClientActionLogs": [
|
|
"Client action log",
|
|
"Which player actions are written to the log."
|
|
],
|
|
"PerkLogs": [
|
|
"Skill log",
|
|
"Record changes of skill levels."
|
|
],
|
|
"DisableVehicleTowing": [
|
|
"Disable towing",
|
|
"Vehicles cannot be hitched to each other."
|
|
],
|
|
"DisableTrailerTowing": [
|
|
"Disable trailers",
|
|
"Trailers cannot be hitched to vehicles."
|
|
],
|
|
"DisableBurntTowing": [
|
|
"No towing burnt vehicles",
|
|
"Burnt-out vehicles cannot be towed."
|
|
],
|
|
"AutoCreateUserInWhiteList": [
|
|
"Create accounts automatically",
|
|
"On the first join a player picks their own login and password."
|
|
],
|
|
"ConstructionPreventsLootRespawn": [
|
|
"Player building blocks loot respawn",
|
|
"Loot does not come back in buildings players have built in."
|
|
],
|
|
"HoursForLootRespawn": [
|
|
"Loot respawn after, hours",
|
|
"0 — loot does not come back."
|
|
],
|
|
"MaxItemsForLootRespawn": [
|
|
"Items per respawn",
|
|
"How many items return to a container when loot refreshes."
|
|
],
|
|
"KickFastPlayers": [
|
|
"Kick for speed",
|
|
"Disconnect players moving unnaturally fast. Can fire on legitimate players."
|
|
],
|
|
"MinutesPerPage": [
|
|
"Minutes per page",
|
|
"How much game time it takes to read one page of a book."
|
|
]
|
|
},
|
|
"sandbox": {
|
|
"Zombies": [
|
|
"Zombie count",
|
|
"How many zombies are in the world. Also changes the population multiplier in the advanced settings."
|
|
],
|
|
"Distribution": [
|
|
"Zombie distribution",
|
|
"Where zombies are denser: in the cities or evenly across the map."
|
|
],
|
|
"ZombiesRespawn": [
|
|
"Population respawn",
|
|
"Whether zombies come back to places that were already cleared."
|
|
],
|
|
"ZombieRespawn": [
|
|
"Population respawn",
|
|
"Whether zombies come back to places that were already cleared."
|
|
],
|
|
"ZombieMigrate": [
|
|
"Zombie migration",
|
|
"Whether zombies move between map zones, filling the emptied areas."
|
|
],
|
|
"ZombieVoronoiNoise": [
|
|
"Spread unevenness",
|
|
"How unevenly zombies are scattered: the higher the value, the more noticeable the crowds and the empty spots."
|
|
],
|
|
"ZombieAttractionMultiplier": [
|
|
"Attraction to noise",
|
|
"How strongly the noise of players and vehicles pulls zombies in."
|
|
],
|
|
"ZombieHealthImpact": [
|
|
"Zombie health",
|
|
"The overall toughness of zombies."
|
|
],
|
|
"ZombiePopLootEffect": [
|
|
"Population effect on loot",
|
|
"Ties the amount of loot to the zombie density: where there are more of them, the loot is richer."
|
|
],
|
|
"MultiHitZombies": [
|
|
"Hit several zombies",
|
|
"Allows one swing to hit several zombies."
|
|
],
|
|
"RearVulnerability": [
|
|
"Vulnerability from behind",
|
|
"How much more vulnerable a player is when attacked from behind."
|
|
],
|
|
"SirenEffectsZombies": [
|
|
"Sirens attract zombies",
|
|
"Whether zombies react to car sirens and alarms."
|
|
],
|
|
"RallyGroupSize": [
|
|
"Group size",
|
|
"How many zombies gather into a roaming horde."
|
|
],
|
|
"RallyTravelDistance": [
|
|
"Distance to join a group",
|
|
"From how far away zombies join a horde."
|
|
],
|
|
"RallyGroupSeparation": [
|
|
"Distance between groups",
|
|
"How far hordes keep from each other."
|
|
],
|
|
"RallyGroupRadius": [
|
|
"Group density",
|
|
"How tightly zombies walk inside a horde."
|
|
],
|
|
"HoursForCorpseRemoval": [
|
|
"Corpses disappear after, hours",
|
|
"After how many hours corpses vanish on their own. 0 — they stay forever."
|
|
],
|
|
"DecayingCorpseHealthImpact": [
|
|
"Harm from decaying corpses",
|
|
"How badly decaying corpses affect the health of anyone nearby."
|
|
],
|
|
"BloodLevel": [
|
|
"Amount of blood",
|
|
"How much blood is left on clothes, weapons and floors."
|
|
],
|
|
"BloodSplatLifespanDays": [
|
|
"Blood fades after, days",
|
|
"After how many days blood stains disappear. 0 — never."
|
|
],
|
|
"DayLength": [
|
|
"Day length",
|
|
"How much real time an in-game day takes."
|
|
],
|
|
"StartYear": [
|
|
"Starting year",
|
|
"The year the run begins in."
|
|
],
|
|
"StartMonth": [
|
|
"Starting month",
|
|
"The starting month: weather and harvest depend on it."
|
|
],
|
|
"StartDay": [
|
|
"Starting day",
|
|
"The day of the month the run begins on."
|
|
],
|
|
"StartTime": [
|
|
"Starting time",
|
|
"The time of day at the start."
|
|
],
|
|
"DayNightCycle": [
|
|
"Day and night cycle",
|
|
"How quickly day and night follow each other."
|
|
],
|
|
"NightLength": [
|
|
"Night length",
|
|
"What share of the day the night takes."
|
|
],
|
|
"NightDarkness": [
|
|
"Night darkness",
|
|
"How dark the nights are."
|
|
],
|
|
"TimeSinceApo": [
|
|
"Time since the outbreak",
|
|
"How much time passed between the outbreak and the start: it affects the state of the world and its supplies."
|
|
],
|
|
"WaterShut": [
|
|
"Water shutoff",
|
|
"When the water supply runs out."
|
|
],
|
|
"ElecShut": [
|
|
"Power shutoff",
|
|
"When the electricity goes off."
|
|
],
|
|
"WaterShutModifier": [
|
|
"Days until the water shutoff",
|
|
"After how many days the water is cut, if an exact term is chosen."
|
|
],
|
|
"ElecShutModifier": [
|
|
"Days until the power shutoff",
|
|
"After how many days the power is cut, if an exact term is chosen."
|
|
],
|
|
"Alarm": [
|
|
"Alarm frequency",
|
|
"How often house alarms go off and draw zombies in."
|
|
],
|
|
"AlarmDecay": [
|
|
"Alarm decay",
|
|
"Whether alarms stop working over time."
|
|
],
|
|
"AlarmDecayModifier": [
|
|
"Alarm decay speed",
|
|
"How quickly alarms break down."
|
|
],
|
|
"LockedHouses": [
|
|
"Locked houses",
|
|
"How often houses turn out to be locked."
|
|
],
|
|
"ErosionSpeed": [
|
|
"Overgrowth speed",
|
|
"How quickly the world is overgrown with grass and plants."
|
|
],
|
|
"ErosionDays": [
|
|
"Days until full overgrowth",
|
|
"In how many days the overgrowth reaches its limit. 0 — disabled."
|
|
],
|
|
"EndRegen": [
|
|
"Endurance regeneration",
|
|
"How quickly endurance comes back."
|
|
],
|
|
"Helicopter": [
|
|
"Helicopter",
|
|
"How often a helicopter flies over the map and drags zombies along."
|
|
],
|
|
"MetaEvent": [
|
|
"Random events",
|
|
"How often distant events happen: gunshots, screams, alarms."
|
|
],
|
|
"SleepingEvent": [
|
|
"Night events",
|
|
"Whether events may happen while the character sleeps."
|
|
],
|
|
"AnnotatedMapChance": [
|
|
"Chance of an annotated map",
|
|
"How often maps with marked stashes turn up."
|
|
],
|
|
"VehicleStoryChance": [
|
|
"Vehicle story frequency",
|
|
"How often vehicle scenes turn up: crashes, abandoned cars."
|
|
],
|
|
"ZoneStoryChance": [
|
|
"Zone story frequency",
|
|
"How often story scenes turn up in the landscape."
|
|
],
|
|
"SurvivorHouseChance": [
|
|
"Survivor house frequency",
|
|
"How often houses settled by other survivors turn up."
|
|
],
|
|
"MaximumLootedBuildingRooms": [
|
|
"Looted rooms per building",
|
|
"How many rooms in a building may already be looted."
|
|
],
|
|
"ClimateCycle": [
|
|
"Seasons",
|
|
"How pronounced the change of seasons is."
|
|
],
|
|
"FogCycle": [
|
|
"Fog frequency",
|
|
"How often fog rolls in."
|
|
],
|
|
"Temperature": [
|
|
"Temperature",
|
|
"The overall temperature background."
|
|
],
|
|
"TemperatureModifier": [
|
|
"Temperature correction",
|
|
"A correction to the temperature: colder or warmer than usual."
|
|
],
|
|
"Rain": [
|
|
"Rain",
|
|
"How often it rains."
|
|
],
|
|
"RainModifier": [
|
|
"Rain correction",
|
|
"A correction to the amount of rainfall."
|
|
],
|
|
"MaxFogIntensity": [
|
|
"Fog density",
|
|
"How thick the fog can get."
|
|
],
|
|
"MaxRainFxIntensity": [
|
|
"Rain strength",
|
|
"How heavy the rain looks."
|
|
],
|
|
"EnableSnowOnGround": [
|
|
"Snow on the ground",
|
|
"Whether snow settles on the ground in winter."
|
|
],
|
|
"LootRespawn": [
|
|
"Loot respawn",
|
|
"Whether loot comes back into containers that were already searched."
|
|
],
|
|
"SeenHoursPreventLootRespawn": [
|
|
"Hours after a look before respawn",
|
|
"How many hours a container stays empty after it was looked into."
|
|
],
|
|
"HoursForLootRespawn": [
|
|
"Loot respawn after, hours",
|
|
"After how many hours the loot returns. 0 — it does not."
|
|
],
|
|
"MaxItemsForLootRespawn": [
|
|
"Items per respawn",
|
|
"How many items appear in a container when loot refreshes."
|
|
],
|
|
"ConstructionPreventsLootRespawn": [
|
|
"Player building blocks respawn",
|
|
"Player-built structures in a building cancel the loot refresh."
|
|
],
|
|
"RollsMultiplier": [
|
|
"Loot roll multiplier",
|
|
"How many times the game tries to put an item into a container."
|
|
],
|
|
"FoodLoot": [
|
|
"Food",
|
|
"How often food turns up."
|
|
],
|
|
"CannedFoodLoot": [
|
|
"Canned food",
|
|
"How often canned food turns up."
|
|
],
|
|
"LiteratureLoot": [
|
|
"Books and magazines",
|
|
"How often books, magazines and newspapers turn up."
|
|
],
|
|
"SurvivalGearsLoot": [
|
|
"Survival gear",
|
|
"How often survival gear turns up."
|
|
],
|
|
"MedicalLoot": [
|
|
"Medical supplies",
|
|
"How often medical supplies turn up."
|
|
],
|
|
"WeaponLoot": [
|
|
"Weapons",
|
|
"How often melee weapons turn up."
|
|
],
|
|
"RangedWeaponLoot": [
|
|
"Firearms",
|
|
"How often firearms turn up."
|
|
],
|
|
"AmmoLoot": [
|
|
"Ammunition",
|
|
"How often ammunition turns up."
|
|
],
|
|
"MechanicsLoot": [
|
|
"Car parts",
|
|
"How often car parts and tools turn up."
|
|
],
|
|
"OtherLoot": [
|
|
"Other",
|
|
"How often other items turn up."
|
|
],
|
|
"SkillBookLoot": [
|
|
"Skill books",
|
|
"How often skill books turn up."
|
|
],
|
|
"RecipeResourceLoot": [
|
|
"Recipe materials",
|
|
"How often materials for recipes turn up."
|
|
],
|
|
"RemoveStoryLoot": [
|
|
"Remove story loot",
|
|
"Removes the loot from story scenes."
|
|
],
|
|
"RemoveZombieLoot": [
|
|
"Remove zombie loot",
|
|
"Removes the items dropped by zombies."
|
|
],
|
|
"MaximumLooted": [
|
|
"Looting limit",
|
|
"How looted the world becomes over time."
|
|
],
|
|
"DaysUntilMaximumLooted": [
|
|
"Days until the looting limit",
|
|
"In how many days the world reaches its maximum looted state."
|
|
],
|
|
"RuralLooted": [
|
|
"Rural looting",
|
|
"How looted the outlying areas are."
|
|
],
|
|
"MaximumDiminishedLoot": [
|
|
"Loot depletion limit",
|
|
"How much the loot thins out in places already visited."
|
|
],
|
|
"DaysUntilMaximumDiminishedLoot": [
|
|
"Days until loot depletion",
|
|
"In how many days the loot thins out to its limit."
|
|
],
|
|
"XpMultiplier": [
|
|
"Experience multiplier",
|
|
"How much faster the skills grow."
|
|
],
|
|
"XpMultiplierAffectsPassive": [
|
|
"Experience and passive skills",
|
|
"Whether the experience multiplier applies to strength and fitness."
|
|
],
|
|
"StatsDecrease": [
|
|
"Stat decay speed",
|
|
"How quickly the character gets hungry, tired and thirsty."
|
|
],
|
|
"Endurance": [
|
|
"Endurance",
|
|
"How quickly endurance is spent."
|
|
],
|
|
"Nutrition": [
|
|
"Track nutrition",
|
|
"Whether calories and the character's weight are tracked."
|
|
],
|
|
"StarterKit": [
|
|
"Starter kit",
|
|
"Whether a new character is given a basic set of things."
|
|
],
|
|
"InjurySeverity": [
|
|
"Injury severity",
|
|
"How severe the injuries are."
|
|
],
|
|
"BoneFracture": [
|
|
"Fractures",
|
|
"Whether bones can break."
|
|
],
|
|
"CharacterFreePoints": [
|
|
"Free character points",
|
|
"How many extra points are given at character creation."
|
|
],
|
|
"ConstructionBonusPoints": [
|
|
"Building bonus",
|
|
"A bonus to the strength of what the player builds."
|
|
],
|
|
"NightVisionEnabled": [
|
|
"Night vision",
|
|
"Whether the character sees better than usual in the dark."
|
|
],
|
|
"InjuredHealingModifier": [
|
|
"Healing speed",
|
|
"How quickly wounds heal."
|
|
],
|
|
"MuscleStrainFactor": [
|
|
"Muscle strain",
|
|
"How quickly the muscles tire from heavy weapons."
|
|
],
|
|
"DiscomfortFactor": [
|
|
"Discomfort",
|
|
"How quickly discomfort builds up from uncomfortable clothing and wounds."
|
|
],
|
|
"WoundInfectionFactor": [
|
|
"Wound infection",
|
|
"How likely an ordinary wound gets infected — not to be confused with a zombie bite."
|
|
],
|
|
"NegativeTraitsPenalty": [
|
|
"Negative trait penalty",
|
|
"How much the negative traits get in the way."
|
|
],
|
|
"EnablePoisoning": [
|
|
"Poisoning",
|
|
"Whether spoiled food and poisonous berries can poison the character."
|
|
],
|
|
"ClothingDegradation": [
|
|
"Clothing wear",
|
|
"How quickly clothing wears out."
|
|
],
|
|
"AllClothesUnlocked": [
|
|
"All clothing unlocked",
|
|
"Unlocks every piece of clothing at character creation."
|
|
],
|
|
"NoBlackClothes": [
|
|
"No black clothing",
|
|
"Removes black clothing from the game."
|
|
],
|
|
"EasyClimbing": [
|
|
"Easy climbing",
|
|
"Makes climbing over fences and obstacles easier."
|
|
],
|
|
"AttackBlockMovements": [
|
|
"Attacks block movement",
|
|
"You cannot move while swinging."
|
|
],
|
|
"MetaKnowledge": [
|
|
"Recipes known in advance",
|
|
"Whether the character knows recipes they have not learned yet."
|
|
],
|
|
"SeeNotLearntRecipe": [
|
|
"See unlearned recipes",
|
|
"Whether unlearned recipes are shown in the list."
|
|
],
|
|
"LiteratureCooldown": [
|
|
"Reading cooldown",
|
|
"How long to wait between reading the same books."
|
|
],
|
|
"MinutesPerPage": [
|
|
"Minutes per page",
|
|
"How many game minutes one page of a book takes."
|
|
],
|
|
"LevelForMediaXPCutoff": [
|
|
"Experience limit from media",
|
|
"Up to which skill level tapes and discs give experience."
|
|
],
|
|
"LevelForDismantleXPCutoff": [
|
|
"Experience limit from dismantling",
|
|
"Up to which skill level dismantling items gives experience."
|
|
],
|
|
"FoodRotSpeed": [
|
|
"Food rotting speed",
|
|
"How quickly food spoils."
|
|
],
|
|
"FridgeFactor": [
|
|
"Fridge efficiency",
|
|
"How much a fridge slows the spoiling down."
|
|
],
|
|
"MaggotSpawn": [
|
|
"Maggot spawn",
|
|
"Where maggots appear: in food, on corpses or nowhere."
|
|
],
|
|
"EnableTaintedWaterText": [
|
|
"Mark tainted water",
|
|
"Whether to warn that the water is not drinkable."
|
|
],
|
|
"FishAbundance": [
|
|
"Fish abundance",
|
|
"How much fish there is in the waters."
|
|
],
|
|
"NatureAbundance": [
|
|
"Foraging abundance",
|
|
"How many berries, mushrooms and other wild finds there are."
|
|
],
|
|
"PlantResilience": [
|
|
"Plant resilience",
|
|
"How resistant the plants are to disease and pests."
|
|
],
|
|
"PlantAbundance": [
|
|
"Crop yield",
|
|
"How generous the harvest from a plot is."
|
|
],
|
|
"Farming": [
|
|
"Growth speed",
|
|
"How quickly the crops grow."
|
|
],
|
|
"FarmingSpeedNew": [
|
|
"Farming speed",
|
|
"How quickly the crops grow."
|
|
],
|
|
"FarmingAmountNew": [
|
|
"Harvest per plot",
|
|
"How much one plot yields."
|
|
],
|
|
"CompostTime": [
|
|
"Composting time",
|
|
"How long waste takes to turn into compost."
|
|
],
|
|
"KillInsideCrops": [
|
|
"Kill indoor crops",
|
|
"Whether crops planted indoors die."
|
|
],
|
|
"PlantGrowingSeasons": [
|
|
"Growing seasons",
|
|
"Whether the time of year matters when planting."
|
|
],
|
|
"PlaceDirtAboveground": [
|
|
"Plots on any level",
|
|
"Whether plots can be made off the ground, on upper floors."
|
|
],
|
|
"ClayLakeChance": [
|
|
"Clay by the lakes",
|
|
"How often clay is found by the lakes."
|
|
],
|
|
"ClayRiverChance": [
|
|
"Clay by the rivers",
|
|
"How often clay is found by the rivers."
|
|
],
|
|
"DaysForRottenFoodRemoval": [
|
|
"Days until rot is removed",
|
|
"After how many days spoiled food disappears on its own. -1 — never."
|
|
],
|
|
"AidPackage": [
|
|
"Aid drops",
|
|
"How often humanitarian aid is dropped."
|
|
],
|
|
"AnimalStatsModifier": [
|
|
"Animal stats",
|
|
"A general multiplier for the stats of farm animals."
|
|
],
|
|
"AnimalMetaStatsModifier": [
|
|
"Wild animals",
|
|
"How numerous and hardy the wild animals are."
|
|
],
|
|
"AnimalPregnancyTime": [
|
|
"Pregnancy length",
|
|
"How long an animal pregnancy lasts."
|
|
],
|
|
"AnimalAgeModifier": [
|
|
"Maturing speed",
|
|
"How quickly animals grow up."
|
|
],
|
|
"AnimalMilkIncModifier": [
|
|
"Milk yield",
|
|
"How much milk the animals give."
|
|
],
|
|
"AnimalWoolIncModifier": [
|
|
"Wool yield",
|
|
"How much wool the animals give."
|
|
],
|
|
"AnimalRanchChance": [
|
|
"Ranch frequency",
|
|
"How often ranches with animals turn up on the map."
|
|
],
|
|
"AnimalGrassRegrowTime": [
|
|
"Grass regrowth",
|
|
"How quickly the grass grows back on a pasture."
|
|
],
|
|
"AnimalMetaPredator": [
|
|
"Predators",
|
|
"How many predators there are in the world."
|
|
],
|
|
"AnimalMatingSeason": [
|
|
"Mating season",
|
|
"Whether breeding is limited to a season."
|
|
],
|
|
"AnimalEggHatch": [
|
|
"Egg hatching",
|
|
"How often chicks hatch from eggs."
|
|
],
|
|
"AnimalSoundAttractZombies": [
|
|
"Animals attract zombies",
|
|
"Whether animal sounds draw zombies in."
|
|
],
|
|
"AnimalTrackChance": [
|
|
"Track frequency",
|
|
"How often animal tracks turn up."
|
|
],
|
|
"AnimalPathChance": [
|
|
"Trail frequency",
|
|
"How often animal trails turn up."
|
|
],
|
|
"MaximumRatIndex": [
|
|
"Rat limit",
|
|
"How far the rats multiply."
|
|
],
|
|
"DaysUntilMaximumRatIndex": [
|
|
"Days until the rat limit",
|
|
"In how many days the rats reach their limit."
|
|
],
|
|
"CarSpawnRate": [
|
|
"Vehicle frequency",
|
|
"How many cars are on the roads and in the car parks."
|
|
],
|
|
"ChanceHasGas": [
|
|
"Chance of fuel in the tank",
|
|
"How likely a found car has fuel in its tank."
|
|
],
|
|
"InitialGas": [
|
|
"Fuel in the tank",
|
|
"How much fuel the tanks hold at the start."
|
|
],
|
|
"CarGasConsumption": [
|
|
"Fuel consumption",
|
|
"How thirsty the vehicles are."
|
|
],
|
|
"LockedCar": [
|
|
"Locked cars",
|
|
"How often cars turn out to be locked."
|
|
],
|
|
"CarGeneralCondition": [
|
|
"Vehicle condition",
|
|
"What condition the found vehicles are in."
|
|
],
|
|
"CarDamageOnImpact": [
|
|
"Vehicle damage on impact",
|
|
"How badly a car suffers in a collision."
|
|
],
|
|
"DamageToPlayerFromHitByACar": [
|
|
"Damage from being hit by a car",
|
|
"How much damage a pedestrian takes from being run over."
|
|
],
|
|
"TrafficJam": [
|
|
"Traffic jams",
|
|
"How often roads are blocked by jams of abandoned cars."
|
|
],
|
|
"CarAlarm": [
|
|
"Car alarms",
|
|
"How often car alarms go off."
|
|
],
|
|
"PlayerDamageFromCrash": [
|
|
"Crash damage",
|
|
"How much damage the driver takes in a crash."
|
|
],
|
|
"SirenShutoffHours": [
|
|
"Siren goes quiet after, hours",
|
|
"After how many hours a police car siren falls silent."
|
|
],
|
|
"RecentlySurvivorVehicles": [
|
|
"Survivor vehicles",
|
|
"How often cars recently abandoned by survivors turn up."
|
|
],
|
|
"EnableVehicles": [
|
|
"Vehicles in the game",
|
|
"Whether there are vehicles at all."
|
|
],
|
|
"VehicleEasyUse": [
|
|
"Simplified driving",
|
|
"Simplifies driving: the car starts and runs without any fuss."
|
|
],
|
|
"MassInvasion": [
|
|
"Mass invasion",
|
|
"Sharply raises the number of zombies coming to vehicle noise."
|
|
],
|
|
"FuelStationGas": [
|
|
"Fuel at the stations",
|
|
"How much fuel is left at the petrol stations."
|
|
],
|
|
"FuelStationGasInfinite": [
|
|
"Endless fuel",
|
|
"The fuel at the stations never runs out."
|
|
],
|
|
"FuelStationGasMin": [
|
|
"Minimum fuel per station",
|
|
"The smallest fuel reserve at a station."
|
|
],
|
|
"FuelStationGasMax": [
|
|
"Maximum fuel per station",
|
|
"The largest fuel reserve at a station."
|
|
],
|
|
"FuelStationGasEmptyChance": [
|
|
"Chance of an empty station",
|
|
"How likely a station turns out to be empty."
|
|
],
|
|
"FirearmUseDamageChance": [
|
|
"Wear from firing",
|
|
"How quickly a weapon wears out from firing."
|
|
],
|
|
"FirearmNoiseMultiplier": [
|
|
"Gunshot loudness",
|
|
"How far away the shots are heard."
|
|
],
|
|
"FirearmJamMultiplier": [
|
|
"Jam frequency",
|
|
"How often a weapon jams."
|
|
],
|
|
"FirearmMoodleMultiplier": [
|
|
"Condition effect on aim",
|
|
"How much tiredness, panic and hunger spoil the aim."
|
|
],
|
|
"FirearmWeatherMultiplier": [
|
|
"Weather effect on aim",
|
|
"How much rain and fog spoil the aim."
|
|
],
|
|
"FirearmHeadGearEffect": [
|
|
"Headgear effect",
|
|
"How much headgear gets in the way of aiming."
|
|
],
|
|
"Generator": [
|
|
"Generator fuel use",
|
|
"How economically a generator burns fuel."
|
|
],
|
|
"GeneratorSpawning": [
|
|
"Generator frequency",
|
|
"How often generators turn up."
|
|
],
|
|
"GeneratorFuelConsumption": [
|
|
"Generator consumption",
|
|
"How much fuel a generator burns."
|
|
],
|
|
"GeneratorTileRange": [
|
|
"Generator power radius",
|
|
"How many tiles around it a generator powers."
|
|
],
|
|
"GeneratorVerticalPowerRange": [
|
|
"Generator floor range",
|
|
"How many floors up and down the power reaches."
|
|
],
|
|
"AllowExteriorGenerator": [
|
|
"Generator outdoors",
|
|
"Whether a generator can be placed under the open sky."
|
|
],
|
|
"FireSpread": [
|
|
"Fire spread",
|
|
"Whether fire spreads to nearby objects."
|
|
],
|
|
"MaximumFireFuelHours": [
|
|
"Hours of burning fuel",
|
|
"How many hours the fuel in a campfire burns."
|
|
],
|
|
"LightBulbLifespan": [
|
|
"Light bulb lifespan",
|
|
"How long light bulbs last. 0 — forever."
|
|
],
|
|
"VERSION": [
|
|
"Settings format version",
|
|
"The version of the settings format. The game maintains it, no need to edit it by hand."
|
|
],
|
|
"FoodLootNew": [
|
|
"Food",
|
|
"How often food turns up. The new Build 42 loot system."
|
|
],
|
|
"CannedFoodLootNew": [
|
|
"Canned food",
|
|
"How often canned food turns up."
|
|
],
|
|
"LiteratureLootNew": [
|
|
"Books and magazines",
|
|
"How often books and magazines turn up."
|
|
],
|
|
"MedicalLootNew": [
|
|
"Medical supplies",
|
|
"How often medical supplies turn up."
|
|
],
|
|
"SurvivalGearsLootNew": [
|
|
"Survival gear",
|
|
"How often survival gear turns up."
|
|
],
|
|
"WeaponLootNew": [
|
|
"Melee weapons",
|
|
"How often melee weapons turn up."
|
|
],
|
|
"RangedWeaponLootNew": [
|
|
"Firearms",
|
|
"How often firearms turn up."
|
|
],
|
|
"AmmoLootNew": [
|
|
"Ammunition",
|
|
"How often ammunition turns up."
|
|
],
|
|
"MechanicsLootNew": [
|
|
"Car parts",
|
|
"How often car parts turn up."
|
|
],
|
|
"OtherLootNew": [
|
|
"Other",
|
|
"How often other items turn up."
|
|
],
|
|
"ClothingLootNew": [
|
|
"Clothing",
|
|
"How often clothing turns up."
|
|
],
|
|
"ContainerLootNew": [
|
|
"Bags and containers",
|
|
"How often bags, backpacks and crates turn up."
|
|
],
|
|
"KeyLootNew": [
|
|
"Keys",
|
|
"How often keys turn up."
|
|
],
|
|
"MediaLootNew": [
|
|
"Tapes and discs",
|
|
"How often tapes, discs and records turn up."
|
|
],
|
|
"MementoLootNew": [
|
|
"Mementos",
|
|
"How often mementos and trinkets turn up."
|
|
],
|
|
"CookwareLootNew": [
|
|
"Cookware",
|
|
"How often cookware turns up."
|
|
],
|
|
"MaterialLootNew": [
|
|
"Building materials",
|
|
"How often building materials turn up."
|
|
],
|
|
"FarmingLootNew": [
|
|
"Farming supplies",
|
|
"How often seeds and gardening tools turn up."
|
|
],
|
|
"ToolLootNew": [
|
|
"Tools",
|
|
"How often tools turn up."
|
|
],
|
|
"InsaneLootFactor": [
|
|
"Insanely rare multiplier",
|
|
"The multiplier for items of the \"insanely rare\" category."
|
|
],
|
|
"ExtremeLootFactor": [
|
|
"Extremely rare multiplier",
|
|
"The multiplier for extremely rare items."
|
|
],
|
|
"RareLootFactor": [
|
|
"Rare multiplier",
|
|
"The multiplier for rare items."
|
|
],
|
|
"NormalLootFactor": [
|
|
"Normal multiplier",
|
|
"The multiplier for items of normal rarity."
|
|
],
|
|
"CommonLootFactor": [
|
|
"Common multiplier",
|
|
"The multiplier for commonly found items."
|
|
],
|
|
"AbundantLootFactor": [
|
|
"Abundant multiplier",
|
|
"The multiplier for the most ordinary items."
|
|
],
|
|
"LootItemRemovalList": [
|
|
"Items removed from loot",
|
|
"Items that will not be in the loot. A comma-separated list."
|
|
],
|
|
"WorldItemRemovalList": [
|
|
"Items removed from the ground",
|
|
"Items that are cleaned off the ground during the world cleanup."
|
|
],
|
|
"HoursForWorldItemRemoval": [
|
|
"Remove from the ground after, hours",
|
|
"After how many hours dropped items vanish from the ground. 0 — they do not."
|
|
],
|
|
"ItemRemovalListBlacklistToggle": [
|
|
"Treat the list as an exception",
|
|
"Read the list the other way round: remove everything except what is listed."
|
|
],
|
|
"Basement.SpawnFrequency": [
|
|
"Basement frequency",
|
|
"How often houses have basements."
|
|
],
|
|
"Map.AllowMiniMap": [
|
|
"Allow the minimap",
|
|
"Whether players have the minimap in the corner of the screen."
|
|
],
|
|
"Map.AllowWorldMap": [
|
|
"Allow the world map",
|
|
"Whether the full-screen world map is available."
|
|
],
|
|
"Map.MapAllKnown": [
|
|
"Map fully revealed",
|
|
"The map is revealed completely from the start."
|
|
],
|
|
"Map.MapNeedsLight": [
|
|
"The map needs light",
|
|
"The map cannot be read in the dark without a light source."
|
|
],
|
|
"ZombieLore.Speed": [
|
|
"Speed",
|
|
"How fast zombies move: from sprinters to slow shamblers."
|
|
],
|
|
"ZombieLore.SprinterPercentage": [
|
|
"Share of sprinters",
|
|
"What share of zombies runs when the speed is set to random."
|
|
],
|
|
"ZombieLore.Strength": [
|
|
"Strength",
|
|
"Zombie strength: how hard they are to push away and how much damage they deal."
|
|
],
|
|
"ZombieLore.Toughness": [
|
|
"Toughness",
|
|
"How hard a zombie is to kill."
|
|
],
|
|
"ZombieLore.Transmission": [
|
|
"Infection transmission",
|
|
"How the infection spreads: through bites, through any wound, or everyone is infected from the start."
|
|
],
|
|
"ZombieLore.Mortality": [
|
|
"Time until death from a bite",
|
|
"How long an infected character lives before dying."
|
|
],
|
|
"ZombieLore.Reanimate": [
|
|
"Time until reanimation",
|
|
"How long before the dead rise as zombies."
|
|
],
|
|
"ZombieLore.Cognition": [
|
|
"Cognition",
|
|
"How smart the zombies are: whether they go around obstacles and open doors."
|
|
],
|
|
"ZombieLore.DoorOpeningPercentage": [
|
|
"Share that opens doors",
|
|
"What share of zombies can open doors when the cognition is random."
|
|
],
|
|
"ZombieLore.CrawlUnderVehicle": [
|
|
"Crawl under vehicles",
|
|
"Whether crawling zombies can get under cars."
|
|
],
|
|
"ZombieLore.Memory": [
|
|
"Memory",
|
|
"How long zombies remember a player after losing sight of them."
|
|
],
|
|
"ZombieLore.Sight": [
|
|
"Sight",
|
|
"How far the zombies see."
|
|
],
|
|
"ZombieLore.Hearing": [
|
|
"Hearing",
|
|
"How far the zombies hear."
|
|
],
|
|
"ZombieLore.SpottedLogic": [
|
|
"Spotting logic",
|
|
"By what rules zombies notice a player."
|
|
],
|
|
"ZombieLore.ThumpNoChasing": [
|
|
"Thump without chasing",
|
|
"Whether zombies bang on doors and windows when they are not chasing anyone."
|
|
],
|
|
"ZombieLore.ThumpOnConstruction": [
|
|
"Break player constructions",
|
|
"Whether zombies break what the players have built."
|
|
],
|
|
"ZombieLore.ActiveOnly": [
|
|
"When active",
|
|
"When the zombies are active: around the clock, in the daytime only or at night only."
|
|
],
|
|
"ZombieLore.TriggerHouseAlarm": [
|
|
"Trigger house alarms",
|
|
"Whether zombies can set off a house alarm."
|
|
],
|
|
"ZombieLore.ZombiesDragDown": [
|
|
"Drag down from heights",
|
|
"Whether zombies can pull a player off a fence or out of a window."
|
|
],
|
|
"ZombieLore.ZombiesCrawlersDragDown": [
|
|
"Crawlers drag down",
|
|
"The same for crawling zombies."
|
|
],
|
|
"ZombieLore.ZombiesFenceLunge": [
|
|
"Lunge over fences",
|
|
"Whether zombies lunge over low fences."
|
|
],
|
|
"ZombieLore.ZombiesArmorFactor": [
|
|
"Armour effect",
|
|
"How much the zombies' armour absorbs damage."
|
|
],
|
|
"ZombieLore.ZombiesMaxDefense": [
|
|
"Defence limit",
|
|
"The defence limit a zombie can get from its armour."
|
|
],
|
|
"ZombieLore.ChanceOfAttachedWeapon": [
|
|
"Chance of a weapon in the body",
|
|
"The chance of finding a weapon stuck in a zombie's body."
|
|
],
|
|
"ZombieLore.ZombiesFallDamage": [
|
|
"Fall damage",
|
|
"Whether zombies take damage from falling."
|
|
],
|
|
"ZombieLore.DisableFakeDead": [
|
|
"No fake dead",
|
|
"Removes the zombies that play dead and rise when you come close."
|
|
],
|
|
"ZombieLore.PlayerSpawnZombieRemoval": [
|
|
"Cleanup radius on player spawn",
|
|
"The radius in which zombies are removed when a player enters the world."
|
|
],
|
|
"ZombieLore.FenceThumpersRequired": [
|
|
"Zombies needed to break a fence",
|
|
"How many zombies must pile on to break a fence."
|
|
],
|
|
"ZombieLore.FenceDamageMultiplier": [
|
|
"Fence damage",
|
|
"How quickly the zombies break the fences."
|
|
],
|
|
"ZombieConfig.PopulationMultiplier": [
|
|
"Population multiplier",
|
|
"A general multiplier on top of the \"Zombie count\" setting."
|
|
],
|
|
"ZombieConfig.PopulationStartMultiplier": [
|
|
"Population at the start",
|
|
"How many zombies are in the world on the first day."
|
|
],
|
|
"ZombieConfig.PopulationPeakMultiplier": [
|
|
"Population at the peak",
|
|
"How many zombies there will be at the peak of the growth."
|
|
],
|
|
"ZombieConfig.PopulationPeakDay": [
|
|
"Population peak day",
|
|
"On which day the population reaches its peak."
|
|
],
|
|
"ZombieConfig.RespawnHours": [
|
|
"Hours until respawn",
|
|
"After how many hours zombies come back to a cleared cell. 0 — they do not."
|
|
],
|
|
"ZombieConfig.RespawnUnseenHours": [
|
|
"Hours unseen",
|
|
"How many hours a cell must be free of players before zombies appear there again."
|
|
],
|
|
"ZombieConfig.RespawnMultiplier": [
|
|
"Respawn share",
|
|
"What share of the original population is restored at a time."
|
|
],
|
|
"ZombieConfig.RedistributeHours": [
|
|
"Hours until redistribution",
|
|
"How often the zombies are redistributed across the map."
|
|
],
|
|
"ZombieConfig.FollowSoundDistance": [
|
|
"Sound reaction distance",
|
|
"From how far away zombies walk towards a sound they heard."
|
|
],
|
|
"ZombieConfig.RallyGroupSizeVariance": [
|
|
"Group size variance",
|
|
"How much the horde sizes differ from the set value."
|
|
],
|
|
"ZombieConfig.ZombiesCountBeforeDelete": [
|
|
"Zombie limit before removal",
|
|
"How many zombies may be nearby before the extra ones are removed for performance."
|
|
],
|
|
"MultiplierConfig.Global": [
|
|
"Global experience multiplier",
|
|
"A single experience multiplier for every skill at once."
|
|
],
|
|
"MultiplierConfig.GlobalToggle": [
|
|
"Apply the global multiplier",
|
|
"Use the global multiplier instead of the per-skill values."
|
|
],
|
|
"MultiplierConfig.Fitness": [
|
|
"Fitness",
|
|
"How much faster the fitness skill grows."
|
|
],
|
|
"MultiplierConfig.Strength": [
|
|
"Strength",
|
|
"How much faster the strength skill grows."
|
|
],
|
|
"MultiplierConfig.Sprinting": [
|
|
"Sprinting",
|
|
"How much faster the sprinting skill grows."
|
|
],
|
|
"MultiplierConfig.Lightfoot": [
|
|
"Lightfooted",
|
|
"How much faster the lightfooted skill grows."
|
|
],
|
|
"MultiplierConfig.Nimble": [
|
|
"Nimble",
|
|
"How much faster the nimble skill grows."
|
|
],
|
|
"MultiplierConfig.Sneak": [
|
|
"Sneaking",
|
|
"How much faster the sneaking skill grows."
|
|
],
|
|
"MultiplierConfig.Axe": [
|
|
"Axe",
|
|
"How much faster the axe skill grows."
|
|
],
|
|
"MultiplierConfig.Blunt": [
|
|
"Long blunt",
|
|
"How much faster the long blunt skill grows."
|
|
],
|
|
"MultiplierConfig.SmallBlunt": [
|
|
"Short blunt",
|
|
"How much faster the short blunt skill grows."
|
|
],
|
|
"MultiplierConfig.LongBlade": [
|
|
"Long blade",
|
|
"How much faster the long blade skill grows."
|
|
],
|
|
"MultiplierConfig.SmallBlade": [
|
|
"Short blade",
|
|
"How much faster the short blade skill grows."
|
|
],
|
|
"MultiplierConfig.Spear": [
|
|
"Spear",
|
|
"How much faster the spear skill grows."
|
|
],
|
|
"MultiplierConfig.Maintenance": [
|
|
"Maintenance",
|
|
"How much faster the maintenance skill grows."
|
|
],
|
|
"MultiplierConfig.Woodwork": [
|
|
"Carpentry",
|
|
"How much faster the carpentry skill grows."
|
|
],
|
|
"MultiplierConfig.Cooking": [
|
|
"Cooking",
|
|
"How much faster the cooking skill grows."
|
|
],
|
|
"MultiplierConfig.Doctor": [
|
|
"First aid",
|
|
"How much faster the first aid skill grows."
|
|
],
|
|
"MultiplierConfig.Electricity": [
|
|
"Electrical",
|
|
"How much faster the electrical skill grows."
|
|
],
|
|
"MultiplierConfig.MetalWelding": [
|
|
"Metalworking",
|
|
"How much faster the metalworking skill grows."
|
|
],
|
|
"MultiplierConfig.Mechanics": [
|
|
"Mechanics",
|
|
"How much faster the mechanics skill grows."
|
|
],
|
|
"MultiplierConfig.Tailoring": [
|
|
"Tailoring",
|
|
"How much faster the tailoring skill grows."
|
|
],
|
|
"MultiplierConfig.Aiming": [
|
|
"Aiming",
|
|
"How much faster the aiming skill grows."
|
|
],
|
|
"MultiplierConfig.Reloading": [
|
|
"Reloading",
|
|
"How much faster the reloading skill grows."
|
|
],
|
|
"MultiplierConfig.Fishing": [
|
|
"Fishing",
|
|
"How much faster the fishing skill grows."
|
|
],
|
|
"MultiplierConfig.Trapping": [
|
|
"Trapping",
|
|
"How much faster the trapping skill grows."
|
|
],
|
|
"MultiplierConfig.PlantScavenging": [
|
|
"Foraging",
|
|
"How much faster the foraging skill grows."
|
|
],
|
|
"MultiplierConfig.FlintKnapping": [
|
|
"Flint knapping",
|
|
"How much faster the flint knapping skill grows."
|
|
],
|
|
"MultiplierConfig.Masonry": [
|
|
"Masonry",
|
|
"How much faster the masonry skill grows."
|
|
],
|
|
"MultiplierConfig.Pottery": [
|
|
"Pottery",
|
|
"How much faster the pottery skill grows."
|
|
],
|
|
"MultiplierConfig.Carving": [
|
|
"Carving",
|
|
"How much faster the carving skill grows."
|
|
],
|
|
"MultiplierConfig.Husbandry": [
|
|
"Husbandry",
|
|
"How much faster the husbandry skill grows."
|
|
],
|
|
"MultiplierConfig.Tracking": [
|
|
"Tracking",
|
|
"How much faster the tracking skill grows."
|
|
],
|
|
"MultiplierConfig.Blacksmith": [
|
|
"Blacksmithing",
|
|
"How much faster the blacksmithing skill grows."
|
|
],
|
|
"MultiplierConfig.Butchering": [
|
|
"Butchering",
|
|
"How much faster the butchering skill grows."
|
|
],
|
|
"MultiplierConfig.Glassmaking": [
|
|
"Glassmaking",
|
|
"How much faster the glassmaking skill grows."
|
|
],
|
|
"MultiplierConfig.Farming": [
|
|
"Farming",
|
|
"How much faster the farming skill grows."
|
|
],
|
|
"ZombieConfig.RallyGroupSize": [
|
|
"Group size",
|
|
"How many zombies gather into a roaming horde."
|
|
],
|
|
"ZombieConfig.RallyTravelDistance": [
|
|
"Distance to join a group",
|
|
"From how far away zombies join a horde."
|
|
],
|
|
"ZombieConfig.RallyGroupSeparation": [
|
|
"Distance between groups",
|
|
"How far hordes keep from each other."
|
|
],
|
|
"ZombieConfig.RallyGroupRadius": [
|
|
"Group density",
|
|
"How tightly zombies walk inside a horde."
|
|
]
|
|
}
|
|
}
|