Add music bot for self-hosted Stoat with web control panel

Plays audio into Stoat voice channels over LiveKit and exposes the same
player through both chat commands and a browser panel, so the two never
drift apart: everything routes through a single MusicManager.

- core: per-server GuildPlayer (queue, loop, shuffle, seek, volume,
  idle auto-leave) driving revoice.js/@livekit/rtc-node and ffmpeg
- sources: yt-dlp for YouTube/SoundCloud, direct media URLs and internet
  radio, optional local library with path-traversal guards
- bot: 18 chat commands with aliases, plus !panel one-time login links
- api: Fastify REST + WebSocket, sessions authenticated against the
  instance's own /auth/session/login (TOTP supported), permissions
  re-checked against Stoat membership and roles on every request
- web: React panel with search, queue editing, seek and volume
- deploy: Dockerfile, compose.override.yml and Caddyfile snippets for
  dropping the service into an existing /opt/stoat stack

Verified with npm run typecheck, both builds, and scripts/smoke-api.mjs
(9 API checks). Voice playback itself needs a live instance to test.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Leonid Pershin
2026-09-08 23:12:43 +03:00
co-authored by Claude Opus 5
parent d9d0e9f6bf
commit a9b7ccdd16
43 changed files with 12436 additions and 0 deletions
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import { EventEmitter } from "node:events";
import { config } from "../config.js";
import { logger } from "../logger.js";
import { resolveQuery, searchTracks } from "../sources/index.js";
import {
UserFacingError,
type LoopMode,
type PlayerSnapshot,
type Requester,
type SearchResult,
type Track,
} from "../types.js";
import { GuildPlayer, type Notice, type PositionUpdate } from "./player.js";
import { Revoice, type RevoiceLike } from "./revoice.js";
const log = logger.child({ mod: "manager" });
export interface VoiceChannelRef {
id: string;
name: string;
}
export interface ServerRef {
id: string;
name: string;
iconUrl: string | null;
}
/**
* Everything the core needs to know about the chat side of Stoat. Implemented on
* top of the bot's stoat.js client so the player itself stays testable.
*/
export interface StoatContext {
findUserVoiceChannel(serverId: string, userId: string): VoiceChannelRef | null;
getVoiceChannel(channelId: string): VoiceChannelRef | null;
listVoiceChannels(serverId: string): VoiceChannelRef[];
getServerName(serverId: string): string | null;
listServersForUser(userId: string): Promise<ServerRef[]>;
isMember(serverId: string, userId: string): Promise<boolean>;
canControl(serverId: string, userId: string): Promise<boolean>;
sendMessage(channelId: string, content: string): Promise<void>;
}
export type PlayMode = "append" | "next" | "now";
export interface ManagerEvents {
update: [PlayerSnapshot];
position: [PositionUpdate];
}
export interface PlayOutcome extends SearchResult {
startedNow: boolean;
queuePosition: number;
}
/**
* Owns one GuildPlayer per server and exposes the high-level operations that
* both the chat commands and the web panel call into.
*/
export class MusicManager extends EventEmitter<ManagerEvents> {
private readonly players = new Map<string, GuildPlayer>();
private readonly revoice: RevoiceLike;
private stoat: StoatContext | null = null;
constructor() {
super();
this.revoice = new Revoice(config.STOAT_BOT_TOKEN, { baseURL: config.STOAT_API_URL });
}
attachStoat(context: StoatContext): void {
this.stoat = context;
}
private get chat(): StoatContext {
if (!this.stoat) throw new UserFacingError("Бот ещё не подключился к Stoat");
return this.stoat;
}
// ---------------------------------------------------------------- players ---
get(serverId: string): GuildPlayer | undefined {
return this.players.get(serverId);
}
list(): GuildPlayer[] {
return [...this.players.values()];
}
getOrCreate(serverId: string): GuildPlayer {
const existing = this.players.get(serverId);
if (existing) return existing;
const player = new GuildPlayer({
serverId,
serverName: this.stoat?.getServerName(serverId) ?? null,
revoice: this.revoice,
});
player.on("update", (snapshot) => this.emit("update", snapshot));
player.on("position", (position) => this.emit("position", position));
player.on("notice", (notice) => void this.deliverNotice(notice));
this.players.set(serverId, player);
return player;
}
private async deliverNotice(notice: Notice): Promise<void> {
if (!notice.textChannelId || !this.stoat) return;
try {
await this.stoat.sendMessage(notice.textChannelId, notice.text);
} catch (err) {
log.warn({ err, channel: notice.textChannelId }, "failed to deliver notice");
}
}
async destroy(serverId: string): Promise<void> {
const player = this.players.get(serverId);
if (!player) return;
this.players.delete(serverId);
await player.destroy();
}
async destroyAll(): Promise<void> {
await Promise.allSettled([...this.players.keys()].map((id) => this.destroy(id)));
}
// ------------------------------------------------------------ permissions ---
async assertControl(serverId: string, userId: string): Promise<void> {
if (!(await this.chat.canControl(serverId, userId))) {
throw new UserFacingError("Недостаточно прав для управления плеером");
}
}
// ---------------------------------------------------------------- actions ---
/** Connects to the caller's voice channel (or an explicit one) and returns the player. */
async connect(
serverId: string,
userId: string,
options: { voiceChannelId?: string | null; textChannelId?: string | null } = {},
): Promise<GuildPlayer> {
const player = this.getOrCreate(serverId);
if (options.textChannelId) player.textChannelId = options.textChannelId;
const target = options.voiceChannelId
? this.chat.getVoiceChannel(options.voiceChannelId)
: (this.chat.findUserVoiceChannel(serverId, userId) ??
(player.voiceChannelId ? this.chat.getVoiceChannel(player.voiceChannelId) : null));
if (!target) {
throw new UserFacingError("Зайдите в голосовой канал или укажите его явно");
}
await player.connect(target.id, target.name);
return player;
}
async play(
serverId: string,
requester: Requester,
query: string,
options: { mode?: PlayMode; voiceChannelId?: string | null; textChannelId?: string | null } = {},
): Promise<PlayOutcome> {
await this.assertControl(serverId, requester.id);
const player = await this.connect(serverId, requester.id, {
voiceChannelId: options.voiceChannelId ?? null,
textChannelId: options.textChannelId ?? null,
});
const result = await resolveQuery(query, requester, config.MAX_QUEUE_SIZE - player.queue.length);
if (result.tracks.length === 0) throw new UserFacingError("Ничего не найдено");
const mode = options.mode ?? "append";
const wasIdle = !player.current;
if (mode === "now") {
await player.playNow(result.tracks);
return { ...result, startedNow: true, queuePosition: 0 };
}
player.enqueue(result.tracks, mode === "next" ? 0 : undefined);
const queuePosition = mode === "next" ? 1 : player.queue.length - result.tracks.length + 1;
await player.ensurePlaying();
return { ...result, startedNow: wasIdle, queuePosition };
}
/** Queues already-resolved tracks (used by the panel's search results). */
async enqueueTracks(
serverId: string,
requester: Requester,
tracks: Track[],
options: { mode?: PlayMode; voiceChannelId?: string | null; textChannelId?: string | null } = {},
): Promise<PlayOutcome> {
await this.assertControl(serverId, requester.id);
const player = await this.connect(serverId, requester.id, {
voiceChannelId: options.voiceChannelId ?? null,
textChannelId: options.textChannelId ?? null,
});
const owned = tracks.map((track) => ({ ...track, requestedBy: requester }));
const wasIdle = !player.current;
if (options.mode === "now") {
await player.playNow(owned);
return { tracks: owned, playlist: null, startedNow: true, queuePosition: 0 };
}
player.enqueue(owned, options.mode === "next" ? 0 : undefined);
await player.ensurePlaying();
return {
tracks: owned,
playlist: null,
startedNow: wasIdle,
queuePosition: options.mode === "next" ? 1 : player.queue.length - owned.length + 1,
};
}
search(query: string, requester: Requester, limit?: number): Promise<Track[]> {
return searchTracks(query, requester, limit);
}
private async require(serverId: string, userId: string): Promise<GuildPlayer> {
await this.assertControl(serverId, userId);
const player = this.players.get(serverId);
if (!player) throw new UserFacingError("Плеер не запущен на этом сервере");
return player;
}
async pause(serverId: string, userId: string): Promise<void> {
(await this.require(serverId, userId)).pause();
}
async resume(serverId: string, userId: string): Promise<void> {
(await this.require(serverId, userId)).resume();
}
async togglePause(serverId: string, userId: string): Promise<"paused" | "playing"> {
const player = await this.require(serverId, userId);
if (player.snapshot().status === "paused") {
player.resume();
return "playing";
}
player.pause();
return "paused";
}
async skip(serverId: string, userId: string, count = 1): Promise<Track | null> {
return (await this.require(serverId, userId)).skip(count);
}
async stop(serverId: string, userId: string): Promise<void> {
await (await this.require(serverId, userId)).stop();
}
async setVolume(serverId: string, userId: string, volume: number): Promise<void> {
(await this.require(serverId, userId)).setVolume(volume);
}
async setLoop(serverId: string, userId: string, mode: LoopMode): Promise<void> {
(await this.require(serverId, userId)).setLoop(mode);
}
async shuffle(serverId: string, userId: string): Promise<void> {
(await this.require(serverId, userId)).shuffle();
}
async seek(serverId: string, userId: string, seconds: number): Promise<void> {
await (await this.require(serverId, userId)).seek(seconds);
}
async remove(serverId: string, userId: string, trackId: string): Promise<Track> {
return (await this.require(serverId, userId)).remove(trackId);
}
async move(serverId: string, userId: string, trackId: string, toIndex: number): Promise<void> {
(await this.require(serverId, userId)).move(trackId, toIndex);
}
async clearQueue(serverId: string, userId: string): Promise<void> {
(await this.require(serverId, userId)).clearQueue();
}
async leave(serverId: string, userId: string): Promise<void> {
await (await this.require(serverId, userId)).leaveVoice();
}
snapshot(serverId: string): PlayerSnapshot {
const player = this.players.get(serverId);
if (player) return player.snapshot();
return {
serverId,
serverName: this.stoat?.getServerName(serverId) ?? null,
voiceChannelId: null,
voiceChannelName: null,
textChannelId: null,
status: "idle",
current: null,
position: 0,
queue: [],
history: [],
volume: config.DEFAULT_VOLUME,
loop: "off",
shuffleUsed: false,
updatedAt: Date.now(),
};
}
}
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import { EventEmitter } from "node:events";
import { config } from "../config.js";
import { logger } from "../logger.js";
import { openPlayback, type PlaybackInput } from "../sources/index.js";
import {
UserFacingError,
type LoopMode,
type PlayerSnapshot,
type PlayerStatus,
type Track,
} from "../types.js";
import {
MediaPlayer,
parseFfmpegDuration,
type MediaPlayerLike,
type RevoiceLike,
type VoiceConnectionLike,
} from "./revoice.js";
const HISTORY_LIMIT = 50;
const JOIN_TIMEOUT_MS = 20_000;
export interface PositionUpdate {
serverId: string;
position: number;
duration: number;
status: PlayerStatus;
}
export interface Notice {
serverId: string;
textChannelId: string | null;
text: string;
}
export interface GuildPlayerEvents {
update: [PlayerSnapshot];
position: [PositionUpdate];
notice: [Notice];
destroyed: [{ serverId: string }];
}
export interface GuildPlayerOptions {
serverId: string;
serverName: string | null;
revoice: RevoiceLike;
}
/**
* Owns everything about music playback for one Stoat server: the voice
* connection, the queue and the ffmpeg-backed media player. Chat commands and
* the web panel both drive playback exclusively through this class, so the two
* can never drift apart.
*/
export class GuildPlayer extends EventEmitter<GuildPlayerEvents> {
readonly serverId: string;
serverName: string | null;
textChannelId: string | null = null;
voiceChannelId: string | null = null;
voiceChannelName: string | null = null;
queue: Track[] = [];
history: Track[] = [];
current: Track | null = null;
volume = config.DEFAULT_VOLUME;
loop: LoopMode = "off";
shuffleUsed = false;
private status: PlayerStatus = "idle";
private readonly revoice: RevoiceLike;
private connection: VoiceConnectionLike | null = null;
private media: MediaPlayerLike | null = null;
private currentInput: PlaybackInput | null = null;
private seekOffset = 0;
/** Set while we tear playback down ourselves, so the resulting `finish` is ignored. */
private expectingStop = false;
private idleTimer: NodeJS.Timeout | null = null;
private ticker: NodeJS.Timeout | null = null;
private readonly log;
constructor(options: GuildPlayerOptions) {
super();
this.serverId = options.serverId;
this.serverName = options.serverName;
this.revoice = options.revoice;
this.log = logger.child({ mod: "player", server: options.serverId });
}
// ---------------------------------------------------------------- state ---
get position(): number {
if (!this.media) return 0;
return this.seekOffset + this.media.seconds;
}
snapshot(): PlayerSnapshot {
return {
serverId: this.serverId,
serverName: this.serverName,
voiceChannelId: this.voiceChannelId,
voiceChannelName: this.voiceChannelName,
textChannelId: this.textChannelId,
status: this.status,
current: this.current,
position: Math.round(this.position * 10) / 10,
queue: this.queue,
history: this.history.slice(0, 10),
volume: this.volume,
loop: this.loop,
shuffleUsed: this.shuffleUsed,
updatedAt: Date.now(),
};
}
private setStatus(status: PlayerStatus): void {
if (this.status === status) return;
this.status = status;
this.publish();
}
publish(): void {
this.emit("update", this.snapshot());
}
private notify(text: string): void {
this.emit("notice", { serverId: this.serverId, textChannelId: this.textChannelId, text });
}
// ------------------------------------------------------------ connection ---
isConnected(): boolean {
return Boolean(this.connection?.connected);
}
async connect(channelId: string, channelName: string | null): Promise<void> {
if (this.connection?.connected && this.voiceChannelId === channelId) {
this.voiceChannelName = channelName ?? this.voiceChannelName;
return;
}
if (this.connection) await this.leaveVoice();
this.setStatus("connecting");
this.log.info({ channelId }, "joining voice channel");
const connection = await this.revoice.join(channelId);
if (!connection.connected) {
await new Promise<void>((resolve, reject) => {
const timer = setTimeout(
() => reject(new UserFacingError("Не удалось подключиться к голосовому каналу")),
JOIN_TIMEOUT_MS,
);
connection.on("join", () => {
clearTimeout(timer);
resolve();
});
});
}
this.connection = connection;
this.voiceChannelId = channelId;
this.voiceChannelName = channelName;
connection.on("userleave", () => this.checkEmptyChannel());
connection.on("userLeave", () => this.checkEmptyChannel());
connection.on("userJoin", () => this.clearIdleTimer());
const media = new MediaPlayer(true);
media.on("startplay", () => {
this.setStatus(media.paused ? "paused" : "playing");
this.startTicker();
});
media.on("buffer", () => this.setStatus("buffering"));
media.on("pause", () => this.setStatus("paused"));
media.on("unpause", () => this.setStatus("playing"));
media.on("finish", () => {
void this.handleFinish();
});
this.media = media;
await connection.play(media);
this.setStatus("idle");
this.log.info({ channelId }, "voice connection established");
}
async leaveVoice(): Promise<void> {
this.clearIdleTimer();
this.stopTicker();
this.teardownPlayback();
this.current = null;
const connection = this.connection;
this.connection = null;
this.media?.removeAllListeners();
this.media = null;
this.voiceChannelId = null;
this.voiceChannelName = null;
if (connection) {
try {
await connection.destroy();
} catch (err) {
this.log.warn({ err }, "failed to leave voice channel cleanly");
}
connection.removeAllListeners();
}
this.setStatus("idle");
this.publish();
}
private checkEmptyChannel(): void {
if (!this.connection) return;
if (this.connection.getUsers().length > 0) return;
this.startIdleTimer("В канале никого не осталось");
}
// -------------------------------------------------------------- playback ---
private assertReady(): MediaPlayerLike {
if (!this.media || !this.connection?.connected) {
throw new UserFacingError("Бот не подключён к голосовому каналу");
}
return this.media;
}
enqueue(tracks: Track[], position?: number): void {
if (this.queue.length + tracks.length > config.MAX_QUEUE_SIZE) {
throw new UserFacingError(`Очередь ограничена ${config.MAX_QUEUE_SIZE} треками`);
}
if (position === undefined) this.queue.push(...tracks);
else this.queue.splice(Math.max(0, position), 0, ...tracks);
this.publish();
}
/** Starts playback if nothing is currently playing. */
async ensurePlaying(): Promise<void> {
if (this.current || this.status === "buffering" || this.status === "connecting") return;
await this.advance(false);
}
private async startPlayback(track: Track, seekSeconds = 0): Promise<void> {
const media = this.assertReady();
this.clearIdleTimer();
this.teardownPlayback();
this.current = track;
this.seekOffset = seekSeconds;
this.setStatus("buffering");
this.publish();
try {
const input = await openPlayback(track, seekSeconds);
this.currentInput = input;
this.expectingStop = false;
await media.playStream(input.input, input.inputOptions);
// stop() rebuilds the volume transformer, so volume is applied per track.
media.setVolume(this.volume / 100);
this.startTicker();
} catch (err) {
this.log.warn({ err, track: track.title }, "playback failed");
const message = err instanceof UserFacingError ? err.message : "неизвестная ошибка";
this.notify(`⚠️ Не удалось воспроизвести **${track.title}** (${message}), пропускаю.`);
this.current = null;
await this.advance(true);
}
}
/** Tears down ffmpeg/yt-dlp for the current track without advancing the queue. */
private teardownPlayback(): void {
if (this.media) {
this.expectingStop = true;
try {
this.media.fProc?.kill("SIGKILL");
} catch {
// ffmpeg may already be gone.
}
try {
this.media.stop();
} catch (err) {
this.log.debug({ err }, "media.stop() threw");
}
}
this.currentInput?.cleanup();
this.currentInput = null;
this.seekOffset = 0;
}
private async handleFinish(): Promise<void> {
if (this.expectingStop) {
this.expectingStop = false;
return;
}
await this.advance(false);
}
/** Moves to the next track. `skipLoop` ignores per-track looping (used by skip). */
private async advance(skipLoop: boolean): Promise<void> {
const finished = this.current;
this.current = null;
this.currentInput?.cleanup();
this.currentInput = null;
this.seekOffset = 0;
if (finished) {
this.history.unshift(finished);
this.history = this.history.slice(0, HISTORY_LIMIT);
if (!skipLoop && this.loop === "track") this.queue.unshift(finished);
else if (this.loop === "queue") this.queue.push(finished);
}
const next = this.queue.shift();
if (!next) {
this.stopTicker();
this.setStatus("idle");
this.publish();
if (finished) this.notify("⏹️ Очередь закончилась.");
this.startIdleTimer();
return;
}
await this.startPlayback(next);
this.notify(`▶️ Сейчас играет: **${next.title}**`);
}
async skip(count = 1): Promise<Track | null> {
if (!this.current && this.queue.length === 0) throw new UserFacingError("Нечего пропускать");
for (let i = 1; i < count; i += 1) this.queue.shift();
this.teardownPlayback();
await this.advance(true);
return this.current;
}
async stop(): Promise<void> {
this.queue = [];
this.loop = "off";
this.teardownPlayback();
this.current = null;
this.stopTicker();
this.setStatus("idle");
this.publish();
this.startIdleTimer();
}
pause(): void {
const media = this.assertReady();
if (!this.current) throw new UserFacingError("Сейчас ничего не играет");
media.pause();
this.setStatus("paused");
this.publish();
}
resume(): void {
const media = this.assertReady();
if (!this.current) throw new UserFacingError("Сейчас ничего не играет");
media.resume();
this.setStatus("playing");
this.publish();
}
setVolume(volume: number): void {
const clamped = Math.min(200, Math.max(0, Math.round(volume)));
this.volume = clamped;
this.media?.setVolume(clamped / 100);
this.publish();
}
setLoop(mode: LoopMode): void {
this.loop = mode;
this.publish();
}
shuffle(): void {
for (let i = this.queue.length - 1; i > 0; i -= 1) {
const j = Math.floor(Math.random() * (i + 1));
const a = this.queue[i];
const b = this.queue[j];
if (a && b) {
this.queue[i] = b;
this.queue[j] = a;
}
}
this.shuffleUsed = true;
this.publish();
}
remove(trackId: string): Track {
const index = this.queue.findIndex((track) => track.id === trackId);
if (index === -1) throw new UserFacingError("Трек не найден в очереди");
const [removed] = this.queue.splice(index, 1);
this.publish();
return removed as Track;
}
move(trackId: string, toIndex: number): void {
const from = this.queue.findIndex((track) => track.id === trackId);
if (from === -1) throw new UserFacingError("Трек не найден в очереди");
const target = Math.min(this.queue.length - 1, Math.max(0, toIndex));
const [track] = this.queue.splice(from, 1);
if (track) this.queue.splice(target, 0, track);
this.publish();
}
clearQueue(): void {
this.queue = [];
this.publish();
}
async seek(seconds: number): Promise<void> {
const track = this.current;
if (!track) throw new UserFacingError("Сейчас ничего не играет");
if (track.isLive) throw new UserFacingError("Нельзя перематывать прямой эфир");
if (track.duration > 0 && seconds >= track.duration) {
throw new UserFacingError("Позиция за пределами трека");
}
this.teardownPlayback();
await this.startPlayback(track, Math.max(0, seconds));
}
async playNow(tracks: Track[]): Promise<void> {
if (tracks.length === 0) return;
this.queue.unshift(...tracks);
this.teardownPlayback();
await this.advance(true);
}
// ---------------------------------------------------------- housekeeping ---
private startTicker(): void {
if (this.ticker) return;
this.ticker = setInterval(() => {
if (!this.current || !this.media) return;
// ffmpeg reports the real duration once it has probed the input, which is
// the only way we learn how long a local file or a direct URL is.
if (this.current.duration === 0 && !this.current.isLive) {
const probed = parseFfmpegDuration(this.media.codecData?.duration);
if (probed > 0) {
this.current.duration = Math.round(probed);
this.publish();
}
}
this.emit("position", {
serverId: this.serverId,
position: Math.round(this.position * 10) / 10,
duration: this.current.duration,
status: this.status,
});
}, 1000);
this.ticker.unref?.();
}
private stopTicker(): void {
if (!this.ticker) return;
clearInterval(this.ticker);
this.ticker = null;
}
private clearIdleTimer(): void {
if (!this.idleTimer) return;
clearTimeout(this.idleTimer);
this.idleTimer = null;
}
private startIdleTimer(reason?: string): void {
this.clearIdleTimer();
if (config.IDLE_TIMEOUT_SECONDS <= 0 || !this.connection) return;
this.idleTimer = setTimeout(() => {
if (this.current) return;
this.notify(`👋 ${reason ?? "Нет активности"}, выхожу из голосового канала.`);
void this.leaveVoice();
}, config.IDLE_TIMEOUT_SECONDS * 1000);
this.idleTimer.unref?.();
}
async destroy(): Promise<void> {
await this.leaveVoice();
this.emit("destroyed", { serverId: this.serverId });
this.removeAllListeners();
}
}
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import { createRequire } from "node:module";
import type { Readable } from "node:stream";
// revoice.js is CommonJS and its bundled typings lag behind the LiveKit rewrite,
// so we load it through require() and describe only the surface we rely on.
const require = createRequire(import.meta.url);
export interface MediaPlayerLike {
readonly seconds: number;
readonly duration: number;
codecData?: { duration?: string } | null;
paused: boolean;
playing: boolean;
fProc?: { kill(signal?: string): void } | null;
originStream?: { destroy(): void } | null;
playStream(input: Readable | string, inputOptions?: string[]): Promise<void>;
pause(): void;
resume(): void;
stop(init?: boolean): void;
destroy(): void;
setVolume(volume: number): void;
on(event: "start" | "startplay" | "buffer" | "pause" | "unpause" | "finish", listener: () => void): this;
removeAllListeners(event?: string): this;
}
export interface VoiceConnectionLike {
readonly connected: boolean;
channelId: string;
play(media: MediaPlayerLike): Promise<void>;
leave(): Promise<void>;
destroy(): Promise<void>;
getUsers(): Array<{ id: string }>;
on(event: "join" | "leave" | "roomfetched" | "autoleave", listener: () => void): this;
on(event: "state", listener: (state: string) => void): this;
on(event: "userJoin" | "userleave" | "userLeave", listener: (user: { id: string }) => void): this;
removeAllListeners(event?: string): this;
}
export interface RevoiceLike {
join(channelId: string, leaveIfEmpty?: boolean | number): Promise<VoiceConnectionLike>;
getVoiceConnection(channelId: string): VoiceConnectionLike | undefined;
connections: Map<string, VoiceConnectionLike>;
}
interface RevoiceModule {
Revoice: new (token: string, apiConfig?: Record<string, unknown>) => RevoiceLike;
MediaPlayer: new (normalisation?: boolean) => MediaPlayerLike;
}
const revoice = require("revoice.js") as RevoiceModule;
export const Revoice = revoice.Revoice;
export const MediaPlayer = revoice.MediaPlayer;
/** Parses ffmpeg's `hh:mm:ss.xx` duration into seconds. */
export function parseFfmpegDuration(value: string | undefined | null): number {
if (!value) return 0;
const parts = value.split(":").map((part) => Number.parseFloat(part));
if (parts.some((part) => Number.isNaN(part))) return 0;
return parts.reduce((acc, part) => acc * 60 + part, 0);
}