Add music bot for self-hosted Stoat with web control panel

Plays audio into Stoat voice channels over LiveKit and exposes the same
player through both chat commands and a browser panel, so the two never
drift apart: everything routes through a single MusicManager.

- core: per-server GuildPlayer (queue, loop, shuffle, seek, volume,
  idle auto-leave) driving revoice.js/@livekit/rtc-node and ffmpeg
- sources: yt-dlp for YouTube/SoundCloud, direct media URLs and internet
  radio, optional local library with path-traversal guards
- bot: 18 chat commands with aliases, plus !panel one-time login links
- api: Fastify REST + WebSocket, sessions authenticated against the
  instance's own /auth/session/login (TOTP supported), permissions
  re-checked against Stoat membership and roles on every request
- web: React panel with search, queue editing, seek and volume
- deploy: Dockerfile, compose.override.yml and Caddyfile snippets for
  dropping the service into an existing /opt/stoat stack

Verified with npm run typecheck, both builds, and scripts/smoke-api.mjs
(9 API checks). Voice playback itself needs a live instance to test.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Leonid Pershin
2026-09-08 23:12:43 +03:00
co-authored by Claude Opus 5
parent d9d0e9f6bf
commit a9b7ccdd16
43 changed files with 12436 additions and 0 deletions
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import { EventEmitter } from "node:events";
import { config } from "../config.js";
import { logger } from "../logger.js";
import { resolveQuery, searchTracks } from "../sources/index.js";
import {
UserFacingError,
type LoopMode,
type PlayerSnapshot,
type Requester,
type SearchResult,
type Track,
} from "../types.js";
import { GuildPlayer, type Notice, type PositionUpdate } from "./player.js";
import { Revoice, type RevoiceLike } from "./revoice.js";
const log = logger.child({ mod: "manager" });
export interface VoiceChannelRef {
id: string;
name: string;
}
export interface ServerRef {
id: string;
name: string;
iconUrl: string | null;
}
/**
* Everything the core needs to know about the chat side of Stoat. Implemented on
* top of the bot's stoat.js client so the player itself stays testable.
*/
export interface StoatContext {
findUserVoiceChannel(serverId: string, userId: string): VoiceChannelRef | null;
getVoiceChannel(channelId: string): VoiceChannelRef | null;
listVoiceChannels(serverId: string): VoiceChannelRef[];
getServerName(serverId: string): string | null;
listServersForUser(userId: string): Promise<ServerRef[]>;
isMember(serverId: string, userId: string): Promise<boolean>;
canControl(serverId: string, userId: string): Promise<boolean>;
sendMessage(channelId: string, content: string): Promise<void>;
}
export type PlayMode = "append" | "next" | "now";
export interface ManagerEvents {
update: [PlayerSnapshot];
position: [PositionUpdate];
}
export interface PlayOutcome extends SearchResult {
startedNow: boolean;
queuePosition: number;
}
/**
* Owns one GuildPlayer per server and exposes the high-level operations that
* both the chat commands and the web panel call into.
*/
export class MusicManager extends EventEmitter<ManagerEvents> {
private readonly players = new Map<string, GuildPlayer>();
private readonly revoice: RevoiceLike;
private stoat: StoatContext | null = null;
constructor() {
super();
this.revoice = new Revoice(config.STOAT_BOT_TOKEN, { baseURL: config.STOAT_API_URL });
}
attachStoat(context: StoatContext): void {
this.stoat = context;
}
private get chat(): StoatContext {
if (!this.stoat) throw new UserFacingError("Бот ещё не подключился к Stoat");
return this.stoat;
}
// ---------------------------------------------------------------- players ---
get(serverId: string): GuildPlayer | undefined {
return this.players.get(serverId);
}
list(): GuildPlayer[] {
return [...this.players.values()];
}
getOrCreate(serverId: string): GuildPlayer {
const existing = this.players.get(serverId);
if (existing) return existing;
const player = new GuildPlayer({
serverId,
serverName: this.stoat?.getServerName(serverId) ?? null,
revoice: this.revoice,
});
player.on("update", (snapshot) => this.emit("update", snapshot));
player.on("position", (position) => this.emit("position", position));
player.on("notice", (notice) => void this.deliverNotice(notice));
this.players.set(serverId, player);
return player;
}
private async deliverNotice(notice: Notice): Promise<void> {
if (!notice.textChannelId || !this.stoat) return;
try {
await this.stoat.sendMessage(notice.textChannelId, notice.text);
} catch (err) {
log.warn({ err, channel: notice.textChannelId }, "failed to deliver notice");
}
}
async destroy(serverId: string): Promise<void> {
const player = this.players.get(serverId);
if (!player) return;
this.players.delete(serverId);
await player.destroy();
}
async destroyAll(): Promise<void> {
await Promise.allSettled([...this.players.keys()].map((id) => this.destroy(id)));
}
// ------------------------------------------------------------ permissions ---
async assertControl(serverId: string, userId: string): Promise<void> {
if (!(await this.chat.canControl(serverId, userId))) {
throw new UserFacingError("Недостаточно прав для управления плеером");
}
}
// ---------------------------------------------------------------- actions ---
/** Connects to the caller's voice channel (or an explicit one) and returns the player. */
async connect(
serverId: string,
userId: string,
options: { voiceChannelId?: string | null; textChannelId?: string | null } = {},
): Promise<GuildPlayer> {
const player = this.getOrCreate(serverId);
if (options.textChannelId) player.textChannelId = options.textChannelId;
const target = options.voiceChannelId
? this.chat.getVoiceChannel(options.voiceChannelId)
: (this.chat.findUserVoiceChannel(serverId, userId) ??
(player.voiceChannelId ? this.chat.getVoiceChannel(player.voiceChannelId) : null));
if (!target) {
throw new UserFacingError("Зайдите в голосовой канал или укажите его явно");
}
await player.connect(target.id, target.name);
return player;
}
async play(
serverId: string,
requester: Requester,
query: string,
options: { mode?: PlayMode; voiceChannelId?: string | null; textChannelId?: string | null } = {},
): Promise<PlayOutcome> {
await this.assertControl(serverId, requester.id);
const player = await this.connect(serverId, requester.id, {
voiceChannelId: options.voiceChannelId ?? null,
textChannelId: options.textChannelId ?? null,
});
const result = await resolveQuery(query, requester, config.MAX_QUEUE_SIZE - player.queue.length);
if (result.tracks.length === 0) throw new UserFacingError("Ничего не найдено");
const mode = options.mode ?? "append";
const wasIdle = !player.current;
if (mode === "now") {
await player.playNow(result.tracks);
return { ...result, startedNow: true, queuePosition: 0 };
}
player.enqueue(result.tracks, mode === "next" ? 0 : undefined);
const queuePosition = mode === "next" ? 1 : player.queue.length - result.tracks.length + 1;
await player.ensurePlaying();
return { ...result, startedNow: wasIdle, queuePosition };
}
/** Queues already-resolved tracks (used by the panel's search results). */
async enqueueTracks(
serverId: string,
requester: Requester,
tracks: Track[],
options: { mode?: PlayMode; voiceChannelId?: string | null; textChannelId?: string | null } = {},
): Promise<PlayOutcome> {
await this.assertControl(serverId, requester.id);
const player = await this.connect(serverId, requester.id, {
voiceChannelId: options.voiceChannelId ?? null,
textChannelId: options.textChannelId ?? null,
});
const owned = tracks.map((track) => ({ ...track, requestedBy: requester }));
const wasIdle = !player.current;
if (options.mode === "now") {
await player.playNow(owned);
return { tracks: owned, playlist: null, startedNow: true, queuePosition: 0 };
}
player.enqueue(owned, options.mode === "next" ? 0 : undefined);
await player.ensurePlaying();
return {
tracks: owned,
playlist: null,
startedNow: wasIdle,
queuePosition: options.mode === "next" ? 1 : player.queue.length - owned.length + 1,
};
}
search(query: string, requester: Requester, limit?: number): Promise<Track[]> {
return searchTracks(query, requester, limit);
}
private async require(serverId: string, userId: string): Promise<GuildPlayer> {
await this.assertControl(serverId, userId);
const player = this.players.get(serverId);
if (!player) throw new UserFacingError("Плеер не запущен на этом сервере");
return player;
}
async pause(serverId: string, userId: string): Promise<void> {
(await this.require(serverId, userId)).pause();
}
async resume(serverId: string, userId: string): Promise<void> {
(await this.require(serverId, userId)).resume();
}
async togglePause(serverId: string, userId: string): Promise<"paused" | "playing"> {
const player = await this.require(serverId, userId);
if (player.snapshot().status === "paused") {
player.resume();
return "playing";
}
player.pause();
return "paused";
}
async skip(serverId: string, userId: string, count = 1): Promise<Track | null> {
return (await this.require(serverId, userId)).skip(count);
}
async stop(serverId: string, userId: string): Promise<void> {
await (await this.require(serverId, userId)).stop();
}
async setVolume(serverId: string, userId: string, volume: number): Promise<void> {
(await this.require(serverId, userId)).setVolume(volume);
}
async setLoop(serverId: string, userId: string, mode: LoopMode): Promise<void> {
(await this.require(serverId, userId)).setLoop(mode);
}
async shuffle(serverId: string, userId: string): Promise<void> {
(await this.require(serverId, userId)).shuffle();
}
async seek(serverId: string, userId: string, seconds: number): Promise<void> {
await (await this.require(serverId, userId)).seek(seconds);
}
async remove(serverId: string, userId: string, trackId: string): Promise<Track> {
return (await this.require(serverId, userId)).remove(trackId);
}
async move(serverId: string, userId: string, trackId: string, toIndex: number): Promise<void> {
(await this.require(serverId, userId)).move(trackId, toIndex);
}
async clearQueue(serverId: string, userId: string): Promise<void> {
(await this.require(serverId, userId)).clearQueue();
}
async leave(serverId: string, userId: string): Promise<void> {
await (await this.require(serverId, userId)).leaveVoice();
}
snapshot(serverId: string): PlayerSnapshot {
const player = this.players.get(serverId);
if (player) return player.snapshot();
return {
serverId,
serverName: this.stoat?.getServerName(serverId) ?? null,
voiceChannelId: null,
voiceChannelName: null,
textChannelId: null,
status: "idle",
current: null,
position: 0,
queue: [],
history: [],
volume: config.DEFAULT_VOLUME,
loop: "off",
shuffleUsed: false,
updatedAt: Date.now(),
};
}
}