Add music bot for self-hosted Stoat with web control panel
Plays audio into Stoat voice channels over LiveKit and exposes the same player through both chat commands and a browser panel, so the two never drift apart: everything routes through a single MusicManager. - core: per-server GuildPlayer (queue, loop, shuffle, seek, volume, idle auto-leave) driving revoice.js/@livekit/rtc-node and ffmpeg - sources: yt-dlp for YouTube/SoundCloud, direct media URLs and internet radio, optional local library with path-traversal guards - bot: 18 chat commands with aliases, plus !panel one-time login links - api: Fastify REST + WebSocket, sessions authenticated against the instance's own /auth/session/login (TOTP supported), permissions re-checked against Stoat membership and roles on every request - web: React panel with search, queue editing, seek and volume - deploy: Dockerfile, compose.override.yml and Caddyfile snippets for dropping the service into an existing /opt/stoat stack Verified with npm run typecheck, both builds, and scripts/smoke-api.mjs (9 API checks). Voice playback itself needs a live instance to test. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5
parent
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import { useEffect, useState, type MouseEvent } from "react";
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import { formatDuration } from "../api";
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import type { LoopMode, PlayerState, VoiceChannel } from "../types";
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interface Props {
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state: PlayerState;
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position: number;
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canControl: boolean;
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voiceChannels: VoiceChannel[];
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yourVoiceChannel: VoiceChannel | null;
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onAction(action: string, payload?: Record<string, unknown>): void;
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onSeek(seconds: number): void;
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onJoin(channelId: string | null): void;
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}
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const STATUS_LABEL: Record<PlayerState["status"], string> = {
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idle: "ожидание",
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connecting: "подключение",
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buffering: "буферизация",
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playing: "играет",
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paused: "пауза",
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};
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const LOOP_LABEL: Record<LoopMode, string> = {
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off: "🔁 выкл",
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track: "🔂 трек",
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queue: "🔁 очередь",
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};
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export function NowPlaying({
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state,
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position,
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canControl,
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voiceChannels,
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yourVoiceChannel,
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onAction,
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onSeek,
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onJoin,
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}: Props) {
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const [volume, setVolume] = useState(state.volume);
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const [channelId, setChannelId] = useState<string>(
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state.voiceChannelId ?? yourVoiceChannel?.id ?? voiceChannels[0]?.id ?? "",
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);
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useEffect(() => setVolume(state.volume), [state.volume]);
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useEffect(() => {
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if (state.voiceChannelId) setChannelId(state.voiceChannelId);
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}, [state.voiceChannelId]);
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const track = state.current;
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const duration = track?.duration ?? 0;
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const ratio = duration > 0 ? Math.min(1, position / duration) : 0;
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const isPlaying = state.status === "playing" || state.status === "buffering";
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function seekFromClick(event: MouseEvent<HTMLDivElement>) {
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if (!track || duration <= 0 || !canControl) return;
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const rect = event.currentTarget.getBoundingClientRect();
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const fraction = (event.clientX - rect.left) / rect.width;
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onSeek(Math.max(0, Math.min(duration - 1, fraction * duration)));
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}
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const nextLoop: LoopMode = state.loop === "off" ? "track" : state.loop === "track" ? "queue" : "off";
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return (
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<div className="card">
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<h2>
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Сейчас играет{" "}
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<span className={`status-pill ${state.status === "playing" ? "playing" : ""}`}>
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{STATUS_LABEL[state.status]}
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</span>
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</h2>
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<div className="now">
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{track?.thumbnail ? (
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<img className="cover" src={track.thumbnail} alt="" />
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) : (
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<div className="cover placeholder">🎵</div>
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)}
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<div className="now-meta">
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<div className="now-title">
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{track ? (
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/^https?:/.test(track.url) ? (
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<a href={track.url} target="_blank" rel="noreferrer noopener">
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{track.title}
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</a>
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) : (
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track.title
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)
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) : (
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"Тишина"
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)}
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</div>
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<div className="now-sub">
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{track
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? [track.author, `запросил ${track.requestedBy.username}`].filter(Boolean).join(" · ")
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: "Очередь пуста — найдите что-нибудь слева"}
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</div>
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<div className="progress">
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<div className="bar" onClick={seekFromClick}>
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<span style={{ width: `${ratio * 100}%` }} />
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</div>
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<div className="times">
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<span>{track ? formatDuration(position) : "0:00"}</span>
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<span>{track?.isLive ? "LIVE" : formatDuration(duration)}</span>
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</div>
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</div>
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</div>
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</div>
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<div className="controls">
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<button
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className="icon big primary"
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onClick={() => onAction("toggle")}
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disabled={!canControl || !track}
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title={isPlaying ? "Пауза" : "Играть"}
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>
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{isPlaying ? "⏸" : "▶"}
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</button>
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<button className="icon" onClick={() => onAction("skip")} disabled={!canControl} title="Следующий">
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⏭
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</button>
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<button className="icon" onClick={() => onAction("stop")} disabled={!canControl} title="Стоп">
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⏹
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</button>
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<button
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className="icon"
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onClick={() => onAction("shuffle")}
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disabled={!canControl || state.queue.length < 2}
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title="Перемешать"
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>
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🔀
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</button>
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<button
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className={state.loop === "off" ? "" : "active"}
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onClick={() => onAction("loop", { mode: nextLoop })}
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disabled={!canControl}
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title="Режим повтора"
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>
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{LOOP_LABEL[state.loop]}
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</button>
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<div className="volume">
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<span title="Громкость">🔊</span>
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<input
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type="range"
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min={0}
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max={200}
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value={volume}
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disabled={!canControl}
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onChange={(event) => setVolume(Number(event.target.value))}
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onMouseUp={() => onAction("volume", { volume })}
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onTouchEnd={() => onAction("volume", { volume })}
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/>
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<span className="badge">{volume}%</span>
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</div>
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</div>
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<div className="voice-row">
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<select value={channelId} onChange={(event) => setChannelId(event.target.value)} disabled={!canControl}>
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{voiceChannels.length === 0 && <option value="">Нет голосовых каналов</option>}
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{voiceChannels.map((channel) => (
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<option key={channel.id} value={channel.id}>
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{channel.name}
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{yourVoiceChannel?.id === channel.id ? " (вы здесь)" : ""}
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</option>
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))}
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</select>
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<button onClick={() => onJoin(channelId || null)} disabled={!canControl || !channelId}>
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{state.voiceChannelId === channelId ? "Переподключить" : "Зайти"}
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</button>
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<button onClick={() => onAction("leave")} disabled={!canControl || !state.voiceChannelId}>
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Выйти
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</button>
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</div>
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</div>
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);
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}
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