Add music bot for self-hosted Stoat with web control panel

Plays audio into Stoat voice channels over LiveKit and exposes the same
player through both chat commands and a browser panel, so the two never
drift apart: everything routes through a single MusicManager.

- core: per-server GuildPlayer (queue, loop, shuffle, seek, volume,
  idle auto-leave) driving revoice.js/@livekit/rtc-node and ffmpeg
- sources: yt-dlp for YouTube/SoundCloud, direct media URLs and internet
  radio, optional local library with path-traversal guards
- bot: 18 chat commands with aliases, plus !panel one-time login links
- api: Fastify REST + WebSocket, sessions authenticated against the
  instance's own /auth/session/login (TOTP supported), permissions
  re-checked against Stoat membership and roles on every request
- web: React panel with search, queue editing, seek and volume
- deploy: Dockerfile, compose.override.yml and Caddyfile snippets for
  dropping the service into an existing /opt/stoat stack

Verified with npm run typecheck, both builds, and scripts/smoke-api.mjs
(9 API checks). Voice playback itself needs a live instance to test.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Leonid Pershin
2026-09-08 23:12:43 +03:00
co-authored by Claude Opus 5
parent d9d0e9f6bf
commit a9b7ccdd16
43 changed files with 12436 additions and 0 deletions
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export type SourceKind = "youtube" | "soundcloud" | "direct" | "local";
export type LoopMode = "off" | "track" | "queue";
export type PlayerStatus = "idle" | "connecting" | "buffering" | "playing" | "paused";
export interface Track {
id: string;
title: string;
author: string | null;
duration: number;
isLive: boolean;
url: string;
thumbnail: string | null;
source: SourceKind;
requestedBy: { id: string; username: string };
}
export interface PlayerState {
serverId: string;
serverName: string | null;
voiceChannelId: string | null;
voiceChannelName: string | null;
status: PlayerStatus;
current: Track | null;
position: number;
queue: Track[];
history: Track[];
volume: number;
loop: LoopMode;
updatedAt: number;
}
export interface VoiceChannel {
id: string;
name: string;
}
export interface ServerRef {
id: string;
name: string;
iconUrl: string | null;
}
export interface Me {
user: { id: string; username: string };
servers: ServerRef[];
features: { localLibrary: boolean };
}
export interface ServerStateResponse {
state: PlayerState;
voiceChannels: VoiceChannel[];
yourVoiceChannel: VoiceChannel | null;
canControl: boolean;
}