Fix voice join against LiveKit 0.13+ and tidy up command messages
revoice.js reads `room.isConnected()`, but @livekit/rtc-node turned that into a getter, so every join threw "this.room.isConnected is not a function" before the bot ever reached the channel. The player no longer touches that getter: readiness comes from the connection's own join / roomfetched events and is cleared when it reports the offline state. Also delete the invoking chat message once a command is recognised (DELETE_COMMAND_MESSAGES, on by default) so channels stay readable; failures are non-fatal since it needs ManageMessages. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5
parent
2b999bf2a0
commit
d4880e757e
@@ -27,6 +27,11 @@ const schema = z.object({
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STOAT_API_URL: z.string().url(),
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STOAT_BOT_TOKEN: z.string().min(1),
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COMMAND_PREFIX: z.string().min(1).default("!"),
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/** Remove the invoking message after a command is recognised. Needs ManageMessages. */
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DELETE_COMMAND_MESSAGES: z
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.enum(["true", "false"])
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.default("true")
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.transform((value) => value === "true"),
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PORT: z.coerce.number().int().positive().default(3005),
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HOST: z.string().default("0.0.0.0"),
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