VIDEO_ENABLED is now permission rather than behaviour: it decides whether
the feature exists at all, while turning it on for a server is a toggle in
the panel or !video in chat, off by default. Video costs real CPU for
every playing channel, so that should be a deliberate choice rather than
something a config flag switches on everywhere.
With the env flag off the panel renders no toggle at all and !video says
so, and the switch applies from the next track — swapping tracks mid-play
would cut the current one.
The loop button no longer reads "выкл" either: it sat next to the video
button showing the same word, so the two states were indistinguishable.
Both now name what they do and rely on highlighting for state.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Four things people hit while using the panel:
- The bot could be sent into a channel the requester was not in, and
playback could be started from nowhere. Playback now follows the
listener (REQUIRE_LISTENER, on by default), and the voice row shows
where you and the bot are instead of offering a free channel picker.
- Voice presence only refreshed on reload, because the SDK updates
channel participants without emitting an event. The socket now watches
that view and pushes changes.
- The bot left the channel whenever the queue ran dry. It now leaves only
after the last person does, EMPTY_TIMEOUT_SECONDS later (120 by
default), and stays put while anyone is still listening.
- A search that yielded nothing said nothing: yt-dlp can exit 0 with an
empty result, so that case now reports the reason (or "nothing found"),
and searches are logged with their result count.
The queue moved under the player so search owns the left column, and
elapsed time no longer renders as "LIVE" — formatDuration treated 0 as a
live stream, which also affected the chat's progress bar.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Plays audio into Stoat voice channels over LiveKit and exposes the same
player through both chat commands and a browser panel, so the two never
drift apart: everything routes through a single MusicManager.
- core: per-server GuildPlayer (queue, loop, shuffle, seek, volume,
idle auto-leave) driving revoice.js/@livekit/rtc-node and ffmpeg
- sources: yt-dlp for YouTube/SoundCloud, direct media URLs and internet
radio, optional local library with path-traversal guards
- bot: 18 chat commands with aliases, plus !panel one-time login links
- api: Fastify REST + WebSocket, sessions authenticated against the
instance's own /auth/session/login (TOTP supported), permissions
re-checked against Stoat membership and roles on every request
- web: React panel with search, queue editing, seek and volume
- deploy: Dockerfile, compose.override.yml and Caddyfile snippets for
dropping the service into an existing /opt/stoat stack
Verified with npm run typecheck, both builds, and scripts/smoke-api.mjs
(9 API checks). Voice playback itself needs a live instance to test.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>