A link copied from an open mix (watch?v=…&list=RD…) expanded into the
whole radio station — 500 entries from one paste. Any URL with a `v=`
parameter now resolves to that single track, and only a /playlist?list=…
URL expands. The rule is deliberately blunt rather than keyed on
start_radio, so pasting a link behaves the same way every time.
Playlist expansion is also capped separately from the queue limit
(MAX_PLAYLIST_TRACKS, 100 by default) and the chat says when a playlist
hit that ceiling.
Verified against the real yt-dlp: both mix links resolve to one track, a
plain video link to one, and a playlist URL to its 13 entries.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Four things people hit while using the panel:
- The bot could be sent into a channel the requester was not in, and
playback could be started from nowhere. Playback now follows the
listener (REQUIRE_LISTENER, on by default), and the voice row shows
where you and the bot are instead of offering a free channel picker.
- Voice presence only refreshed on reload, because the SDK updates
channel participants without emitting an event. The socket now watches
that view and pushes changes.
- The bot left the channel whenever the queue ran dry. It now leaves only
after the last person does, EMPTY_TIMEOUT_SECONDS later (120 by
default), and stays put while anyone is still listening.
- A search that yielded nothing said nothing: yt-dlp can exit 0 with an
empty result, so that case now reports the reason (or "nothing found"),
and searches are logged with their result count.
The queue moved under the player so search owns the left column, and
elapsed time no longer renders as "LIVE" — formatDuration treated 0 as a
live stream, which also affected the chat's progress bar.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Joining a channel failed silently: revoice's join() runs an async
executor inside `new Promise`, so a rejected join_call never reaches
reject() — the promise hangs forever and the real error escapes as an
unhandled rejection. The client wrapper now latches API failures and
settles the join itself, translating Stoat's error codes (AlreadyConnected,
LiveKitUnavailable, UnknownNode, ...) into messages the chat can show.
A failed join also used to leave the connection object alive, which kept
the bot registered in the channel and made the next attempt fail with
AlreadyConnected; it is now destroyed on any failure. The LiveKit node
name is configurable via VOICE_NODE for instances that renamed it, and
the README documents how to clear a stuck voice state from Redis.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
revoice.js reads `room.isConnected()`, but @livekit/rtc-node turned that
into a getter, so every join threw "this.room.isConnected is not a
function" before the bot ever reached the channel. The player no longer
touches that getter: readiness comes from the connection's own join /
roomfetched events and is cleared when it reports the offline state.
Also delete the invoking chat message once a command is recognised
(DELETE_COMMAND_MESSAGES, on by default) so channels stay readable;
failures are non-fatal since it needs ManageMessages.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Cookies were already wired up but only mentioned in passing, and the
non-obvious parts were undocumented: yt-dlp has no username/password
support for YouTube, it rewrites the cookie file to persist rotated
cookies (so a read-only file expires early), and the export has to
happen in a private window that is logged out before closing.
Startup now reports whether the cookie file is usable, missing, or
read-only, and YTDLP_EXTRACTOR_ARGS is passed through for the cases
where YouTube blocks a server IP outright.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Plays audio into Stoat voice channels over LiveKit and exposes the same
player through both chat commands and a browser panel, so the two never
drift apart: everything routes through a single MusicManager.
- core: per-server GuildPlayer (queue, loop, shuffle, seek, volume,
idle auto-leave) driving revoice.js/@livekit/rtc-node and ffmpeg
- sources: yt-dlp for YouTube/SoundCloud, direct media URLs and internet
radio, optional local library with path-traversal guards
- bot: 18 chat commands with aliases, plus !panel one-time login links
- api: Fastify REST + WebSocket, sessions authenticated against the
instance's own /auth/session/login (TOTP supported), permissions
re-checked against Stoat membership and roles on every request
- web: React panel with search, queue editing, seek and volume
- deploy: Dockerfile, compose.override.yml and Caddyfile snippets for
dropping the service into an existing /opt/stoat stack
Verified with npm run typecheck, both builds, and scripts/smoke-api.mjs
(9 API checks). Voice playback itself needs a live instance to test.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>