Files
stoat-mbot/src/core/manager.ts
T
Leonid PershinandClaude Opus 5 ec50e4c4df Read voice presence from the bot's own LiveKit room
The panel still claimed it could not see anyone in voice while the bot
and the user were sitting in the same channel: Stoat's gateway does not
send voice states to bots, so the SDK's participant list stays empty no
matter what.

While the bot is connected its LiveKit room knows exactly who is there,
so that is now consulted alongside the SDK — presence is reported as
known, the panel names the channel the user is in, and the listener rule
has real data to work with instead of falling back to trust.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 02:51:24 +03:00

356 lines
13 KiB
TypeScript

import { EventEmitter } from "node:events";
import { config } from "../config.js";
import { logger } from "../logger.js";
import { NOTHING_FOUND, resolveQuery, searchTracks, type SearchSource } from "../sources/index.js";
import {
UserFacingError,
type LoopMode,
type PlayerSnapshot,
type Requester,
type SearchResult,
type Track,
} from "../types.js";
import { GuildPlayer, type Notice, type PositionUpdate } from "./player.js";
import { createRevoice, type RevoiceLike } from "./revoice.js";
const log = logger.child({ mod: "manager" });
export interface VoiceChannelRef {
id: string;
name: string;
}
export interface ServerRef {
id: string;
name: string;
iconUrl: string | null;
}
/**
* Everything the core needs to know about the chat side of Stoat. Implemented on
* top of the bot's stoat.js client so the player itself stays testable.
*/
export interface StoatContext {
findUserVoiceChannel(serverId: string, userId: string): VoiceChannelRef | null;
hasVoicePresence(serverId: string): boolean;
getVoiceChannel(channelId: string): VoiceChannelRef | null;
listVoiceChannels(serverId: string): VoiceChannelRef[];
getServerName(serverId: string): string | null;
listServersForUser(userId: string): Promise<ServerRef[]>;
isMember(serverId: string, userId: string): Promise<boolean>;
canControl(serverId: string, userId: string): Promise<boolean>;
sendMessage(channelId: string, content: string): Promise<void>;
}
export type PlayMode = "append" | "next" | "now";
export interface ManagerEvents {
update: [PlayerSnapshot];
position: [PositionUpdate];
}
export interface PlayOutcome extends SearchResult {
startedNow: boolean;
queuePosition: number;
}
/**
* Owns one GuildPlayer per server and exposes the high-level operations that
* both the chat commands and the web panel call into.
*/
export class MusicManager extends EventEmitter<ManagerEvents> {
private readonly players = new Map<string, GuildPlayer>();
private readonly revoice: RevoiceLike;
private stoat: StoatContext | null = null;
constructor() {
super();
this.revoice = createRevoice(config.STOAT_BOT_TOKEN, config.STOAT_API_URL, config.VOICE_NODE);
}
attachStoat(context: StoatContext): void {
this.stoat = context;
}
private get chat(): StoatContext {
if (!this.stoat) throw new UserFacingError("Бот ещё не подключился к Stoat");
return this.stoat;
}
// ---------------------------------------------------------------- players ---
get(serverId: string): GuildPlayer | undefined {
return this.players.get(serverId);
}
list(): GuildPlayer[] {
return [...this.players.values()];
}
getOrCreate(serverId: string): GuildPlayer {
const existing = this.players.get(serverId);
if (existing) return existing;
const player = new GuildPlayer({
serverId,
serverName: this.stoat?.getServerName(serverId) ?? null,
revoice: this.revoice,
});
player.on("update", (snapshot) => this.emit("update", snapshot));
player.on("position", (position) => this.emit("position", position));
player.on("notice", (notice) => void this.deliverNotice(notice));
this.players.set(serverId, player);
return player;
}
private async deliverNotice(notice: Notice): Promise<void> {
if (!notice.textChannelId || !this.stoat) return;
try {
await this.stoat.sendMessage(notice.textChannelId, notice.text);
} catch (err) {
log.warn({ err, channel: notice.textChannelId }, "failed to deliver notice");
}
}
async destroy(serverId: string): Promise<void> {
const player = this.players.get(serverId);
if (!player) return;
this.players.delete(serverId);
await player.destroy();
}
async destroyAll(): Promise<void> {
await Promise.allSettled([...this.players.keys()].map((id) => this.destroy(id)));
}
// ------------------------------------------------------------ permissions ---
/**
* Presence as seen through the bot's own LiveKit room. Stoat's gateway does
* not tell a bot who is sitting in voice, so while the bot is connected this
* is the only first-hand answer we have.
*/
listenerChannel(serverId: string, userId: string): VoiceChannelRef | null {
const player = this.players.get(serverId);
if (!player?.voiceChannelId || !player.hasParticipant(userId)) return null;
return { id: player.voiceChannelId, name: player.voiceChannelName ?? "" };
}
/** True when we have a first-hand view of who is in voice. */
knowsVoicePresence(serverId: string): boolean {
return this.chat.hasVoicePresence(serverId) || Boolean(this.players.get(serverId)?.isConnected());
}
async assertControl(serverId: string, userId: string): Promise<void> {
if (!(await this.chat.canControl(serverId, userId))) {
throw new UserFacingError("Недостаточно прав для управления плеером");
}
}
// ---------------------------------------------------------------- actions ---
/** Connects to the caller's voice channel (or an explicit one) and returns the player. */
async connect(
serverId: string,
userId: string,
options: { voiceChannelId?: string | null; textChannelId?: string | null } = {},
): Promise<GuildPlayer> {
const player = this.getOrCreate(serverId);
if (options.textChannelId) player.textChannelId = options.textChannelId;
const listening =
this.chat.findUserVoiceChannel(serverId, userId) ?? this.listenerChannel(serverId, userId);
if (config.REQUIRE_LISTENER && listening) {
// Music follows the listener: you cannot push the bot into a channel you
// are not sitting in.
if (options.voiceChannelId && options.voiceChannelId !== listening.id) {
throw new UserFacingError("Бота можно позвать только в тот канал, где вы находитесь");
}
} else if (config.REQUIRE_LISTENER) {
// Refuse only when we can actually see who is in voice. With no presence
// data at all our view is stale rather than empty, and blocking would
// strand everyone until the next restart.
if (this.knowsVoicePresence(serverId)) {
throw new UserFacingError("Сначала зайдите в голосовой канал");
}
if (!options.voiceChannelId) {
throw new UserFacingError(
"Не вижу, кто в голосовых каналах — выберите канал явно (в панели он появится в списке)",
);
}
log.warn({ serverId, userId }, "voice presence unknown, trusting the requested channel");
}
const target = config.REQUIRE_LISTENER && listening
? listening
: (options.voiceChannelId
? this.chat.getVoiceChannel(options.voiceChannelId)
: (listening ?? (player.voiceChannelId ? this.chat.getVoiceChannel(player.voiceChannelId) : null)));
if (!target) {
throw new UserFacingError("Зайдите в голосовой канал или укажите его явно");
}
await player.connect(target.id, target.name);
return player;
}
async play(
serverId: string,
requester: Requester,
query: string,
options: { mode?: PlayMode; voiceChannelId?: string | null; textChannelId?: string | null } = {},
): Promise<PlayOutcome> {
await this.assertControl(serverId, requester.id);
const player = await this.connect(serverId, requester.id, {
voiceChannelId: options.voiceChannelId ?? null,
textChannelId: options.textChannelId ?? null,
});
const result = await resolveQuery(query, requester, config.MAX_QUEUE_SIZE - player.queue.length);
if (result.tracks.length === 0) throw new UserFacingError(NOTHING_FOUND);
const mode = options.mode ?? "append";
const wasIdle = !player.current;
if (mode === "now") {
await player.playNow(result.tracks);
return { ...result, startedNow: true, queuePosition: 0 };
}
player.enqueue(result.tracks, mode === "next" ? 0 : undefined);
const queuePosition = mode === "next" ? 1 : player.queue.length - result.tracks.length + 1;
await player.ensurePlaying();
return { ...result, startedNow: wasIdle, queuePosition };
}
/** Queues already-resolved tracks (used by the panel's search results). */
async enqueueTracks(
serverId: string,
requester: Requester,
tracks: Track[],
options: { mode?: PlayMode; voiceChannelId?: string | null; textChannelId?: string | null } = {},
): Promise<PlayOutcome> {
await this.assertControl(serverId, requester.id);
const player = await this.connect(serverId, requester.id, {
voiceChannelId: options.voiceChannelId ?? null,
textChannelId: options.textChannelId ?? null,
});
const owned = tracks.map((track) => ({ ...track, requestedBy: requester }));
const wasIdle = !player.current;
if (options.mode === "now") {
await player.playNow(owned);
return { tracks: owned, playlist: null, startedNow: true, queuePosition: 0 };
}
player.enqueue(owned, options.mode === "next" ? 0 : undefined);
await player.ensurePlaying();
return {
tracks: owned,
playlist: null,
startedNow: wasIdle,
queuePosition: options.mode === "next" ? 1 : player.queue.length - owned.length + 1,
};
}
search(
query: string,
requester: Requester,
limit?: number,
source: SearchSource = "all",
): Promise<Track[]> {
return searchTracks(query, requester, limit, source);
}
private async require(serverId: string, userId: string): Promise<GuildPlayer> {
await this.assertControl(serverId, userId);
const player = this.players.get(serverId);
if (!player) throw new UserFacingError("Плеер не запущен на этом сервере");
return player;
}
async pause(serverId: string, userId: string): Promise<void> {
(await this.require(serverId, userId)).pause();
}
async resume(serverId: string, userId: string): Promise<void> {
(await this.require(serverId, userId)).resume();
}
async togglePause(serverId: string, userId: string): Promise<"paused" | "playing"> {
const player = await this.require(serverId, userId);
if (player.snapshot().status === "paused") {
player.resume();
return "playing";
}
player.pause();
return "paused";
}
async skip(serverId: string, userId: string, count = 1): Promise<Track | null> {
return (await this.require(serverId, userId)).skip(count);
}
async stop(serverId: string, userId: string): Promise<void> {
await (await this.require(serverId, userId)).stop();
}
async setVolume(serverId: string, userId: string, volume: number): Promise<void> {
(await this.require(serverId, userId)).setVolume(volume);
}
async setVideo(serverId: string, userId: string, enabled: boolean): Promise<void> {
(await this.require(serverId, userId)).setVideo(enabled);
}
async setLoop(serverId: string, userId: string, mode: LoopMode): Promise<void> {
(await this.require(serverId, userId)).setLoop(mode);
}
async shuffle(serverId: string, userId: string): Promise<void> {
(await this.require(serverId, userId)).shuffle();
}
async seek(serverId: string, userId: string, seconds: number): Promise<void> {
await (await this.require(serverId, userId)).seek(seconds);
}
async remove(serverId: string, userId: string, trackId: string): Promise<Track> {
return (await this.require(serverId, userId)).remove(trackId);
}
async move(serverId: string, userId: string, trackId: string, toIndex: number): Promise<void> {
(await this.require(serverId, userId)).move(trackId, toIndex);
}
async clearQueue(serverId: string, userId: string): Promise<void> {
(await this.require(serverId, userId)).clearQueue();
}
async leave(serverId: string, userId: string): Promise<void> {
await (await this.require(serverId, userId)).leaveVoice();
}
snapshot(serverId: string): PlayerSnapshot {
const player = this.players.get(serverId);
if (player) return player.snapshot();
return {
serverId,
serverName: this.stoat?.getServerName(serverId) ?? null,
voiceChannelId: null,
voiceChannelName: null,
textChannelId: null,
status: "idle",
current: null,
position: 0,
queue: [],
history: [],
volume: config.DEFAULT_VOLUME,
loop: "off",
shuffleUsed: false,
videoEnabled: false,
updatedAt: Date.now(),
};
}
}