Plays audio into Stoat voice channels over LiveKit and exposes the same player through both chat commands and a browser panel, so the two never drift apart: everything routes through a single MusicManager. - core: per-server GuildPlayer (queue, loop, shuffle, seek, volume, idle auto-leave) driving revoice.js/@livekit/rtc-node and ffmpeg - sources: yt-dlp for YouTube/SoundCloud, direct media URLs and internet radio, optional local library with path-traversal guards - bot: 18 chat commands with aliases, plus !panel one-time login links - api: Fastify REST + WebSocket, sessions authenticated against the instance's own /auth/session/login (TOTP supported), permissions re-checked against Stoat membership and roles on every request - web: React panel with search, queue editing, seek and volume - deploy: Dockerfile, compose.override.yml and Caddyfile snippets for dropping the service into an existing /opt/stoat stack Verified with npm run typecheck, both builds, and scripts/smoke-api.mjs (9 API checks). Voice playback itself needs a live instance to test. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
17 lines
383 B
TypeScript
17 lines
383 B
TypeScript
import react from "@vitejs/plugin-react";
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import { defineConfig } from "vite";
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const target = process.env.MBOT_API ?? "http://127.0.0.1:3005";
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export default defineConfig({
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plugins: [react()],
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server: {
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port: 5180,
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proxy: {
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"/api": { target, changeOrigin: true },
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"/ws": { target, ws: true },
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},
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},
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build: { outDir: "dist", emptyOutDir: true },
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});
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