Plays audio into Stoat voice channels over LiveKit and exposes the same player through both chat commands and a browser panel, so the two never drift apart: everything routes through a single MusicManager. - core: per-server GuildPlayer (queue, loop, shuffle, seek, volume, idle auto-leave) driving revoice.js/@livekit/rtc-node and ffmpeg - sources: yt-dlp for YouTube/SoundCloud, direct media URLs and internet radio, optional local library with path-traversal guards - bot: 18 chat commands with aliases, plus !panel one-time login links - api: Fastify REST + WebSocket, sessions authenticated against the instance's own /auth/session/login (TOTP supported), permissions re-checked against Stoat membership and roles on every request - web: React panel with search, queue editing, seek and volume - deploy: Dockerfile, compose.override.yml and Caddyfile snippets for dropping the service into an existing /opt/stoat stack Verified with npm run typecheck, both builds, and scripts/smoke-api.mjs (9 API checks). Voice playback itself needs a live instance to test. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
23 lines
456 B
JSON
23 lines
456 B
JSON
{
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"name": "stoat-mbot-web",
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"private": true,
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"version": "0.1.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc -b && vite build",
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"preview": "vite preview"
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},
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"dependencies": {
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"react": "^19.0.0",
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"react-dom": "^19.0.0"
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},
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"devDependencies": {
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"@types/react": "^19.0.10",
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"@types/react-dom": "^19.0.4",
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"@vitejs/plugin-react": "^4.3.4",
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"typescript": "^5.8.2",
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"vite": "^6.2.0"
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}
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}
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