Per-chat Generate session with sparse deltas; drop Cards/Civitai/wanted hops; rolling history summary via the same Ollama model with a budget chip and /compress.
Co-authored-by: Cursor <cursoragent@cursor.com>
Replace split Assets JS with a built bundle and aligned C#/config so SwarmUI loads one script and patch apply stays consistent; drop legacy terse persona and memory seed.
Co-authored-by: Cursor <cursoragent@cursor.com>
Cut always-on system tokens (slim core, inventory, identity shelves, hops) and fix has_vision_image vs images_in_request so look_at gates correctly; enrich rich LoRAs and expose system_chars in debug.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add Leonid as a shelf-based example with preference_bias slider; support /persona new clone-to-overlay and UI-only delete.
Co-authored-by: Cursor <cursoragent@cursor.com>
When the user explicitly asks to generate, auto-apply the patch and run Generate without the Apply button strip; Собрать + Gen reapplies the last patch (or current SwarmUI prompt) and generates.
Co-authored-by: Cursor <cursoragent@cursor.com>
Stop duplicating Exact into live context, tighten preview URL matching, force write_prompt on "поправь", and gate critique behind vision + a real JSON fence.
Co-authored-by: Cursor <cursoragent@cursor.com>
Canonical defaults live in exact.json (UI fills empties without an LLM call); chat session overrides beat file defaults until clear/persona change.
Co-authored-by: Cursor <cursoragent@cursor.com>
Move prompts into Config/_base and persona folders; seed model facts into SQLite via Ollama embed and retrieve as memory_hits each turn.
Co-authored-by: Cursor <cursoragent@cursor.com>