Implement live game clock and simulation controls; enhance API with clock update functionality and improve world summary with clock data; update UI to display simulation controls and integrate clock features into the game experience.
This commit is contained in:
@@ -0,0 +1,61 @@
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using TheLivingWorld.Core.Simulation;
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namespace TheLivingWorld.Tests;
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public sealed class GameTimeTests
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{
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[Fact]
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public void Advance_at_x1_adds_five_game_minutes_per_real_second()
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{
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var start = GameTime.DefaultStart;
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var next = GameTime.Advance(start, TimeSpan.FromSeconds(1), timeScale: 1, paused: false);
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Assert.Equal(start.AddMinutes(5), next);
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}
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[Fact]
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public void Advance_scales_with_time_scale()
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{
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var start = GameTime.DefaultStart;
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Assert.Equal(start.AddMinutes(10), GameTime.Advance(start, TimeSpan.FromSeconds(1), 2, false));
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Assert.Equal(start.AddMinutes(20), GameTime.Advance(start, TimeSpan.FromSeconds(1), 4, false));
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}
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[Fact]
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public void Advance_does_nothing_when_paused_or_non_positive()
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{
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var start = GameTime.DefaultStart;
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Assert.Equal(start, GameTime.Advance(start, TimeSpan.FromSeconds(10), 4, paused: true));
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Assert.Equal(start, GameTime.Advance(start, TimeSpan.Zero, 1, paused: false));
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Assert.Equal(start, GameTime.Advance(start, TimeSpan.FromSeconds(-1), 1, paused: false));
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}
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[Fact]
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public void Advance_handles_a_large_wall_clock_gap()
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{
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var start = GameTime.DefaultStart;
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// One real hour at x1 → 5 * 3600 = 18_000 game minutes = 12.5 game days.
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var next = GameTime.Advance(start, TimeSpan.FromHours(1), timeScale: 1, paused: false);
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Assert.Equal(start.AddMinutes(5 * 3600), next);
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Assert.Equal(new DateTime(2012, 4, 24, 18, 0, 0, DateTimeKind.Unspecified), next);
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}
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[Fact]
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public void DefaultStart_is_morning_of_12_April_2012()
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{
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Assert.Equal(new DateTime(2012, 4, 12, 6, 0, 0, DateTimeKind.Unspecified), GameTime.DefaultStart);
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}
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[Theory]
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[InlineData(1, true)]
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[InlineData(4, true)]
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[InlineData(0, false)]
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[InlineData(5, false)]
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public void IsValidTimeScale_accepts_1_through_4(int scale, bool expected)
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{
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Assert.Equal(expected, GameTime.IsValidTimeScale(scale));
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}
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}
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@@ -2,6 +2,7 @@ using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging.Abstractions;
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using Microsoft.Extensions.Options;
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using TheLivingWorld.Api.Generation;
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using TheLivingWorld.Api.Simulation;
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using TheLivingWorld.Api.Storage;
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using TheLivingWorld.Core.Contracts;
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using TheLivingWorld.Core.Export;
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@@ -66,6 +67,7 @@ public sealed class WorldGenerationServiceTests : IDisposable
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generator,
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_store,
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new ChunkExporter(),
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new WorldSimulationHost(_store, NullLogger<WorldSimulationHost>.Instance),
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Options.Create(new WorldStorageOptions
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{
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RootDirectory = _root,
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@@ -0,0 +1,115 @@
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using Microsoft.Extensions.Logging.Abstractions;
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using Microsoft.Extensions.Options;
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using TheLivingWorld.Api.Simulation;
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using TheLivingWorld.Api.Storage;
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using TheLivingWorld.Core.Contracts;
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using TheLivingWorld.Core.Simulation;
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namespace TheLivingWorld.Tests;
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public sealed class WorldSimulationHostTests : IDisposable
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{
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private readonly string _root = Path.Combine(Path.GetTempPath(), $"tlw-sim-{Guid.NewGuid():n}");
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private readonly WorldStore _store;
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private readonly WorldSimulationHost _host;
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public WorldSimulationHostTests()
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{
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_store = new WorldStore(
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Options.Create(new WorldStorageOptions { RootDirectory = _root }),
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NullLogger<WorldStore>.Instance);
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_host = new WorldSimulationHost(_store, NullLogger<WorldSimulationHost>.Instance);
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}
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[Fact]
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public async Task Attach_hydrates_legacy_worlds_without_catch_up_from_created_at()
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{
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var legacy = new WorldSummaryDto
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{
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Id = "legacy-11111111",
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Name = "Legacy",
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Latitude = 31.9,
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Longitude = -100.5,
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SizeMeters = 10_000,
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Status = WorldStatus.Ready,
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CreatedAt = DateTimeOffset.UtcNow - TimeSpan.FromDays(30),
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};
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await _store.SaveSummaryAsync(legacy);
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// Mimic host startup hydration for worlds that lack a clock.
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var seeded = legacy with
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{
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Clock = WorldSimulation.DefaultClock(),
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LastTickedAt = DateTimeOffset.UtcNow,
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};
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await _store.SaveSummaryAsync(seeded);
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_host.Attach(seeded with { LastTickedAt = null }); // Attach without prior tick → no catch-up
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// Force attach path used for legacy: Create with catchUp false via AttachSeeded behaviour —
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// Attach with LastTickedAt null means catchUp is false.
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var clock = _host.TryGetClock(legacy.Id);
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Assert.NotNull(clock);
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Assert.Equal(GameTime.DefaultStart, clock.GameTime);
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}
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[Fact]
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public async Task UpdateClock_changes_pause_and_Detach_stops_simulation()
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{
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var summary = new WorldSummaryDto
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{
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Id = "ready-22222222",
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Name = "Ready",
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Latitude = 31.9,
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Longitude = -100.5,
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SizeMeters = 10_000,
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Status = WorldStatus.Ready,
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CreatedAt = DateTimeOffset.UtcNow,
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Clock = WorldSimulation.DefaultClock(),
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LastTickedAt = DateTimeOffset.UtcNow,
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};
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await _store.SaveSummaryAsync(summary);
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_host.Attach(summary);
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var paused = _host.UpdateClock(summary.Id, new UpdateClockRequest { Paused = true });
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Assert.True(paused.Paused);
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var scaled = _host.UpdateClock(summary.Id, new UpdateClockRequest { TimeScale = 3 });
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Assert.Equal(3, scaled.TimeScale);
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Assert.True(scaled.Paused);
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_host.Detach(summary.Id);
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Assert.False(_host.IsAttached(summary.Id));
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Assert.Null(_host.TryGetClock(summary.Id));
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}
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[Fact]
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public void Overlay_strips_last_ticked_at_for_api()
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{
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var summary = new WorldSummaryDto
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{
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Id = "ready-33333333",
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Name = "Ready",
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Latitude = 31.9,
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Longitude = -100.5,
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SizeMeters = 10_000,
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Status = WorldStatus.Ready,
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CreatedAt = DateTimeOffset.UtcNow,
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Clock = WorldSimulation.DefaultClock(),
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LastTickedAt = DateTimeOffset.UtcNow,
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};
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_host.Attach(summary);
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var overlaid = _host.Overlay(summary);
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Assert.NotNull(overlaid.Clock);
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Assert.Null(overlaid.LastTickedAt);
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}
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public void Dispose()
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{
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foreach (var id in new[] { "legacy-11111111", "ready-22222222", "ready-33333333" })
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_host.Detach(id);
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if (Directory.Exists(_root)) Directory.Delete(_root, recursive: true);
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GC.SuppressFinalize(this);
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}
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}
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@@ -0,0 +1,105 @@
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using TheLivingWorld.Api.Simulation;
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using TheLivingWorld.Core.Contracts;
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using TheLivingWorld.Core.Simulation;
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namespace TheLivingWorld.Tests;
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public sealed class WorldSimulationTests
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{
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[Fact]
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public void Create_starts_at_default_morning_and_ticks_at_x1()
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{
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using var simulation = WorldSimulation.Create(ReadySummary(), catchUp: false);
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var before = simulation.SnapshotClock();
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Assert.Equal(GameTime.DefaultStart, before.GameTime);
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Assert.Equal(1, before.TimeScale);
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Assert.False(before.Paused);
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simulation.Tick(TimeSpan.FromSeconds(2));
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var after = simulation.SnapshotClock();
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Assert.Equal(GameTime.DefaultStart.AddMinutes(10), after.GameTime);
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Assert.True(simulation.IsDirty);
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}
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[Fact]
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public void Tick_does_not_advance_while_paused()
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{
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var summary = ReadySummary() with
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{
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Clock = WorldSimulation.DefaultClock() with { Paused = true },
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};
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using var simulation = WorldSimulation.Create(summary, catchUp: false);
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simulation.Tick(TimeSpan.FromSeconds(5));
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Assert.Equal(GameTime.DefaultStart, simulation.SnapshotClock().GameTime);
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Assert.False(simulation.IsDirty);
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}
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[Fact]
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public void Update_bakes_elapsed_time_before_changing_scale()
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{
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using var simulation = WorldSimulation.Create(ReadySummary(), catchUp: false);
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simulation.Tick(TimeSpan.FromSeconds(1));
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var clock = simulation.Update(new UpdateClockRequest { TimeScale = 2 });
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Assert.Equal(2, clock.TimeScale);
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// Tick advanced 5 game minutes; Update may bake a few extra wall-clock milliseconds.
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Assert.InRange(
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clock.GameTime,
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GameTime.DefaultStart.AddMinutes(5),
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GameTime.DefaultStart.AddMinutes(5).AddSeconds(30));
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Assert.True(simulation.IsDirty);
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}
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[Fact]
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public void Update_rejects_invalid_time_scale()
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{
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using var simulation = WorldSimulation.Create(ReadySummary(), catchUp: false);
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Assert.Throws<ArgumentOutOfRangeException>(() =>
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simulation.Update(new UpdateClockRequest { TimeScale = 5 }));
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}
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[Fact]
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public void Catch_up_advances_from_last_ticked_at()
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{
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var lastTickedAt = DateTimeOffset.UtcNow - TimeSpan.FromSeconds(3);
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var summary = ReadySummary() with { LastTickedAt = lastTickedAt };
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using var simulation = WorldSimulation.Create(summary, catchUp: true);
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// ~3 real seconds at x1 → ~15 game minutes (allow a little wall-clock drift).
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var actual = simulation.SnapshotClock().GameTime;
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Assert.InRange(
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actual,
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GameTime.DefaultStart.AddMinutes(14),
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GameTime.DefaultStart.AddMinutes(17));
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}
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[Fact]
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public void OverlayForApi_strips_last_ticked_at()
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{
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using var simulation = WorldSimulation.Create(ReadySummary(), catchUp: false);
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var overlaid = simulation.OverlayForApi(ReadySummary());
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Assert.NotNull(overlaid.Clock);
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Assert.Null(overlaid.LastTickedAt);
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}
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private static WorldSummaryDto ReadySummary() => new()
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{
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Id = "town-aaaaaaaa",
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Name = "Town",
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Latitude = 31.9,
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Longitude = -100.5,
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SizeMeters = 10_000,
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Status = WorldStatus.Ready,
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CreatedAt = DateTimeOffset.UtcNow,
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Clock = WorldSimulation.DefaultClock(),
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LastTickedAt = DateTimeOffset.UtcNow,
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};
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}
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