Implement live game clock and simulation controls; enhance API with clock update functionality and improve world summary with clock data; update UI to display simulation controls and integrate clock features into the game experience.
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@@ -0,0 +1,115 @@
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using Microsoft.Extensions.Logging.Abstractions;
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using Microsoft.Extensions.Options;
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using TheLivingWorld.Api.Simulation;
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using TheLivingWorld.Api.Storage;
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using TheLivingWorld.Core.Contracts;
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using TheLivingWorld.Core.Simulation;
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namespace TheLivingWorld.Tests;
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public sealed class WorldSimulationHostTests : IDisposable
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{
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private readonly string _root = Path.Combine(Path.GetTempPath(), $"tlw-sim-{Guid.NewGuid():n}");
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private readonly WorldStore _store;
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private readonly WorldSimulationHost _host;
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public WorldSimulationHostTests()
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{
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_store = new WorldStore(
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Options.Create(new WorldStorageOptions { RootDirectory = _root }),
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NullLogger<WorldStore>.Instance);
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_host = new WorldSimulationHost(_store, NullLogger<WorldSimulationHost>.Instance);
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}
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[Fact]
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public async Task Attach_hydrates_legacy_worlds_without_catch_up_from_created_at()
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{
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var legacy = new WorldSummaryDto
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{
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Id = "legacy-11111111",
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Name = "Legacy",
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Latitude = 31.9,
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Longitude = -100.5,
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SizeMeters = 10_000,
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Status = WorldStatus.Ready,
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CreatedAt = DateTimeOffset.UtcNow - TimeSpan.FromDays(30),
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};
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await _store.SaveSummaryAsync(legacy);
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// Mimic host startup hydration for worlds that lack a clock.
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var seeded = legacy with
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{
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Clock = WorldSimulation.DefaultClock(),
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LastTickedAt = DateTimeOffset.UtcNow,
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};
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await _store.SaveSummaryAsync(seeded);
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_host.Attach(seeded with { LastTickedAt = null }); // Attach without prior tick → no catch-up
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// Force attach path used for legacy: Create with catchUp false via AttachSeeded behaviour —
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// Attach with LastTickedAt null means catchUp is false.
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var clock = _host.TryGetClock(legacy.Id);
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Assert.NotNull(clock);
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Assert.Equal(GameTime.DefaultStart, clock.GameTime);
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}
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[Fact]
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public async Task UpdateClock_changes_pause_and_Detach_stops_simulation()
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{
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var summary = new WorldSummaryDto
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{
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Id = "ready-22222222",
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Name = "Ready",
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Latitude = 31.9,
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Longitude = -100.5,
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SizeMeters = 10_000,
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Status = WorldStatus.Ready,
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CreatedAt = DateTimeOffset.UtcNow,
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Clock = WorldSimulation.DefaultClock(),
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LastTickedAt = DateTimeOffset.UtcNow,
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};
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await _store.SaveSummaryAsync(summary);
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_host.Attach(summary);
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var paused = _host.UpdateClock(summary.Id, new UpdateClockRequest { Paused = true });
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Assert.True(paused.Paused);
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var scaled = _host.UpdateClock(summary.Id, new UpdateClockRequest { TimeScale = 3 });
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Assert.Equal(3, scaled.TimeScale);
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Assert.True(scaled.Paused);
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_host.Detach(summary.Id);
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Assert.False(_host.IsAttached(summary.Id));
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Assert.Null(_host.TryGetClock(summary.Id));
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}
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[Fact]
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public void Overlay_strips_last_ticked_at_for_api()
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{
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var summary = new WorldSummaryDto
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{
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Id = "ready-33333333",
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Name = "Ready",
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Latitude = 31.9,
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Longitude = -100.5,
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SizeMeters = 10_000,
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Status = WorldStatus.Ready,
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CreatedAt = DateTimeOffset.UtcNow,
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Clock = WorldSimulation.DefaultClock(),
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LastTickedAt = DateTimeOffset.UtcNow,
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};
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_host.Attach(summary);
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var overlaid = _host.Overlay(summary);
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Assert.NotNull(overlaid.Clock);
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Assert.Null(overlaid.LastTickedAt);
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}
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public void Dispose()
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{
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foreach (var id in new[] { "legacy-11111111", "ready-22222222", "ready-33333333" })
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_host.Detach(id);
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if (Directory.Exists(_root)) Directory.Delete(_root, recursive: true);
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GC.SuppressFinalize(this);
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}
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}
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