Leonid Pershin
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adda6fa856
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Implement building selection panel and enhance building interaction; add functionality to display building details upon selection, including name, type, height, and source link. Update UI components for building interaction and integrate new styles for the building panel. Refactor related code for improved building data handling and selection logic.
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2026-08-17 11:12:18 +03:00 |
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Leonid Pershin
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062ab497db
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Refactor weather system to consolidate weather data handling; remove redundant weather API endpoint and related components, ensuring a single weather reading represents the entire world. Update UI to toggle weather effects and enhance rendering logic for improved visual consistency. Adjust documentation to reflect changes in weather data structure and API responses.
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2026-08-17 10:40:52 +03:00 |
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Leonid Pershin
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c80c9f14e2
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Update weather system to improve accuracy and detail; increase weather grid size to 12x12 for finer resolution, enhance weather layer rendering to accurately reflect localized conditions, and implement new sampling methods for precipitation and cloud cover. Refactor related components for better performance and clarity in weather data handling.
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2026-08-17 10:26:01 +03:00 |
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Leonid Pershin
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cb5117edba
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Refactor world simulation and API to enhance world state management; introduce StoredWorldDto for internal bookkeeping, improve synchronization between simulation and API data, and implement new simulation options for idle and catch-up behavior. Update documentation to reflect changes in data structures and API endpoints.
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2026-08-16 23:28:29 +03:00 |
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Leonid Pershin
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2a8b7b49b3
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Implement climate and weather features in world simulation; enhance API with weather retrieval and climate selection options, update UI to support climate selection during world creation, and improve weather display in the game interface.
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2026-08-16 23:05:11 +03:00 |
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Leonid Pershin
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3b7fca1495
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Implement live game clock and simulation controls; enhance API with clock update functionality and improve world summary with clock data; update UI to display simulation controls and integrate clock features into the game experience.
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2026-08-16 19:31:12 +03:00 |
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Leonid Pershin
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ee077a3bb9
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Enhance README with updated instructions for world generation and menu navigation; implement world capacity management in the API with new configuration options; improve client interface with a full-screen menu and world list display; add theme toggle functionality and refine styling for better user experience.
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2026-08-16 18:48:54 +03:00 |
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Leonid Pershin
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312d6bc58a
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Enhance README with detailed testing instructions and clarify world generation process; implement chunk boundary handling in OsmWorldBuilder; integrate Vitest for testing in the web project; add theme toggle functionality and improve styling in the web interface.
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2026-08-16 18:37:25 +03:00 |
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Leonid Pershin
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8460921bfa
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Update README with project details and setup instructions; add data directories to .gitignore
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2026-08-16 17:09:16 +03:00 |
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mrleo1nid
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9d09d6e97f
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Initial commit
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2026-08-16 13:17:52 +00:00 |
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