using TheLivingWorld.Core.Simulation; namespace TheLivingWorld.Tests; public sealed class GameTimeTests { [Fact] public void Advance_at_x1_adds_five_game_minutes_per_real_second() { var start = GameTime.DefaultStart; var next = GameTime.Advance(start, TimeSpan.FromSeconds(1), timeScale: 1, paused: false); Assert.Equal(start.AddMinutes(5), next); } [Fact] public void Advance_scales_with_time_scale() { var start = GameTime.DefaultStart; Assert.Equal(start.AddMinutes(10), GameTime.Advance(start, TimeSpan.FromSeconds(1), 2, false)); Assert.Equal(start.AddMinutes(20), GameTime.Advance(start, TimeSpan.FromSeconds(1), 4, false)); } [Fact] public void Advance_does_nothing_when_paused_or_non_positive() { var start = GameTime.DefaultStart; Assert.Equal(start, GameTime.Advance(start, TimeSpan.FromSeconds(10), 4, paused: true)); Assert.Equal(start, GameTime.Advance(start, TimeSpan.Zero, 1, paused: false)); Assert.Equal(start, GameTime.Advance(start, TimeSpan.FromSeconds(-1), 1, paused: false)); } [Fact] public void Advance_handles_a_large_wall_clock_gap() { var start = GameTime.DefaultStart; // One real hour at x1 → 5 * 3600 = 18_000 game minutes = 12.5 game days. var next = GameTime.Advance(start, TimeSpan.FromHours(1), timeScale: 1, paused: false); Assert.Equal(start.AddMinutes(5 * 3600), next); Assert.Equal(new DateTime(2012, 4, 24, 18, 0, 0, DateTimeKind.Unspecified), next); } [Fact] public void LimitCatchUp_trims_a_step_to_the_game_time_it_is_allowed_to_bank() { var cap = TimeSpan.FromHours(24); // At x1 a day of game time is 288 real seconds, so a week of downtime comes back trimmed to that. var trimmed = GameTime.LimitCatchUp(TimeSpan.FromDays(7), timeScale: 1, cap); Assert.Equal(288, trimmed.TotalSeconds, 1); Assert.Equal(cap, GameTime.Advance(GameTime.DefaultStart, trimmed, 1, false) - GameTime.DefaultStart); // Four times the speed banks the same day of game time in a quarter of the wall clock. Assert.Equal(72, GameTime.LimitCatchUp(TimeSpan.FromDays(7), timeScale: 4, cap).TotalSeconds, 1); } [Fact] public void LimitCatchUp_leaves_an_ordinary_tick_alone() { var tick = TimeSpan.FromMilliseconds(100); Assert.Equal(tick, GameTime.LimitCatchUp(tick, 1, TimeSpan.FromHours(24))); // Five seconds is what an idle world banks between lazy ticks; it must survive untouched too. var lazy = TimeSpan.FromSeconds(5); Assert.Equal(lazy, GameTime.LimitCatchUp(lazy, 4, TimeSpan.FromHours(24))); } [Fact] public void LimitCatchUp_treats_a_non_positive_cap_as_no_cap() { var week = TimeSpan.FromDays(7); Assert.Equal(week, GameTime.LimitCatchUp(week, 1, TimeSpan.Zero)); Assert.Equal(week, GameTime.LimitCatchUp(week, 1, TimeSpan.FromHours(-1))); } [Fact] public void DefaultStart_is_morning_of_12_April_2012() { Assert.Equal(new DateTime(2012, 4, 12, 6, 0, 0, DateTimeKind.Unspecified), GameTime.DefaultStart); } [Theory] [InlineData(1, true)] [InlineData(4, true)] [InlineData(0, false)] [InlineData(5, false)] public void IsValidTimeScale_accepts_1_through_4(int scale, bool expected) { Assert.Equal(expected, GameTime.IsValidTimeScale(scale)); } [Fact] public void ResolveStart_defaults_and_normalises() { Assert.Equal(GameTime.DefaultStart, GameTime.ResolveStart(null)); Assert.Equal( new DateTime(1999, 12, 31, 23, 45, 0, DateTimeKind.Unspecified), GameTime.ResolveStart(new DateTime(1999, 12, 31, 23, 45, 59, DateTimeKind.Utc))); } [Fact] public void ResolveStart_rejects_out_of_range_years() { // Year 10000 cannot even be constructed, so this has to sit just past the accepted range to // actually exercise ResolveStart. Assert.Throws(() => GameTime.ResolveStart(new DateTime(9999, 1, 1, 0, 0, 0, DateTimeKind.Unspecified))); } [Fact] public void Advance_saturates_instead_of_running_off_the_end_of_the_calendar() { var nearTheEnd = new DateTime(9998, 12, 31, 23, 0, 0, DateTimeKind.Unspecified); // A day of real time at x4 is roughly 16 game years - far past DateTime.MaxValue from here. var next = GameTime.Advance(nearTheEnd, TimeSpan.FromDays(1), timeScale: 4, paused: false); Assert.Equal(DateTime.MaxValue, next); // Already saturated: the next tick must stay put rather than throw. Assert.Equal(DateTime.MaxValue, GameTime.Advance(next, TimeSpan.FromSeconds(1), 1, paused: false)); } [Fact] public void Advance_survives_an_absurd_wall_clock_gap() { // The naive product realElapsed.Ticks * 1200 overflows a long well before TimeSpan.MaxValue. var next = GameTime.Advance(GameTime.DefaultStart, TimeSpan.MaxValue, timeScale: 4, paused: false); Assert.Equal(DateTime.MaxValue, next); } }