Weight system: body mass, carry capacity, Kleiber metabolism
Mass is derived by a cubic law: mass = BaseMassKg * (size / reference)^3, so a juvenile/seedling weighs far less than an adult/mature and the size gene moves mass too. New Mass helper + BaseMassKg on AnimalDef/PlantDef (deer 70, wolf 45, boar 80, chicken 2.5; trees ~450, grass 0.4, etc.) and MassKg per unit on ProductDef (foundation for hauling/inventory). Wired into the sim (as chosen): - Corpse meat is now proportional to body mass (Mass.MeatFraction), not raw bodySize; Corpse gained a BodySize field so sprite scale stays independent of meat (save/load updated). - Kleiber metabolism: need decay x= (mass/refMass)^0.75, normalized per species, so juveniles are cheaper to feed and heavier individuals eat a bit more, without cross-species balance blowups (adults of typical size are unchanged). - Carry capacity = mass x fraction x carry capability (Moving for quadrupeds; Manipulation for future humans), shown in inspector/console. A dormant Carrier component + Mass.LoadSpeedFactor hook slow an overloaded animal — the foundation for item hauling. Inspector shows body/plant weight (+carry); `animal`/`plant` console print mass. Build + --check-content clean (42 genes, 41 traits). Not GUI-verified. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// Трава: быстрый почвопокров, основной скаттер лугов и леса.
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"defs": [
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{ "defName": "GrassA", "label": "plant.grass", "texture": "things/plant/grass/grassa", "sizeCells": 1.5,
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"baseMassKg": 0.4,
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"harvestProduct": "ProductGrass",
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"genome": { "optimalLight": 0.85, "lightTolerance": 0.35, "optimalTemperature": 19, "temperatureTolerance": 8,
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"coldHardiness": 9, "heatHardiness": 6,
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