Weight system: body mass, carry capacity, Kleiber metabolism
Mass is derived by a cubic law: mass = BaseMassKg * (size / reference)^3, so a juvenile/seedling weighs far less than an adult/mature and the size gene moves mass too. New Mass helper + BaseMassKg on AnimalDef/PlantDef (deer 70, wolf 45, boar 80, chicken 2.5; trees ~450, grass 0.4, etc.) and MassKg per unit on ProductDef (foundation for hauling/inventory). Wired into the sim (as chosen): - Corpse meat is now proportional to body mass (Mass.MeatFraction), not raw bodySize; Corpse gained a BodySize field so sprite scale stays independent of meat (save/load updated). - Kleiber metabolism: need decay x= (mass/refMass)^0.75, normalized per species, so juveniles are cheaper to feed and heavier individuals eat a bit more, without cross-species balance blowups (adults of typical size are unchanged). - Carry capacity = mass x fraction x carry capability (Moving for quadrupeds; Manipulation for future humans), shown in inspector/console. A dormant Carrier component + Mass.LoadSpeedFactor hook slow an overloaded animal — the foundation for item hauling. Inspector shows body/plant weight (+carry); `animal`/`plant` console print mass. Build + --check-content clean (42 genes, 41 traits). Not GUI-verified. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -17,6 +17,8 @@
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"inspect.growing": "Рост: {0:0}% до следующей стадии",
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"inspect.mature": "Полностью выросло",
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"inspect.age": "Возраст: {0:0.0} дн · живёт до {1:0}",
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"inspect.mass": "Вес: {0:0.#} кг · несёт до {1:0.#} кг",
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"inspect.plantmass": "Вес: {0:0.##} кг",
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"inspect.state": "Состояние: {0}",
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"inspect.state.growing": "растёт",
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"inspect.state.mature": "созрело",
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