Merge branch 'remove-mountains' into main
Remove mountain terrain (forest covers the high elevation band for now). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -19,7 +19,7 @@
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{ "chance": 0.20, "options": ["Strawberry", "Raspberry"] },
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{ "chance": 0.14, "options": ["DandelionA", "DandelionB", "DandelionC", "DaylilyA", "DaylilyB", "RoseA"] }
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] },
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{ "defName": "Forest", "label": "terrain.forest", "maxHeight": 0.85, "color": [44, 110, 50],
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{ "defName": "Forest", "label": "terrain.forest", "maxHeight": 1.01, "color": [44, 110, 50],
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"isLand": true, "surface": "terrain/surfaces/soil", "fertility": 1.6,
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"scatter": [
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{ "chance": 0.35, "options": ["TreeOakA", "TreeOakB", "TreeBirchA", "TreeGrayPineA",
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@@ -28,8 +28,6 @@
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{ "chance": 0.16, "options": ["BushA", "BushB", "BushC"] },
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{ "chance": 0.14, "options": ["Strawberry", "Raspberry"] },
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{ "chance": 0.16, "options": ["GlowstoolA", "GlowstoolB", "TimbershroomA", "TimbershroomB", "NutrifungusA"] }
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] },
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{ "defName": "Mountain", "label": "terrain.mountain", "maxHeight": 1.01, "color": [136, 132, 128],
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"surface": "terrain/surfaces/roughhewnrock", "fertility": 0.2, "blocksLight": true }
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] }
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]
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}
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@@ -146,7 +146,6 @@
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"terrain.sand": "sand",
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"terrain.grass": "grass",
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"terrain.forest": "forest",
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"terrain.mountain": "mountains",
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"plant.oak": "oak",
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"plant.birch": "birch",
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"plant.pine": "pine",
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@@ -146,7 +146,6 @@
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"terrain.sand": "песок",
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"terrain.grass": "трава",
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"terrain.forest": "лес",
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"terrain.mountain": "горы",
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"plant.oak": "дуб",
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"plant.birch": "берёза",
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"plant.pine": "сосна",
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@@ -70,8 +70,8 @@ public sealed class WorldScene : Scene
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private SkillSet _skills = null!;
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private float[] _cellFertility = [];
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private bool[] _cellLand = [];
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private bool[] _cellOccluderBase = []; // горы (статично из террейна)
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private bool[] _cellOccluder = []; // горы + зрелые деревья (пересобирается лайтмапом)
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private bool[] _cellOccluderBase = []; // светонепроницаемый террейн (статично; сейчас такого нет)
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private bool[] _cellOccluder = []; // террейн-окклюдеры + зрелые деревья (пересобирается лайтмапом)
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/// <summary>Новый мир из конфига.</summary>
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public WorldScene(WorldConfig config)
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