Обновление данных: добавлены новые продукты (мясо, кости, кожа) в products.json и изменены размеры и население в worldpresets.json. Также обновлено описание метода регистрации слоев в GameLayers.cs. Обновлен статус подпроекта в engine.

This commit is contained in:
Leonid Pershin
2026-06-14 07:01:38 +03:00
parent 4b53eb8984
commit 77c6e84683
3 changed files with 10 additions and 5 deletions
+3 -3
View File
@@ -1,8 +1,8 @@
{
"type": "WorldPreset",
"defs": [
{ "defName": "Small", "label": "preset.small", "order": 0, "width": 80, "height": 50, "population": 40 },
{ "defName": "Medium", "label": "preset.medium", "order": 1, "width": 120, "height": 70, "population": 80 },
{ "defName": "Large", "label": "preset.large", "order": 2, "width": 180, "height": 110, "population": 140 }
{ "defName": "Small", "label": "preset.small", "order": 0, "width": 128, "height": 80, "population": 60 },
{ "defName": "Medium", "label": "preset.medium", "order": 1, "width": 200, "height": 120, "population": 110 },
{ "defName": "Large", "label": "preset.large", "order": 2, "width": 300, "height": 180, "population": 180 }
]
}