Plant–herbivore coevolution + RimWorld-style health capacities
Adds the first plant↔animal coupling beyond "herbivore eats plant": a toxin/ thorns ↔ tolerance arms race built on the existing gene + hediff engines, plus the fuller RimWorld capacity set on the health scaffold. Coevolution C1 — plant defense → poisons/injures the eater: - Plant genes GeneToxicity/GeneThorns/GenePalatability (GenomeDef + PlantSet template + PlantPhenotype); animal gene GeneToxinTolerance. - Hediff Poisoned (non-progressing; grows from eating via HealthState.Intensify, immunity heals it, overdose is lethal). - AnimalActionSystem.ApplyPlantDefense on each bite: poison dose = toxicity × (1 − tolerance); thorns → ApplyInjury (reuses predator-cluster). - Cost of defense: PlantGrowthSystem growth ×= DefenseGrowthFactor() (1 − 0.4·toxicity − 0.3·thorns) — without a cost defense would max out and coevolution would stall. - Showcase: cactus thorns, poisonous mushroom; grass starts clean so toxicity can evolve on the staple. Deer/boar get small starting tolerance. Coevolution C2 — discrimination + the other half of the arms race: - Smart foraging (reuses A7 intelligence gating): herbivores with effective intelligence ≥ tier-4 weigh plants by palatability − perceived-toxin − distance; reflex grazers (or sick animals with dropped consciousness) eat the nearest plant and risk poison. - Cost of tolerance: detox raises metabolism (need decay ×= 1 + 0.5·tolerance), closing the arms race so tolerance doesn't fix at 1. - popstats reports mean toxinTolerance and a plants line (mean toxicity/thorns/ palatability) to watch the drift. Health capacities (RimWorld parity, user-requested): - New capacities BloodFiltration/Hearing/Talking/Eating; CapacityCalc rewritten to emit only capacities the body declares (a destroyed organ still shows 0%) with the full dependency chain (blood → pumping/breathing/filtration → consciousness → moving/sight/hearing/talking/eating, digestion). - Quadruped body gains kidneys + liver (filtration), ears (hearing), jaw/tongue (eating/talking). Inspector health tab lists all of a body's capacities. Localization (ru/en) for new genes' defense line, Poisoned, and the new capacity labels. Build + --check-content clean (11 def types, 40 genes, 39 traits). Not GUI-verified (headless can't render the world scene). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -22,6 +22,16 @@
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"defName": "Bleeding", "label": "hediff.bleeding",
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"initialSeverity": 0.3, "immunityPerDay": 0.5, "bloodLossPerDay": 0.8,
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"pain": 0.25, "capMods": { "Moving": 0.92, "Consciousness": 0.95 }
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},
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// Отравление растительным ядом (коэволюция): сама не прогрессирует (severityPerDay 0) — тяжесть
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// копится при поедании токсичных растений (HealthState.Intensify в AnimalActionSystem). Иммунитет
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// её рассасывает (~1.5 дня), но если зверь ест яд быстрее, чем выводит, тяжесть доходит до 1 → смерть.
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// Это селективное давление: ядовитый корм опасен для травоядных с низкой устойчивостью.
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{
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"defName": "Poisoned", "label": "hediff.poisoned",
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"initialSeverity": 0.0, "immunityPerDay": 0.65, "lethalSeverity": 1.0, "pain": 0.2,
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"capMods": { "Moving": 0.85, "Consciousness": 0.9, "Digestion": 0.7 }
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}
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]
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}
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