Implement diet genes for animals, introducing GeneHerbivory, GeneCarnivory, and GeneOmnivory to define dietary behaviors. Add new animal types: Wolf (carnivore) and WildBoar (omnivore), with associated attributes and hunting mechanics. Enhance animal behavior systems to include hunting and fleeing dynamics based on genetic traits. Update documentation to reflect these changes and ensure localization for new terms. Clean build with no content errors.
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@@ -63,6 +63,7 @@
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"cap.sight": "sight",
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"hediff.rut": "rut",
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"hediff.fever": "fever",
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"hediff.bleeding": "bleeding",
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"inspect.hint": "LMB — select · RMB/Esc — clear",
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"hud.paused": "PAUSED",
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"menu.title": "LittleSim",
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@@ -63,6 +63,7 @@
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"cap.sight": "зрение",
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"hediff.rut": "гон",
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"hediff.fever": "лихорадка",
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"hediff.bleeding": "кровотечение",
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"inspect.hint": "ЛКМ — выбрать · ПКМ/Esc — снять",
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"hud.paused": "ПАУЗА",
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"menu.title": "LittleSim",
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