Phase A: wire climate + day/night into the world; design doc
Bump the engine submodule to a684c23 (Climate + day/night ambient). The world scene now registers UseClimate and UseDayNight, so it darkens at night and the HUD shows the season and temperature alongside the date. Add docs/растения.md capturing the whole plant-ecosystem design (growth as a suitability product, hybrid Mendelian genome, climate, lighting with shadows, reproduction, persistence) and the A-D phase plan. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -1,6 +1,11 @@
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{
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"hud.world": "LittleSim | seed {0} | {1} | {2} FPS",
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"hud.datetime": "day {0}, {1:00}:{2:00}",
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"hud.climate": "{0} {1}°C",
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"season.spring": "spring",
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"season.summer": "summer",
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"season.autumn": "autumn",
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"season.winter": "winter",
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"hud.controls": "WASD — camera, wheel — zoom, ` — console, F1 — inspector",
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"hud.paused": "PAUSED",
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@@ -1,6 +1,11 @@
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{
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"hud.world": "LittleSim | сид {0} | {1} | {2} FPS",
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"hud.datetime": "день {0}, {1:00}:{2:00}",
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"hud.climate": "{0} {1}°C",
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"season.spring": "весна",
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"season.summer": "лето",
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"season.autumn": "осень",
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"season.winter": "зима",
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"hud.controls": "WASD — камера, колесо — зум, ` — консоль, F1 — инспектор",
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"hud.paused": "ПАУЗА",
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