Initial LittleSim scaffold on the mrgameeng engine submodule
God-game: minimal graphics, deep simulation. The engine lives in the engine/ git submodule and its sources plus test suites are part of LittleSim.sln, so engine and game are developed in one editor window. Playable skeleton: seed-deterministic terrain (smoothed height field -> water/sand/grass/forest/mountain tinted cells), 80 wandering villagers on a Y-sorted layer, god camera (WASD pan, wheel zoom, world-bounds clamp), HUD and the dev console with a 'regen [seed]' command. CLAUDE.md sets the game rules: simulation-first, one-seed determinism, simulation/presentation split, a console command for every mechanic. Design docs in Russian under docs/. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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<Project>
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<InvariantGlobalization>true</InvariantGlobalization>
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<RootNamespace>$(MSBuildProjectName)</RootNamespace>
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</PropertyGroup>
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</Project>
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