Remove mountains from the map (forest covers the high band for now)

Dropped the Mountain terrain def and extended Forest to maxHeight 1.01, so the
former mountain elevations generate forest instead. No terrain blocks light now;
the occluder mechanism stays generic (mature trees still cast shadows) -- updated
the stale "mountain" comments. Removed the unused terrain.mountain localization.
Build + --check-content clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Leonid Pershin
2026-06-14 23:24:19 +03:00
co-authored by Claude Opus 4.8
parent 0d7ea55824
commit cad4b5f38f
4 changed files with 4 additions and 8 deletions
+2 -2
View File
@@ -70,8 +70,8 @@ public sealed class WorldScene : Scene
private SkillSet _skills = null!;
private float[] _cellFertility = [];
private bool[] _cellLand = [];
private bool[] _cellOccluderBase = []; // горы (статично из террейна)
private bool[] _cellOccluder = []; // горы + зрелые деревья (пересобирается лайтмапом)
private bool[] _cellOccluderBase = []; // светонепроницаемый террейн (статично; сейчас такого нет)
private bool[] _cellOccluder = []; // террейн-окклюдеры + зрелые деревья (пересобирается лайтмапом)
/// <summary>Новый мир из конфига.</summary>
public WorldScene(WorldConfig config)