KNI spike: engine core + Friflo render via WebGL in the browser
spikes/KniWeb (outside LittleSim.sln): a kni-blazor-gl template project (KNI 4.2.9001, net8.0) referencing MrGameEng.Core directly. A mini-host in the GameHost mold drives EngineContext/GameClock/Scene phases over KNI's Game; the scene moves 300 Friflo entities in the update phase and draws them with SpriteBatch (WebGL). Verified in a real browser: sprites render and animate, browser console is clean. Decision (docs/web-client.md): path A — KNI — is the primary route for the web client; the core runs in Blazor WASM unchanged thanks to the Core/Host split. Known follow-ups: per-platform compilation of the graphics libraries against nkast.* packages, shader compatibility for Renderer2D, HTTP-served content instead of the filesystem. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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commit
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using System;
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using System.Net.Http;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.Components.Web;
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using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
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using Microsoft.Extensions.DependencyInjection;
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namespace KniWebSpike
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{
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internal class Program
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{
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private static async Task Main(string[] args)
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{
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var builder = WebAssemblyHostBuilder.CreateDefault(args);
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builder.RootComponents.Add<App>("#app");
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builder.RootComponents.Add<HeadOutlet>("head::after");
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builder.Services.AddScoped(sp => new HttpClient()
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{
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BaseAddress = new Uri(builder.HostEnvironment.BaseAddress)
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});
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await builder.Build().RunAsync();
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}
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}
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}
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