KNI spike: engine core + Friflo render via WebGL in the browser
spikes/KniWeb (outside LittleSim.sln): a kni-blazor-gl template project (KNI 4.2.9001, net8.0) referencing MrGameEng.Core directly. A mini-host in the GameHost mold drives EngineContext/GameClock/Scene phases over KNI's Game; the scene moves 300 Friflo entities in the update phase and draws them with SpriteBatch (WebGL). Verified in a real browser: sprites render and animate, browser console is clean. Decision (docs/web-client.md): path A — KNI — is the primary route for the web client; the core runs in Blazor WASM unchanged thanks to the Core/Host split. Known follow-ups: per-platform compilation of the graphics libraries against nkast.* packages, shader compatibility for Renderer2D, HTTP-served content instead of the filesystem. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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{
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"iisSettings": {
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"windowsAuthentication": false,
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"anonymousAuthentication": true,
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"iisExpress": {
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"applicationUrl": "http://localhost:56897",
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"sslPort": 0
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}
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},
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"profiles": {
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"KniWebSpike": {
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"commandName": "Project",
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"dotnetRunMessages": true,
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"launchBrowser": true,
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"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
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"applicationUrl": "http://localhost:5259",
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"environmentVariables": {
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"ASPNETCORE_ENVIRONMENT": "Development"
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}
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},
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"IIS Express": {
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"commandName": "IISExpress",
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"launchBrowser": true,
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"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
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"environmentVariables": {
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"ASPNETCORE_ENVIRONMENT": "Development"
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}
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}
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}
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}
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